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461. Scout Registry / Killboard - in General Discussions [original thread]
someone mentioned not posting pub eom screens? here you go... http://i.imgur.com/YwQvabv.jpg please don't nerf my melee ;D
- by dzizur - at 2015.05.11 10:28:00
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462. Music Video: Shoot Em Down - in General Discussions [original thread]
nice job!
- by dzizur - at 2015.05.09 10:09:00
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463. [VIDEO] Cheat or brutal manual disconnection? - in General Discussions [original thread]
nice toy car
- by dzizur - at 2015.05.08 13:35:00
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464. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: CCP Rattati wrote: ... Remote Explosives throwing distance has been reduced, as activation delay settings seem to be bugged. Remote Explosives are designed to be placeables, or traps in essence, not super-grenades. Packed Re...
- by dzizur - at 2015.05.08 13:32:00
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465. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
@ Rattati, are packed remotes really working? or did you just remove killing tanks with remotes? Oh yeah.. pics or didn't happen ;)
- by dzizur - at 2015.05.08 06:55:00
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466. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: SL had to change mode, but finally got into a match! And we lost! Acquisition. Enemy was first to the letter; they dug in. Our squad made a single push, our pilot sh!t talking about "being beast" all the while. We were ...
- by dzizur - at 2015.05.06 14:59:00
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467. What is with the random CQC frame rate drops? - in General Discussions [original thread]
I get this too. But I'm really not sure anymore why it happens... sometimes it seems like it happens when fighting certain players, sometimes it happens just like that. Have you noticed it happening when there's noone around? Because AFAIR it doe...
- by dzizur - at 2015.05.06 13:28:00
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468. basic ferro plate meta 1 - Complex ferro plate meta 1 - in General Discussions [original thread]
^ not much, it's supposed to be implemented with tiered matchmaking, which is not going to happen anytime soon. Imagine the queue for a match...
- by dzizur - at 2015.05.06 13:07:00
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469. [Request] Scan profiles - TACNET dynamic changes - in Feedback/Requests [original thread]
All in all, I like those ideas. But I'm pretty sure implementing it is off the table for the next few years :P Rattati is too busy breaking scouts some more right now ;)
- by dzizur - at 2015.05.06 13:04:00
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470. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
I guess you mean in RL :P
- by dzizur - at 2015.05.06 11:13:00
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471. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
Well if it's the ultimate melee post... JUST FLUXING FIX IT!! it's not dealing damage half of the time, even when you hear a sound of your punch connecting...
- by dzizur - at 2015.05.06 11:05:00
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472. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Found a thale on the MCC. 15 sec gif saying hello XD Please take all my likes <3
- by dzizur - at 2015.05.06 11:01:00
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473. I have seen the future of Dust 514, and it looks like this: - in General Discussions [original thread]
Oh yeah, would love meta based on something else than autoaim and wigle-wigle ;)
- by dzizur - at 2015.05.06 05:28:00
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474. Is it me or.... - in General Discussions [original thread]
I shot at a guy from almost point blank 6 times yesterday, while he was hacking point. 1 shot connected, apart from what shield flare showed.. There's a problem with melee too, I've had so many situations yesterday when I couldn't damage people, t...
- by dzizur - at 2015.05.06 05:11:00
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475. Scout Registry / Killboard - in General Discussions [original thread]
thanks to player trading tried my first officer scout gk.0... this thing is MAAAAAD!! for example - ~270 shield ~290 armor / reps @ 40 hp/s, plus 3 eq slots (double scanners? :D) and 37,5 m base scanning (with skills)
- by dzizur - at 2015.04.30 08:09:00
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476. Scout Registry / Killboard - in General Discussions [original thread]
just returning to the topic of the all-seeing logi I said you have to fill it with ewar, that means all highs precisions , all lows range extenders. @ Arkena, why is it such a horrible idea again?
- by dzizur - at 2015.04.23 09:56:00
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477. Remove aim assist. - in General Discussions [original thread]
Dreis ShadowWeaver wrote: dzizur wrote: Viktor Hadah Jr wrote: Sicerly Yaw wrote: Viktor Hadah Jr wrote: fix hit detect first then i would not care as much if it were to be removed... I play without AA don't whine about hit dete...
- by dzizur - at 2015.04.22 19:22:00
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478. Scout Registry / Killboard - in General Discussions [original thread]
http://www.wallpaperup.com/uploads/wallpapers/2014/01/02/212346/771ecba582f5e926989807f3a8b3b8d0.jpg lol 2 scrubs one with a RR, second with a lazor.. fighting in cqc :D
- by dzizur - at 2015.04.22 11:12:00
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479. Money first or item first - in General Discussions [original thread]
G Clone wrote: Anaheim Darko wrote: But using a 3rd party without any system notifying them what they've received?....And from whom? Chaos! Brushmaster made a system for Dust Lottery , where he can track payments automagically; no reason...
- by dzizur - at 2015.04.22 11:07:00
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480. Remove aim assist. - in General Discussions [original thread]
Sequal's Back wrote: dzizur wrote: Viktor Hadah Jr wrote: Sicerly Yaw wrote: Viktor Hadah Jr wrote: fix hit detect first then i would not care as much if it were to be removed... I play without AA don't whine about hit detection...
- by dzizur - at 2015.04.22 11:04:00
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