Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 70 80 |
101. CCP, appeal to us grammar ***** - in General Discussions [original thread]
for all we know in the time between now and when the eve universe happens the definitions changed
- by deepfried salad gilliam - at 2014.04.18 19:22:00
|
102. Buffing the assault role - in Feedback/Requests [original thread]
wrong way to do it, since assaults get the reduction to cpu/pg of light weapon just increase the pg/cpu of weapons
- by deepfried salad gilliam - at 2014.04.18 17:45:00
|
103. uncloaking a cloak - in Feedback/Requests [original thread]
Seymor Krelborn wrote: deepfried salad gilliam wrote: Spademan wrote: Some sort of deployable disrupter field thingy wouldn't be a horrible idea. Or a motion sensor. a deploayable that induces shimmer but to outright uncloak would be ...
- by deepfried salad gilliam - at 2014.04.17 20:56:00
|
104. uncloaking a cloak - in Feedback/Requests [original thread]
yeah that's the point... it means you have to be skilled with it instead of just turning it on and forgetting about tactics. but I mean if you don't think you can handle tactical gameplay then you can always go play COD....[/quote] Whats the poi...
- by deepfried salad gilliam - at 2014.04.17 20:54:00
|
105. uncloaking a cloak - in Feedback/Requests [original thread]
Spademan wrote: Some sort of deployable disrupter field thingy wouldn't be a horrible idea. Or a motion sensor. a deploayable that induces shimmer but to outright uncloak would be horribly op , a scout wouldnt be able to go near objectives
- by deepfried salad gilliam - at 2014.04.17 20:42:00
|
106. uncloaking a cloak - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Smooth Assassin wrote: Seymor Krelborn wrote: Smooth Assassin wrote: No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have t...
- by deepfried salad gilliam - at 2014.04.17 20:30:00
|
107. the deepfried solution to making pc better - in Feedback/Requests [original thread]
remove ability to lock a district in replace have the districts only have a 1 hour to 72 hours before attack launches depending on distance between your district and the defending district it can be attacked by any number of people at any given ti...
- by deepfried salad gilliam - at 2014.04.17 20:14:00
|
108. Damage Modifiers - in General Discussions [original thread]
Juno Tristan wrote: Do people still use complex damage mods? for the price and CPU/PG they just don't seem worth it I used to run a glass cannon scout fit with the SCR but after this and the changes to the proficiency skill the CR with more EW...
- by deepfried salad gilliam - at 2014.04.17 11:24:00
|
109. balancing shield with armor(its time to give shields tankers a chanc... - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Time people realized that shields =/= armor and that's the point. They represent different play styles. Shields are about hit and run tactics. They recharge fast for this reason. Shields are also about ranged engageme...
- by deepfried salad gilliam - at 2014.04.17 02:20:00
|
110. Madrugar and 3 armor repairers - in Feedback/Requests [original thread]
e. add capacitors soit would be possible to have a triple repper but hard to make it a constant triple repper
- by deepfried salad gilliam - at 2014.04.16 09:57:00
|
111. odd pc idea - in Feedback/Requests [original thread]
just make a flat 3 victories wins the district
- by deepfried salad gilliam - at 2014.04.16 00:36:00
|
112. conquest, a new game mode. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Conquest Game Mode Conceptual Design lol nice, never saw you're idea, but that seems to be about the same as i want so +1 to you pokey
- by deepfried salad gilliam - at 2014.04.16 00:26:00
|
113. conquest, a new game mode. - in Feedback/Requests [original thread]
just like fw lets you pick race conquest would let you pick attack or defend only 1 mcc controlled by the attacker with working turrets, the turrets will be operable by mercs and some with ai control this is to keep the enemy defenders from camp...
- by deepfried salad gilliam - at 2014.04.16 00:17:00
|
114. ISK Survey - in General Discussions [original thread]
Scheneighnay McBob wrote: Even when my alliance held land, I only got the immediate battle ISK; no passive ISK from the wallet. I feel like it would be a pain in the ass to distribute it to the corp members. youd just have to have a few peop...
- by deepfried salad gilliam - at 2014.04.16 00:01:00
|
115. Snipers in 1.8... - in General Discussions [original thread]
i think all sniper rifles should be charge rifles, the are caldari rail tech
- by deepfried salad gilliam - at 2014.04.15 23:57:00
|
116. How to un**** the situation with Shotguns - in General Discussions [original thread]
Magnus Amadeuss wrote: Uhh... ok so I guess CCP is lying then: CCP wrote: * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) from here If they are being shared, file a bug r...
- by deepfried salad gilliam - at 2014.04.15 23:53:00
|
117. Dust 360... - in General Discussions [original thread]
sebastian the huds wrote: HAICD wrote: Quote: What would be awesome would be faction warfare based on your console, XBOX vs PS3... how awesome would that be??!? Best idea ever!!! I don't even think that it is possible yet. But a clo...
- by deepfried salad gilliam - at 2014.04.15 23:12:00
|
118. Driveby HMG sentinels - in General Discussions [original thread]
are you running around in the open? spot it before it gets their and adjust your tactics accordingly are you running around in a more urban environment? run behind an object or a building or something
- by deepfried salad gilliam - at 2014.04.15 22:41:00
|
119. Should a player market allow you to sell aurum boosters for isk? - in General Discussions [original thread]
Arx Ardashir wrote: deepfried salad gilliam wrote: Joseph Ridgeson wrote: deepfried salad gilliam wrote: yes but not aurum dropsuits, that would make fw useless Not really. FW would be a way for you to save ISK rather than buying it ...
- by deepfried salad gilliam - at 2014.04.15 20:38:00
|
120. Should a player market allow you to sell aurum boosters for isk? - in General Discussions [original thread]
Joseph Ridgeson wrote: deepfried salad gilliam wrote: yes but not aurum dropsuits, that would make fw useless Not really. FW would be a way for you to save ISK rather than buying it from a player. Or you could sell the FW gear. why would...
- by deepfried salad gilliam - at 2014.04.15 20:13:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |