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301. Milita - in Feedback/Requests [original thread]
umm maybe you're just not good? you statistically have every advantage including experience. unless of course lots of people used the respec to max out core skills while you used it to get adv suit then of course their suit is good while yours i...
- by deepfried salad gilliam - at 2014.03.27 02:13:00
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302. I have proto...? - in Feedback/Requests [original thread]
have you actually used it in a match?
- by deepfried salad gilliam - at 2014.03.27 02:09:00
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303. New Drop suites no good with out the equipment - in Feedback/Requests [original thread]
what are you switching to and from?
- by deepfried salad gilliam - at 2014.03.27 02:08:00
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304. Hey CCP, TTK is still wrong brosephs :( - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: Decloaking needs a delay before firing, just like EVE has. Because the visual takes a second to animate you don't need to worry about which way they are facing when you decloak, you still kill them before the cloak actually...
- by deepfried salad gilliam - at 2014.03.27 02:03:00
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305. player market aurum items - in Feedback/Requests [original thread]
you should not be able to trade aurum gear you should be able to sell boosters because its a win win deal but aurum would make fw useless(with exception of specialist items) side note, if all fw items were like the specialist(less fitting requ...
- by deepfried salad gilliam - at 2014.03.25 21:21:00
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306. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
why not just link a third pary polling website?
- by deepfried salad gilliam - at 2014.03.25 21:11:00
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307. damage profiles - in Feedback/Requests [original thread]
current shield vs armor explosive -20 +20 hybrid plasma +10-10 hybrid rail -10+10 laser +20 -20 projectile +10-10 emp +0 -100 what id like to see explosive -25+25 hybrid plasma +15-15 hybrid rail -15+15 laser +25-25 projectile +10-10 emp +0-100...
- by deepfried salad gilliam - at 2014.03.25 03:07:00
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308. different starter fits? - in Feedback/Requests [original thread]
could it be from the armor buff not to long ago, what 80 hp per std plate
- by deepfried salad gilliam - at 2014.03.25 02:40:00
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309. ETA on PVE? Heavy Weapon Variants? Player Market? - in General Discussions [original thread]
heavy weapons next update. pve p2p in 1 of the next 4
- by deepfried salad gilliam - at 2014.03.23 06:17:00
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310. project morpheus and playstation move - in General Discussions [original thread]
Joseph Ridgeson wrote: I have said it since the first time I heard about the Oculus Rift and confirmed my suspicions after trying out Valkyrie: the game works best with Man in Machine games. Racing, pilot games, mech games, anything where you a...
- by deepfried salad gilliam - at 2014.03.23 06:04:00
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311. project morpheus and playstation move - in General Discussions [original thread]
Christiphoros von Poe wrote: Eh maybe. I worry about Vertigo though yeah, it should ne an alternate control system never the primary
- by deepfried salad gilliam - at 2014.03.23 03:23:00
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312. project morpheus and playstation move - in General Discussions [original thread]
so project morpheus is the p34 version of occulus rift, a virtual reality head set and move is move balh blah blah i think it would be really awesome seeing those both use for nay first person game, shooter or swords or magic , it would be awesom...
- by deepfried salad gilliam - at 2014.03.22 21:50:00
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313. I think we can all agree 1.6 AV vs vehicles was way better - in General Discussions [original thread]
Atiim wrote: Alpha 443-6732 wrote: dear atiim, riddle me this... if "heavy," "light" and sidearm weapons should all be equal in power, why bother making the poor modern soldiers lug around the weight of an LMG when we could all be using hand...
- by deepfried salad gilliam - at 2014.03.21 22:30:00
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314. I think we can all agree 1.6 AV vs vehicles was way better - in General Discussions [original thread]
Atiim wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Can you explain why they are not balanced ? Is it because you can't solo a HAV anymore and you finally need team work to take down a massive skill point sink like vehicles ( i.e. core c...
- by deepfried salad gilliam - at 2014.03.21 22:23:00
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315. mimnatar assault idea - in General Discussions [original thread]
Drapedup Drippedout wrote: deepfried salad gilliam wrote: Drapedup Drippedout wrote: Honestly, as far as medium suits go the Minmatar got a complete makeover from 1.7. And will be one of if not the top assault suit come 1.8. I've played m...
- by deepfried salad gilliam - at 2014.03.21 21:06:00
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316. Damage mods - in General Discussions [original thread]
itll still be useful but ehh well see
- by deepfried salad gilliam - at 2014.03.21 20:58:00
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317. mimnatar assault idea - in General Discussions [original thread]
Drapedup Drippedout wrote: Honestly, as far as medium suits go the Minmatar got a complete makeover from 1.7. And will be one of if not the top assault suit come 1.8. I've played min assault from day 1, I got 33mil sp...the Min assault will be ...
- by deepfried salad gilliam - at 2014.03.21 20:54:00
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318. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
no. and because it doesn't make sense. oh no someone using something to nullify their weakness, must be considered crutch. btw heavies have to get out some time to shoot you
- by deepfried salad gilliam - at 2014.03.21 20:51:00
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319. mimnatar assault idea - in General Discussions [original thread]
Chunky Munkey wrote: deepfried salad gilliam wrote: since the mmnatar dont get a bonus for some of their weapons ( md and flaylock) id like to see a second bonus added for those 2 +3% splash radius and splash damage per level for mimnatar ex...
- by deepfried salad gilliam - at 2014.03.21 20:41:00
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320. I demand news of the 1.8 FoTM on the day 1.8 is released!!!! - in General Discussions [original thread]
Maken Tosch wrote: I also want dinosaurs! Velociraptors need to be implemented! triple front facing proto heavy turrets on my pterodactyl
- by deepfried salad gilliam - at 2014.03.21 02:59:00
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