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361. CCP Rattati and the conspiration theory - in General Discussions [original thread]
I too love to burn trees in my tinfoil hat.
- by el OPERATOR - at 2015.09.02 20:15:00
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362. DUST truly is like an ecosystem. - in General Discussions [original thread]
Sunlight+ Water+ 15-30-15= PS4
- by el OPERATOR - at 2015.09.02 20:10:00
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363. DUST truly is like an ecosystem. - in General Discussions [original thread]
IMMORTAL WAR HERO wrote: VAHZZ wrote: I look at DUST like a multi-cellular eukaryotic viridiplantae kingdom. We all require sunlight to fuel our photosynthesis, yet when we are blessed with that sunlight, all we receive is manure. Our planta...
- by el OPERATOR - at 2015.09.02 20:09:00
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364. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
What about, in lieu of "nerfing stuff", adding skills or mods that create the results you're looking for? Y'know, game expansion type stuff? "New" Content?
- by el OPERATOR - at 2015.09.01 22:44:00
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365. Rampage & Black ice <33 - in The War Room [original thread]
Koch Rosenzweig wrote: Question to all you vets is black ice a sexy girl? Jesus, kkock- Its one thing to open Pandora's Box but why the hell do you need to dump it out too??
- by el OPERATOR - at 2015.09.01 22:13:00
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366. So, MGS5: Phantom Pain is around the corner... - in General Discussions [original thread]
501st Headstrong wrote: Vicious Minotaur wrote: That ending though... I have not been this disappointed since I played DUST. You finished the game already??? uhh Sarcasm, bruv?
- by el OPERATOR - at 2015.09.01 21:50:00
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367. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: Right now what are the biggest failure points of the scanning side, and what are the biggest failure points of the dampening side? Probably base profile values. Closer values = more overlap = more interplay. Lack of int...
- by el OPERATOR - at 2015.09.01 20:46:00
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368. So, MGS5: Phantom Pain is around the corner... - in General Discussions [original thread]
inb4 qq about the ending sucking
- by el OPERATOR - at 2015.09.01 19:59:00
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369. So, MGS5: Phantom Pain is around the corner... - in General Discussions [original thread]
Knight Soiaire wrote: This game is amazing so far. Stealth feels really balanced, and the open world is great. The prologue was one of the most intense opening scenes I've played. Can Confirm: This^ Smooth movement, impeccably photo-realis...
- by el OPERATOR - at 2015.09.01 19:58:00
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370. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Without reigniting a rehashing or sideways discourse considered "off-topic", at the end of the day there should be no accomodation for poor execution of gameplay inherently built into any game mechanics, whether they be binary or otherwise. If y...
- by el OPERATOR - at 2015.08.28 23:36:00
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371. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
If you shoot, knife or punch someone in the back without killing them and then stay rooted in place so they can turn around 180 degrees and shoot you, you are the worst assassin ever and deserve not just to your position painted on tacnet but also...
- by el OPERATOR - at 2015.08.28 00:12:00
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372. Corp battles 2.0 - in The War Room [original thread]
DJINN Rampage wrote: el OPERATOR wrote: DJINN Rampage wrote: the channel will be open to any and all leaders, and you are allowed to bring ringer. However, You must be picked up by said team first, no joining battles by yourself you plebs...
- by el OPERATOR - at 2015.08.27 02:38:00
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373. Corp battles 2.0 - in The War Room [original thread]
DJINN Rampage wrote: the channel will be open to any and all leaders, and you are allowed to bring ringer. However, You must be picked up by said team first, no joining battles by yourself you plebs <.< So who wants to get their ass bea...
- by el OPERATOR - at 2015.08.26 23:34:00
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374. Corp battles 2.0 - in The War Room [original thread]
Could I "ring" through a channel/venue such as this?
- by el OPERATOR - at 2015.08.26 22:57:00
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375. What should I work on next? - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I want to design a very simple board-type mini game we could possibly play in our merc quarters. Either solo, or either friends. Could be something to have in your merc quarters for when we are able to have friends over...
- by el OPERATOR - at 2015.08.26 20:22:00
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376. What should I work on next? - in Feedback/Requests [original thread]
v snake wrote: CCP Rattati wrote: Hey Pokey, One thing on top of my mind these days is intel sharing: Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sha...
- by el OPERATOR - at 2015.08.26 20:07:00
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377. Gear Salvaging with Nano Injector - in Feedback/Requests [original thread]
I'd love to see battlefield salvaging be an active activity, if using a nanoinjector type equipment/animation does it then so be it imo. No more of this magic salvage collection/distribution. Its salvaged by the act of getting to a body before t...
- by el OPERATOR - at 2015.08.26 18:17:00
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378. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Adipem Nothi wrote: haerr wrote: i thought further dust ewar changes would require ccp to rework code that they did not want to put the resources into reworking can someone confirm that ccp has changed their collective mind about this? In...
- by el OPERATOR - at 2015.08.26 17:54:00
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379. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: I don't know how to describe how useless the radar is on a fatsuit. Perhaps when solo. Tell your repslave to run a Precision Enhancer or three. Better yet, tell him to run a precision enhanced GalL...
- by el OPERATOR - at 2015.08.26 17:50:00
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380. 0uter.Heaven - in The War Room [original thread]
DEATH THE KlD wrote: ...when a player leavers a Corp it's because they have no loyalty Not true all the time, every time. Sometimes the most loyal act possible is stepping aside. http://m.youtube.com/watch?v=jHUczW3sXjU
- by el OPERATOR - at 2015.08.26 16:03:00
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