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161. to AVers - in General Discussions [original thread]
Benjamin Ciscko wrote: Thorn Badblood wrote: It takes 1 guy to kill a tank, want proof? Here you go... http://www.youtube.com/watch?v=Q3xsMqHu56g What do you think the price difference is between the weapon and the tank? The M136 AT4 is...
- by dogmanpig - at 2013.12.15 04:01:00
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162. Could vehicle spam be intended by CCP? - in General Discussions [original thread]
http://www.youtube.com/watch?v=Xnt1tTlnqfY starting vehicles! go!!!! i got 24 without counting the same one from a different angle plus look at around 1:25-1:40 area.
- by dogmanpig - at 2013.12.15 03:40:00
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163. Tired of poor implementation? Lack of balance? - in General Discussions [original thread]
KING CHECKMATE wrote: Zero Notion wrote: Multiple tanks are fine. It's the current map lay outs that are a large part of the issue. They want to encourage vehicles to fight vehicles and to be quick, powerful disruptive forces to infantry. Un...
- by dogmanpig - at 2013.12.15 03:36:00
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164. How to kill a missile Gunlogi? - in General Discussions [original thread]
rail gunnlogi.. duh...
- by dogmanpig - at 2013.12.14 21:36:00
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165. Feedback missile turrets - in Feedback/Requests [original thread]
lol... no you are on crack.
- by dogmanpig - at 2013.12.14 00:03:00
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166. So many Soma scrubs so little time, - in General Discussions [original thread]
Alaika Arbosa wrote: Chunky Munkey wrote: Mr CreepyPasta wrote: when will you scrubs learn. your militia tank with little to no skill invested stands no chance against my madrugar with millions of SP and ISK invested. TANK you for my 200W...
- by dogmanpig - at 2013.12.13 23:44:00
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167. So many Soma scrubs so little time, - in General Discussions [original thread]
Bojo The Mighty wrote: Mr CreepyPasta wrote: Zekain K wrote: I have some large rockets with your name on it. i have a proto blaster with your name on it, find me in FW I run Gallente, & ambush pub matches. I have a plasma cannon w...
- by dogmanpig - at 2013.12.13 23:43:00
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168. [request] more variations for remote explosives - in Feedback/Requests [original thread]
Chief-Shotty wrote: Right now there is really no incentive to skill into remotes beyond 2 at most. The basic RE are already capable as is and proxies remotes are great for trapping avenues of approach or escape routes for vehicle.However i don'...
- by dogmanpig - at 2013.12.13 22:52:00
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169. Yeah, this is getting ridiculous.... - in General Discussions [original thread]
looks photo shopped to me... since you know vehicle quote and all.
- by dogmanpig - at 2013.12.13 22:44:00
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170. Proof of OP TANKS - in General Discussions [original thread]
the only problem i see is speed which i have said is to fast for its own good, damage and everything else it basically good. some small tweaks but basically good.
- by dogmanpig - at 2013.12.13 22:41:00
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171. I suck at tanking - in General Discussions [original thread]
Pokey Dravon wrote: Another kinda fun fit is just 3 heavy militia armor reps. Very susceptible to burst damage from rails and missiles, but its very difficult kill with sustained dps. i kill those tanks like butter.... hmmm butter!!!!! i u...
- by dogmanpig - at 2013.12.13 22:30:00
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172. [suggestion] Give av a better purpose (not a buff/nerf, a purpose). - in Feedback/Requests [original thread]
Flix Keptick wrote: By purpose I mean damage wp. For every 2000 damage dealt to a vehicle, award 25 wp to the infantry (or something like that). That way, infantry will actually be rewarded for pushing a tank back, not only for destroying it. ...
- by dogmanpig - at 2013.12.13 22:14:00
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173. Orbital strikes killing friendlies solution!!! - in Feedback/Requests [original thread]
maybe orbital strike should be weighed vs enemies killed and friendlies. say a ratio of 5:1 or maybe a 8:1. what does everyone else think?
- by dogmanpig - at 2013.12.13 22:04:00
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174. [request] more variations for remote explosives - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: 9m...650 damage.. your joking right,you do realise that would wipe out probably 90% of the suits used in this game with 1 blast and at that range no one would escape. with people tossing RE like grenades already that range is...
- by dogmanpig - at 2013.12.13 21:57:00
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175. Tanks are meant to wreck you. - in General Discussions [original thread]
Shijima Kuraimaru wrote: Your siganture "Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry." is blatantly false as HAVs have never required teamwork to be effective. when vehicles can capture object...
- by dogmanpig - at 2013.12.13 10:50:00
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176. [request] more variations for remote explosives - in Feedback/Requests [original thread]
WASTED MERC wrote: Cool, ill remember not to spec that far in demolitions doesn't mean they won't add or buff them...
- by dogmanpig - at 2013.12.13 10:36:00
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177. Tanks are meant to wreck you. - in General Discussions [original thread]
Krom Ganesh wrote: Himiko Kuronaga wrote: Use AV weaponry on actual tanks in real life and you will come to understand how entirely worthless they actually are. Umm.... Edit: And of course there is this. first from " only lightl...
- by dogmanpig - at 2013.12.13 10:34:00
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178. questions for tankers + DEV's - please read and answer - in General Discussions [original thread]
Freshticles wrote: Two hardners don't overlap, FYI he didn't get that far... but you are correct sir
- by dogmanpig - at 2013.12.13 10:21:00
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179. Quick Question: How much does your most expensive tank (vehicle) fitting cost? - in General Discussions [original thread]
The Robot Devil wrote: Highest I have seen on a kill mail. looks fake... since they changed the name of 'surge' to complex and remove the clarity ward boost in place of a tier system as well as the extenders....
- by dogmanpig - at 2013.12.13 10:18:00
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180. questions for tankers + DEV's - please read and answer - in General Discussions [original thread]
and yet i still kill shield tanks... oh what has the world came to now when his math is pointless.
- by dogmanpig - at 2013.12.13 10:10:00
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