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181. A question for tankers (No QQ) - in General Discussions [original thread]
Flix Keptick wrote: KING CHECKMATE wrote: HAHA these answers show how Tankers think . So after a soldier risks his butt to run through enemy fire ALL the way to a tank, he still needs 6 remote explosives to blow it up? HAHAHAHAHAHA this...
- by dogmanpig - at 2013.12.13 06:30:00
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182. [request] more variations for remote explosives - in Feedback/Requests [original thread]
the two i have been thing thinking about is Breach Charges and Sleek Mines clearly for two different purposes. for Breach charges to be the AV versions with a small splash area. about .8m-1.2m i was think with high damage. carry 2 at standard ...
- by dogmanpig - at 2013.12.13 06:17:00
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183. Infantry battles are going to die soon. - in General Discussions [original thread]
vehicle deployment quote... your move now.
- by dogmanpig - at 2013.12.13 05:47:00
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184. A question for tankers (No QQ) - in General Discussions [original thread]
Cosgar wrote: dogmanpig wrote: 3 for standard and 1-2 for mlt maybe. there shouldn't be a reason to pick shield over armor at the standard lvl that isnt balanced. or they could add breach charges which have a much smaller splash range but w...
- by dogmanpig - at 2013.12.13 05:46:00
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185. HAVs are so FREAKING AWESOME - in General Discussions [original thread]
lies...
- by dogmanpig - at 2013.12.13 05:38:00
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186. A question for tankers (No QQ) - in General Discussions [original thread]
Cosgar wrote: dogmanpig wrote: Cosgar wrote: dogmanpig wrote: 4 alteast.. its not BF4 where tanks are free. with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 ...
- by dogmanpig - at 2013.12.13 05:33:00
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187. A question for tankers (No QQ) - in General Discussions [original thread]
KING CHECKMATE wrote: dogmanpig wrote: Cosgar wrote: dogmanpig wrote: 4 alteast.. its not BF4 where tanks are free. with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this is...
- by dogmanpig - at 2013.12.13 05:27:00
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188. Is there any time stamp on Amarr HAV - in General Discussions [original thread]
2016, march.
- by dogmanpig - at 2013.12.13 05:22:00
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189. A question for tankers (No QQ) - in General Discussions [original thread]
Cosgar wrote: dogmanpig wrote: 4 alteast.. its not BF4 where tanks are free. with that said, tanks are to fast and that really is the only thing that needs changing. By that same token, this isn't BF4 where ammo packs are infinite. As che...
- by dogmanpig - at 2013.12.13 05:20:00
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190. vehicles are OP - in Feedback/Requests [original thread]
Text Grant wrote: The Attorney General wrote: I don't see why full time AV guys are crying so hard. My fat suit alt was able to reliably destroy tanks last night, by myself. It only requires two things: Intelligence, and patience. Both...
- by dogmanpig - at 2013.12.13 05:04:00
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191. What we fail to consider: AVGëÑVehicles>infantry>AV - in General Discussions [original thread]
is it bad when my AV kills more regular infantry then my regular infantry loadout? because that the number one reason i hear from AVers why they are balanced, because they don't know how to kill infantry. its still really easy to go forge sniping,...
- by dogmanpig - at 2013.12.13 04:45:00
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192. Short moral speech to all caldari FW players - in General Discussions [original thread]
so this is why i can't find any open spot via squad finder for them... sad, those havs are much cheaper with LP.
- by dogmanpig - at 2013.12.13 04:35:00
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193. Balance hardeners by making them deplete faster from absorbing damage. - in General Discussions [original thread]
lol... i kill more tanks with their "armor lock" on then with them off. your point is invalid.
- by dogmanpig - at 2013.12.13 04:29:00
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194. A question for tankers (No QQ) - in General Discussions [original thread]
4 alteast.. its not BF4 where tanks are free. with that said, tanks are to fast and that really is the only thing that needs changing.
- by dogmanpig - at 2013.12.13 04:24:00
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195. [Bug] Can't remove small turrets from Aurum/Faction HAVs - in Technical Support/Bugs [original thread]
Aeon Amadi wrote: dogmanpig wrote: not a bug... just feedback, works the same way with drop suits. That doesn't necessarily mean that vehicles have to be a direct copy of drop-suits. We were told that we could remove the small turret at ...
- by dogmanpig - at 2013.12.13 03:11:00
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196. [Bug] Can't remove small turrets from Aurum/Faction HAVs - in Technical Support/Bugs [original thread]
not a bug... just feedback, works the same way with drop suits.
- by dogmanpig - at 2013.12.11 04:18:00
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197. CAR BOMBS ARE SO MUCH FUN - in General Discussions [original thread]
Jadek Menaheim wrote: Michael Arck wrote: I don't think this idea will last long It's kinda of balanced if you think about it. Once flux hits that LAV and the driver is toast. in FW you will get you booted if you kill the tank but if flu...
- by dogmanpig - at 2013.12.11 04:03:00
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198. My review of 1.7 - so far - in Feedback/Requests [original thread]
Shaira Ilv Enna-Ress wrote: Finally DUST 514 v.1.7 is here... in good and bad. GÇó I've already seen many old players who have the new weapons skilled to max level, and some of them deal an amazing amount of damage... wow. GÇó Tanks now can f...
- by dogmanpig - at 2013.12.10 19:01:00
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199. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: ADAM-OF-EVE wrote: anyone noticed the amount of tanks in fights now and no one killing them... there are more of them than the old murder taxi horde from the past. i pulled out a swarm to take on one and was mown down i...
- by dogmanpig - at 2013.12.10 18:57:00
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200. Explosives are sticky now! - in General Discussions [original thread]
Chunky Munkey wrote: Texs Red wrote: Redline Railgun RE strategy: 1) Get cheap suit with best RE you can use and basic nano hive 2) Call in militia LAV 3) Drive up behind redline railgun 4) Put down nano hive and apply 6 REs to vehicles wea...
- by dogmanpig - at 2013.12.10 16:24:00
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