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1. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
Necrodermis wrote: the HMG is something you use if you want to get skill free kills. it takes zero time to spool up and with bursting it you can get 35-1 for very little cost. heavy suits cost only a fraction more than assault suits and the H...
- by fahrenheitM - at 2013.01.25 16:43:00
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2. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
Different guns require different tactics. The HMG is a short to medium ranged weapon with an extremely slow moving arc.. If you are standing there at short range, you're gonna get killed. It's not OP, it's what it's supposed to be. Heavies sacrifi...
- by fahrenheitM - at 2013.01.25 15:50:00
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3. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
I usually take the stance of simply adapting to whatever it is having changed (iron sights, dropship spam, etc) - but the nade spam is getting kind of ridiculous for infantry. A lot of people don't even shoot anymore.
- by fahrenheitM - at 2013.01.17 19:17:00
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4. CCP's New SP Cap... - in Feedback/Requests [original thread]
I'm already feeling the grind, and I haven't even logged in to experience it.
- by fahrenheitM - at 2013.01.08 20:50:00
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5. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
SATORI CORUSCANTi wrote: Yeah you can still use it, just don't expect to be mowing down people as fast. It's more on the support side now I feel, which is what I pictured originally I'm hoping the gun ends up much like hte HM90SE did in MAG ...
- by fahrenheitM - at 2012.12.18 20:45:00
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6. Ridiculous: the tactical assault rifle is now complete garbage - in Feedback/Requests [original thread]
Higgs flagrantfool wrote: SATORI CORUSCANTi wrote: Sleepy Zan wrote: My agenda has been for filled now that the Tac is gone snipers will reign supreme http://nooooooooooooooo.com/ But yeah.. can't mash R1 nearly as fast now beca...
- by fahrenheitM - at 2012.12.18 20:39:00
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7. Lasers are magic - in Feedback/Requests [original thread]
Mavado V Noriega wrote: fahrenheitM wrote: Mavado V Noriega wrote: Deranged Disaster wrote: They do need a damage nerf. I understand they are useless at close range but they are way too effective at long range. thats called balance ...
- by fahrenheitM - at 2012.12.17 16:24:00
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8. Lasers are magic - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Deranged Disaster wrote: They do need a damage nerf. I understand they are useless at close range but they are way too effective at long range. thats called balance its a gun for mid-long range fights and does abs...
- by fahrenheitM - at 2012.12.17 16:15:00
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9. Planetary Interaction Ideas - in Feedback/Requests [original thread]
The civiallians provide game mode possibilities Basic example - On a controlled or contested planet where player owned PI is maintained. Defending team has to defend the AI Civilians throughout the facilities. Attacking team will attempt to kill ...
- by fahrenheitM - at 2012.12.13 15:07:00
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10. Planetary Interaction Ideas - in Feedback/Requests [original thread]
IgniteableAura wrote: I would see it extending even into the ideas of capture points that provide additional buffs in battle as well. Things like supply depots that provide 10% buff to ammo capacity. Or factory that improves infantry weapon dam...
- by fahrenheitM - at 2012.12.13 15:07:00
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11. Lower Maximum Ammunition count - in Feedback/Requests [original thread]
This won't go over well with the guys that go 20-0 every match.
- by fahrenheitM - at 2012.12.13 01:07:00
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12. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Is it safe to say that the opposing sides were tryharding? Or is that still QQ? Bringing a dropship in ambush and in this situation alone is uber tryharding in my book That's all some people are able to do. And honestly, ...
- by fahrenheitM - at 2012.11.13 22:48:00
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13. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
R F Gyro wrote: As was suggested above, d on't homogenise the players, balance the matches . New players fight other new players; vets with uber skills and proto gear fight other vets with similar skills and gear. The endgame is supposed to...
- by fahrenheitM - at 2012.11.13 17:10:00
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14. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
INVAILD LOADOUT wrote: I know you want this game to be like Eve, but the current SKILL SYSTEM MAKES the game imbalanced for new players. I want people to play this game, but nobody will If there are guys who can dominate newer players because t...
- by fahrenheitM - at 2012.11.13 16:34:00
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15. Snipers Are Ruining The Game - in Feedback/Requests [original thread]
I've been killed more times by lag than by snipers. It's all about priorities, folks. Let the devs spend their time on the important stuff.
- by fahrenheitM - at 2012.11.05 20:50:00
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