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161. Tanks and cloaked scouts have ruined this game. - in General Discussions [original thread]
i believe medium frames are supposed to get a slot and pg/cpu rework this next build
- by deepfried salad gilliam - at 2014.04.07 03:59:00
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162. Planetary Conquest 2.0 Conceptual Design. - in General Discussions [original thread]
yes!
- by deepfried salad gilliam - at 2014.04.07 03:52:00
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163. mimnatar scout bonus? - in Feedback/Requests [original thread]
instead of a bonus to nova knife damage(caldari tech?) can it be changed to flaylock damage or explosion radius or clip size? please? ill be honest i just want to play with my flays and the mimnatar scout nk bonus bugs me.
- by deepfried salad gilliam - at 2014.04.07 02:24:00
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164. A change to comms: Removing the clutter. - in Feedback/Requests [original thread]
i feel the pudh to talk button could be used for something like a toggle between commanders and squads
- by deepfried salad gilliam - at 2014.04.07 02:09:00
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165. dual wielding - in Feedback/Requests [original thread]
Talos Vagheitan wrote: deepfried salad gilliam wrote: allow dual wielding within the light weapon slot if i add a side arm into the light weapon slot, another sidearm slot will pop up labeled left hand weapon upside dual weapons downside sl...
- by deepfried salad gilliam - at 2014.04.07 01:55:00
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166. dual wielding - in Feedback/Requests [original thread]
X7 lion wrote: BL4CKST4R wrote: deepfried salad gilliam wrote: allow dual wielding within the light weapon slot if i add a side arm into the light weapon slot, another sidearm slot will pop up labeled left hand weapon upside dual weapons...
- by deepfried salad gilliam - at 2014.04.07 01:53:00
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167. Fun Fits! - in General Discussions [original thread]
haven't got to play in a while but this one!
- by deepfried salad gilliam - at 2014.04.07 00:22:00
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168. dual wielding - in Feedback/Requests [original thread]
allow dual wielding within the light weapon slot if i add a side arm into the light weapon slot, another sidearm slot will pop up labeled left hand weapon upside dual weapons downside slower reload times, less accurate hip fire, no ads why? beca...
- by deepfried salad gilliam - at 2014.04.07 00:11:00
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169. Proposed solution to Suit Balance - in Feedback/Requests [original thread]
click the link in my signature, you my enjoy the idea.
- by deepfried salad gilliam - at 2014.04.06 21:16:00
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170. (idea) new vehicle: motorcycles - in Feedback/Requests [original thread]
or these lol, i really want one. This howevor seems like if it was rusty it would be a mimnatar one to me.
- by deepfried salad gilliam - at 2014.04.06 21:12:00
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171. Sniper Rifle -> Magnet Rifle - in Feedback/Requests [original thread]
no its caldari tech, its meant to have insane range
- by deepfried salad gilliam - at 2014.04.06 21:06:00
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172. Remove overall KD stats - in Feedback/Requests [original thread]
Talos Vagheitan wrote: For several reasons. - The varying game types are too different for an overall KD to mean anything. - People who continually run Ambush in full proto squads shouldn't get any more credit than they deserve. Believe it...
- by deepfried salad gilliam - at 2014.04.06 20:58:00
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173. capacitors - in Feedback/Requests [original thread]
sidenote:this would actually make the amaar scout bonus useful the bonus would apply to capacitor allowing them to run and cloak longer than other suits
- by deepfried salad gilliam - at 2014.04.06 20:55:00
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174. Scout Suits and EHP - in General Discussions [original thread]
Charlotte O'Dell wrote: -Scans (range and precision enhancers) -Damps -Biotics -Cloaks These are the things that scouts should gravitate too, not damage mods (if anyone uses them anymore) and tank modules. Scout suits need to be changed so th...
- by deepfried salad gilliam - at 2014.04.06 20:52:00
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175. Let's be real: The Tacnet is OP - in General Discussions [original thread]
i like tacnet, never really used it much, but i enjoy it being their
- by deepfried salad gilliam - at 2014.04.06 19:15:00
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176. passive scanning - in General Discussions [original thread]
Ivan Avogadro wrote: deepfried salad gilliam wrote: medomai grey wrote: deepfried salad gilliam wrote: is it shared between your squad? Yes. Which is why having a Caldari Scout fit to be a true scout in your squad is always a good ide...
- by deepfried salad gilliam - at 2014.04.06 13:45:00
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177. Hyper nerfs should reimburse SP - in General Discussions [original thread]
so say ot cost 5mill to get my weapon to proto they nerf it,but along side the nerf reduce the sp to 3 mil i get 2 mil back is that about it?
- by deepfried salad gilliam - at 2014.04.06 13:15:00
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178. militia tanks. devs read this - in General Discussions [original thread]
medomai grey wrote: If these "good" tankers of yours are getting their stronger tanks murdered by weaker mlt tier tanks, they aren't good tankers. Stop relying on your gear to carry you. You don't hear any proto stomping infantry moaning about...
- by deepfried salad gilliam - at 2014.04.06 13:12:00
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179. Popular opinion: - in General Discussions [original thread]
Shion Typhon wrote: Rynoceros wrote: Regular sex, socially active, 2 jobs, take care of my house, don't drink anything carbonated, high metabolism... A 30 pack isn't too hard for this decrepit old piece of **** that plays <50 matches a we...
- by deepfried salad gilliam - at 2014.04.06 13:07:00
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180. gamebreaking insta-kills - in General Discussions [original thread]
Ace Boone wrote: Roy Ventus wrote: Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other than scouts). RE Jeeps a...
- by deepfried salad gilliam - at 2014.04.06 13:02:00
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