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41. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
If you are upset about someone using proto against you, then get proto yourself. IIf you are truly upset about Noobs getting no time to learn the game because they are always getting redlined, then your thread should have been about expanding the...
- by emtbraincase - at 2014.01.02 18:52:00
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42. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
read OP, didn't read every post. I have 1 thing to say which applies to every option you gave (I have given and received redlining). *Since you are trying to punish someone who is part of a better team, I think this is a horrible idea.* P.S. Cho...
- by emtbraincase - at 2014.01.02 07:10:00
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43. REQUEST REMOVE RAILGUN INSTALLATIONS - in Feedback/Requests [original thread]
CrotchGrab 360 wrote: They have NO place in this game!! All they do is destroy my tank from halfway across the ******* map. Who thought it would be a good idea to have so many of them too? they're EVERYWHERE Only player actions should be abl...
- by emtbraincase - at 2013.12.27 06:44:00
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44. Remote explosives should stick to mercs - in Feedback/Requests [original thread]
I have thought about this, as well as tried it. While I love the idea (forced suicide bombers), I can see how much hate would flow from the first person this happens to (including myself)......it would be glorious, and the ocean of tears may actua...
- by emtbraincase - at 2013.12.20 16:40:00
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45. LP Nanohives - in Feedback/Requests [original thread]
1. You should be. Not everything is early release, but where it is can make a difference for anyone. However, since hives are not that way, I can understand this, however.... 2. here are actual numbers State Ishukone Quantum (7083 isk/150LP) vs I...
- by emtbraincase - at 2013.12.16 00:43:00
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46. LP Nanohives - in Feedback/Requests [original thread]
So what I am hearing is that putting 3 levels into a logi suit, hives, rep tool, scanner and weapon of choice yet being able to fit a fully-comparable (your comparison, not mine) proto variant isn't a big enough advantage for a logi, or anyone els...
- by emtbraincase - at 2013.12.15 18:53:00
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47. LP Nanohives - in Feedback/Requests [original thread]
Looking at the LP store (as I wirte this), you actually have a choice of 2 nanohives at proto level. The AR and other weapons/equip with multiple variants also have 2 proto variants. I don't see the complaint. I'm sorry. I stand by my initial asse...
- by emtbraincase - at 2013.12.15 00:26:00
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48. LP Nanohives - in Feedback/Requests [original thread]
I ignore it because it doesn't matter overall. There are likely going to be some additions to it SoonGäó, thus possibly providing more depth at that time (such as when racial suit patch hits). If there is no significant difference at that time I w...
- by emtbraincase - at 2013.12.14 20:22:00
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49. LP Nanohives - in Feedback/Requests [original thread]
But aurum costs real money, and LP only cost time. Yes, time is a commodity, and worth maybe more than the aurum cost. However, that isn't everyone. You get aurum benefits if you invest the time instead of that money.
- by emtbraincase - at 2013.12.14 19:26:00
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50. LP Nanohives - in Feedback/Requests [original thread]
Then you can already buy them, so use that LP on other race-related items. Just saying most items have a lower skill requirement than the ISK counterpart, so it allows proto-level entry with adv-level sp investment. Carrying more (and better) gear...
- by emtbraincase - at 2013.12.14 19:02:00
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51. LP Nanohives - in Feedback/Requests [original thread]
If you want all benefits of a skill, you should need to spec into that skill. I shouldn't get access to all AR's just because I put 3 levels in it. Certain items make sense, like dropsuits and vehicles since they all operate similarly with only sl...
- by emtbraincase - at 2013.12.14 16:20:00
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52. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Even if it's just lifting the cap until they hit at least 2 mil SP, while keeping everything else the same, would be a start.
- by emtbraincase - at 2013.11.19 06:51:00
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53. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
I was just assuming that new equipment, suits, and weapons will be coming out which will require SP as well. Not just in 1.7, but further on. In most games I would agree, but the fact that they appear to be expanding skill trees regularly (if not ...
- by emtbraincase - at 2013.11.19 06:36:00
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54. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
But as it stands, a newer player can never catch an established player. This would mean they could. Nothing more.
- by emtbraincase - at 2013.11.19 02:39:00
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55. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Vell0cet wrote: So I finished reading everything and I have some concerns about some of the proposals: Cap is based on highest playerGÇÖs cap . The problem with is is we essentially have 2 groups: (a)those who are pushing the cap forward e...
- by emtbraincase - at 2013.11.19 01:52:00
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56. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
This thread TL;DR But I hope the gist of it was "We will have an updated method of earning SP SoonGäó" My preference is to scale back the bonus as you progress, to the point where you end up at the cap we have now. If possible it would be nice f...
- by emtbraincase - at 2013.11.17 04:28:00
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57. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
crazy space 1 wrote: ZERO sp over time for being in the redzone It says you get isk and sp over time for being in the battle, the redzone is not in the battle Who cares if players can get Warpoints in the redzone those only account for 10-20%...
- by emtbraincase - at 2013.11.07 22:01:00
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58. Scaling WP for the level of Nanite - in Feedback/Requests [original thread]
Been using proto equip for awhile now, but pretty sure it doesn't scale based on tool used. But at least triage is being used on someone standing, so they can get themsekves out of harms way. You are at the mercy of the medic on revives, and few w...
- by emtbraincase - at 2013.10.30 06:28:00
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59. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
It's all fun and games till a blueberry steals your dropship and recalls it. Or your tank. Or your logiLAV. If it has to be an enemy, then this would easily be used to transfer vehicles for isk transfers, thus circumventing the market restrictions...
- by emtbraincase - at 2013.10.30 06:22:00
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60. Scaling WP for the level of Nanite - in Feedback/Requests [original thread]
Just as the title says, the amount of WP earned from revives would be based entirely on the level of nanite used. 80 WP for Proto Revive 60 WP for Adv Revive 40 WP for Std Revive 20 WP for Mil Revive I think this is a good idea because there are...
- by emtbraincase - at 2013.10.30 06:17:00
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