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1. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
solve everyone's problems and just increase the speed the missiles travel (hell even make it a proficiency slot or something). Either way, the faster they get there, the less risk of failed shot, while increasing the chance of hitting the target. ...
- by emtbraincase - at 2014.08.19 18:55:00
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2. Dual target repair tools - in Feedback/Requests [original thread]
Orion Sanjeet wrote: 1) Increase the lock on "target" (this should be for all repair tools), at the moment if you slide over your intended target to quickly it doesn't register, and by to quickly I mean 1/10 th rotation speed. In the heat of th...
- by emtbraincase - at 2014.07.02 19:40:00
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3. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: I don't know... Having speed reduced by a percent means that light suits already lose more speed than heavies per plate. light suits lose like, 50% more meters per second than a heavy suit. Which, as someone mentio...
- by emtbraincase - at 2014.06.21 03:04:00
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4. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
So, nobody likes OR hates this idea? Or I guess since it has been put out before, nobody cares. I just still see Scout threads, and figured this could solve issues. I will take the silence to mean nobody cares. I will drop this from now on and onl...
- by emtbraincase - at 2014.06.19 18:09:00
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5. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
As the title says. Not sure if this is hotfixable (would think it is), but this would solve a lot of people's complaints with scouts. This is also mentioned several other places, but wanna make sure it at least gets voiced again. If you have a su...
- by emtbraincase - at 2014.06.19 05:39:00
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6. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
CCP Rattati wrote: This is sure to be a flammable topic. Here are a few of our reasons: 1) There is no Vehicle free mode - "Normal" TDM that most fps players are used to in other games 2) Public Ambush is farmed relentlessly by high level veh...
- by emtbraincase - at 2014.06.09 21:54:00
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7. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons...
- by emtbraincase - at 2014.06.09 21:43:00
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8. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Korvin Lomont wrote: A heavy plated scout already is slow, very slow...but I am not against light medium and heavy plates I made supported this suggestion already elsewhere. my suggestion would be: be light plates (like the current reactiv...
- by emtbraincase - at 2014.06.03 16:01:00
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9. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
My $0.02 would be to make plates slow down a suit more when stacked on lighter fittings (meaning real-world implications to encumbrance). A scout with 3-4 plates should actually move slower than a heavy with those same 3-4 plates because it is les...
- by emtbraincase - at 2014.06.02 14:31:00
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10. Sentinels are WP starved - in Feedback/Requests [original thread]
Fox Gaden wrote: My intent in creating this thread was to bring Sentinels in line with Scouts and Assault suits as far as WP generation. It is really unfortunate that Logi and Logi haters have taken over this thread. As far as why Logi do...
- by emtbraincase - at 2014.05.30 19:34:00
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11. Sentinels are WP starved - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: The key here is that rep tools are the king of WP farming and it could possibly be toned down, or other roles' WP bonuses increased proportionally. I am also pretty much being forced to use the rep tool as a Ga...
- by emtbraincase - at 2014.05.30 19:17:00
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12. Sentinels are WP starved - in Feedback/Requests [original thread]
shady merc wrote: [quote=Fox Gaden] Now currently I think 3 of these cause the most issues. 1.Team Spawn. The points you make from drop links is to high. unlike like triage points or kill assist which are alway helpful to the team. The Drop l...
- by emtbraincase - at 2014.05.29 05:24:00
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13. Sentinels are WP starved - in Feedback/Requests [original thread]
Fox Gaden wrote: emtbraincase wrote: We are not always one of the squad leaders, but we regularly are the top 2 WP earners when together. I was saying that to show maximum benefits. I added it as a P.S. because it isn't required, but makes ...
- by emtbraincase - at 2014.05.27 21:07:00
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14. Sentinels are WP starved - in Feedback/Requests [original thread]
Fox Gaden wrote: emtbraincase wrote: me and my buddy, a sentinel most times while I logi, almost always top the scoreboard when we play together. Granted, I'm #1 and he is #2 in WP, but that is to be expected, the result is that a sentinel i...
- by emtbraincase - at 2014.05.27 20:25:00
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15. Sentinels are WP starved - in Feedback/Requests [original thread]
me and my buddy, a sentinel most times while I logi, almost always top the scoreboard when we play together. Granted, I'm #1 and he is #2 in WP, but that is to be expected, the result is that a sentinel is 2nd on the overall board (both teams). Th...
- by emtbraincase - at 2014.05.27 16:46:00
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16. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
Don't put yourself in situations where it can happen, and you drastically reduce the chance of it happening. Eyes + situational awareness are underrated in this game since 1.8 dropped.
- by emtbraincase - at 2014.04.26 01:09:00
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17. Logistics suit bonus is slightly biased. - in Feedback/Requests [original thread]
I have 3 of the proto logi bonuses, Am/Cal/Min and yes I was one suckered in by CCP's vague descriptions, so I am actually speaking from experience. Yes I will use each, but only depending on the people I'm playing with. What I think was already ...
- by emtbraincase - at 2014.04.23 00:39:00
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18. How logistics should be played - in Feedback/Requests [original thread]
And I wasn't necessarily for weapon nerfing on logi, but if it would give me some built-in resistance/rep I was game to try. Also, they could allow passive bonuses to my idea but restrict any dmg mods on a logi suit. (that way the player has ONLY ...
- by emtbraincase - at 2014.04.13 13:55:00
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19. How logistics should be played - in Feedback/Requests [original thread]
Didn't read the whole thread, just had an idea reading the initial post and a few others.... What about any weapon on a Logi suit gets NO upgrades applied. Meaning you can have any passives, dmg mods, etc on and a logi suit will still do a flat d...
- by emtbraincase - at 2014.04.12 16:34:00
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20. Dropship 'autohover' - in Feedback/Requests [original thread]
you do realize that as soon as some random blue spawns in and sees an empty pilot seat of that perfectly placed permalink, it WILL get piloted into the nearest solid surface because they knew of a better place it could be.
- by emtbraincase - at 2014.04.06 05:29:00
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