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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8504
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Posted - 2014.03.20 21:12:00 -
[61] - Quote
Atiim wrote:True Adamance wrote: You'd get more like 300....375 if you get that assist glitch.
Point is it seems that I cannot make you happy with how I tank no matter what.
I snipe enemy tank spammers, run 2 gunners to bust my stronger foes, transport and support my infantry squads...... any yet after doing all the things you tell me to....you still aren't happy that you convinced at least one HAVer to expand past the Ion Canon Maddy.
Sure AV needs tweaks, the swarm needs a fix, and HAV need tweaks.........but I'll be damned if I watch anyone try to rebalance HAV back to those abominable 1.3 conditions.
It's not really an issue with how you use your vehicle. As long as you realize there is a problem with them, and don't farm infantry I've got nothing against you. Though that statement is rather ironic. It's exactly what I said when I was discussing AV with one of the tankers in my corp back in 1.3.
I dont farm anyone, but if they present themselves in FW I do what I have to ensure the win.
I don't play this game for ISK, SP, or the Circlejerk that is PC.
I am here to further the goals of the Amarr Empire.
Oh and **** yeah HAV are in a bit of a spot...thing is...too much negative tweaks in the wrong places and they are back to being UP. Simply buffing AV is a short sighted solution...but a return to pre 1.7 values might work for us, nerfing HAV too much in one specific location will harm them to the point of crippling them.
More dialogue between HAver and AVer and less bitching and demands will do wonders to soothe hostilites between the groups and work towards better balance.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Atiim
Living Like Larry Schwag
5958
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Posted - 2014.03.20 21:12:00 -
[62] - Quote
pegasis prime wrote: Well you produced a scenario in which you were attacking a tank and supporting infantry solo in a thread about balance ...wow just wow.
Correct...
Atiim wrote: It honestly depends on the situation.
[...]
Not saying that AV was balanced, but that doesn't seem so easy now does it?
However I myself acknowledge (and stated) that this is not a typical situation, nor should it be primarily considered as balance. He asked a question, and I gave him a scenario.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
5962
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Posted - 2014.03.20 21:21:00 -
[63] - Quote
True Adamance wrote: I dont farm anyone, but if they present themselves in FW I do what I have to ensure the win.
I don't play this game for ISK, SP, or the Circlejerk that is PC.
I am here to further the goals of the Amarr Empire.
Oh and **** yeah HAV are in a bit of a spot...thing is...too much negative tweaks in the wrong places and they are back to being UP. Simply buffing AV is a short sighted solution...but a return to pre 1.7 values might work for us, nerfing HAV too much in one specific location will harm them to the point of crippling them.
More dialogue between HAver and AVer and less bitching and demands will do wonders to soothe hostilites between the groups and work towards better balance.
My only problem with that is Dropships. I don't want them to be negatively affected by a Swarm Launcher buff. However, I do believe they need to deal more damage agaisnst them, as in all of my ADS fights I cannot sufficiently use my Swarms to do anything but drive them away for a few seconds.
You can't please everyone, but I hope Charollete's think-tank idea will help bring the communities together.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Harpyja
Molon Labe. General Tso's Alliance
1336
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Posted - 2014.03.20 21:22:00 -
[64] - Quote
True Adamance wrote:Atiim wrote:True Adamance wrote: I already use 2 gunners to bust enemy HAV what more do you want from me?
200 WP You'd get more like 300....375 if you get that assist glitch. Point is it seems that I cannot make you happy with how I tank no matter what. I snipe enemy tank spammers, run 2 gunners to bust my stronger foes, transport and support my infantry squads...... any yet after doing all the things you tell me to....you still aren't happy that you convinced at least one HAVer to expand past the Ion Canon Maddy. Sure AV needs tweaks, the swarm needs a fix, and HAV need tweaks.........but I'll be damned if I watch anyone try to rebalance HAV back to those abominable 1.3 conditions. Same here. Except I got two small blasters to aid me against infantry while my missile turret takes out vehicles.
Whatever tweaks happen, don't touch my large missile / 2x small blaster combo! Any nerfs should be directed at railguns, because those things are breaking the game. My powerful shield hardener gives me a chance at escaping a rail tank. Nerf the railgun first, then you can nerf the active hardeners so that AV isn't so weak.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Leonid Tybalt
Heaven's-Gate
322
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Posted - 2014.03.20 21:30:00 -
[65] - Quote
No we cannot.
Back then an average decent tank cost a small fortune (if you didn't spend at least between 600k to 1 mil, it would be next to useless), and it could still get 1-shotted by a forger fit that cost only a fraction of that.
Not saying that tanks are balanced now, but tanks vs AV sure as hell wasn't balanced during 1.6 either. Anyone who says so needs to put away his crackpipe for awhile. |
Rusty Shallows
1175
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Posted - 2014.03.20 21:39:00 -
[66] - Quote
True Adamance wrote:Atiim wrote: snip
I'm rolling in a Gunnlogi with 2 damage modifiers, a Particle Cannon, and as much armor as I can fit. Though since AV should require teamwork, I assume that you also want tanking to require teamwork as well?
*Insert revised Spkr4theDead sig here*
I already use 2 gunners to bust enemy HAV what more do you want from me? On that topic why are more people NOT running HAVs with Small Turrets? If the squad leader stays on foot and puts the donut on the HAV all four Mercs can farm the SP.
Here, have some candy and a Like. :-)
Forums > Game
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8510
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Posted - 2014.03.20 21:45:00 -
[67] - Quote
Rusty Shallows wrote:True Adamance wrote:Atiim wrote: snip
I'm rolling in a Gunnlogi with 2 damage modifiers, a Particle Cannon, and as much armor as I can fit. Though since AV should require teamwork, I assume that you also want tanking to require teamwork as well?
*Insert revised Spkr4theDead sig here*
I already use 2 gunners to bust enemy HAV what more do you want from me? On that topic why are more people NOT running HAVs with Small Turrets? If the squad leader stays on foot and puts the donut on the HAV all four Mercs can farm the SP.
STFU...don't tell those idiots out there about this.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Delta 749
Kestrel Reconnaissance
2682
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Posted - 2014.03.20 21:49:00 -
[68] - Quote
shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff
This is so wrong that it hurts
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Thumb Green
THE STAR BORN
847
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Posted - 2014.03.21 01:31:00 -
[69] - Quote
pegasis prime wrote:Black SlaverX wrote:shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff Nope. Well why not ? Swarms and plasma cannons are light AV . And forges are oh guess what heavy AV so why isn't this logic???? Light AV destroys light vehicles and heavy AV destroys heavy vehicles is that to hard a concept to understand or do you just wantto sit oon a tower and spam easy mode swarms like they are going out of fashion. Man, fck that noise. There's nothing in the SL's or PC's descriptions to indicate that they are intended to only be able to take out light vehicles. They're not light AV, they are light weapons; meaning they can be carried by any infantry with at least a light weapon slot. Sh!t man, by your faulty logic no light weapon should be able to take out a heavy suit because it's light vs heavy.
Support Orbital Spawns
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8543
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Posted - 2014.03.21 01:37:00 -
[70] - Quote
Thumb Green wrote:pegasis prime wrote:Black SlaverX wrote:shadow drake35 wrote:swarms are for lav and dropship forge guns are for tanks it is right how it is forge guns need a little buff Nope. Well why not ? Swarms and plasma cannons are light AV . And forges are oh guess what heavy AV so why isn't this logic???? Light AV destroys light vehicles and heavy AV destroys heavy vehicles is that to hard a concept to understand or do you just wantto sit oon a tower and spam easy mode swarms like they are going out of fashion. Man, fck that noise. There's nothing in the SL's or PC's descriptions to indicate that they are intended to only be able to take out light vehicles. They're not light AV, they are light weapons; meaning they can be carried by any infantry with at least a light weapon slot. Sh!t man, by your faulty logic no light weapon should be able to take out a heavy suit because it's light vs heavy.
I think the general perceived difference is that heavier weapons are carried on heavier frames and thus a distinction can be made between those AV options that appear or will appear on the heavy frame, and those who appear on the medium and light frames.
Whether or not that was CCP's intention I think a lot of people have taken that to heart.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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J4yne C0bb
Molon Labe. General Tso's Alliance
265
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Posted - 2014.03.21 02:03:00 -
[71] - Quote
I think forges should get their direct damage and charge time back -- I think this would go a long way to AV/tank balance. The splash damage, CCP can keep that as is, since it requires more skill to forge snipe infantry.
Min Logi | aka Punch R0ckgroin, Fatsuit
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Patrlck 56
72
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Posted - 2014.03.21 02:07:00 -
[72] - Quote
Zirzo Valcyn wrote:RIP spider tanking ;_; No matter how hard I found it to take out two spider tankers who knew what they were doing (which is EXACTLY HOW IT SHOULD BE) that was always pretty cool.
I remember trying out spider tanking with one of my friends.
I got hate mail that match. |
Atiim
Living Like Larry Schwag
5976
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Posted - 2014.03.21 02:15:00 -
[73] - Quote
pegasis prime wrote: Also being the first to start insulting and degrading someone who me you are discussing with /debating just goes to show who is the child/troll/******
As opposed to being constructive or providing an actual argument, you said something as simple minded as "your butthurt"; which is indeed childish.
No, you were actually the first to bring in the insults by calling me butthurt. What you did was childish, so don't be too surprised when I callled you one.
pegasis prime wrote: puffy 2 dammage mods and stacked armour lol , my double hardened single dammage molded particle cannon build would bust your ass quicker than you could say **** me that's pegasis prime.
Oh and yes almost all well all but 2 of my tank builds have Co gunners seats and I do encourage team work with hav's.
Err... Not Quite.
With your 2 hardeners and my 2 damage modifiers, it'd basically turn into a battle where the first to react wins. If I hit you before your hardeners are on, you won't have any shields left to harden. Even with stacked plates my dual damage modifiers would rip through em.
If you turn your hardeners on before hand, then I wouldn't be able to apply enough damage to make an actual dent in your HAV. But, with my 1 hardener I should be able to negate a fair chunk of damage from your railgun long enough to make it to cover.
Encourage, yes. Require? You'd never request such a thing.
((Also, damgage modifiers grant an extra 30%, while shield hardeners boast 60% resistance on top of the 10% resistance from Hybrid - Railgun weaponry, meaning I still have 40% resistance to my aid))
pegasis prime wrote: I also like how you cut out the parts that make you look daft when re posting that actuallymakes me laugh. Your oopinions are nothing short of troll ish.
I've yet to present anything that meet the standards of a "troll". You on the other hand, have yet to reply to anything I've said objectively. Hypocrite much?
What have I cut out?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Arirana
Ancient Exiles. Renegade Alliance
463
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Posted - 2014.03.21 02:29:00 -
[74] - Quote
Delanus Turgias wrote:Pre 1.6, AV versus HAV balance was ****, one person could smash 3 tanks without even blinking, and tanks were horribly expensive.
I personally want a return to Chromosome-era tanking. It was great on both sides, tanks took skill to use, but could be brought down quickly by coordinated AV. If you were a tanker, you were rewarded for playing smart, but if you charged into a group of reds and your hardener was down or you were waiting for your repper to recharge, you could get screwed by your bloodlust. Now that armor reps are passive and shields regen incredibly fast, tanking requires basically no skill or module management to be successful. I also would like the return of the whole panoply of vehicle modules, like nanofibre frames or overdrive modules, or heat pumps or passive damage mods. That would be nice. Weapon balance was and is only downhill ever since chrome.
I have an ego?! O.O
The scales have fallen from my eyes.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8555
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Posted - 2014.03.21 02:49:00 -
[75] - Quote
J4yne C0bb wrote:I think forges should get their direct damage and charge time back -- I think this would go a long way to AV/tank balance. The splash damage, CCP can keep that as is, since it requires more skill to forge snipe infantry.
However it would unbalance AV vs Dropships....... its more than just about tanks dude. You need to consider all vehicles.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3580
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Posted - 2014.03.21 02:53:00 -
[76] - Quote
Absolutely not
I would hate to see scrambler pistol duels devolve into a suit and tie occasion allowing the winner to be determined by the suit they wear
68 inches above sea level...
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J4yne C0bb
Molon Labe. General Tso's Alliance
265
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Posted - 2014.03.21 03:38:00 -
[77] - Quote
True Adamance wrote:J4yne C0bb wrote:I think forges should get their direct damage and charge time back -- I think this would go a long way to AV/tank balance. The splash damage, CCP can keep that as is, since it requires more skill to forge snipe infantry. However it would unbalance AV vs Dropships....... its more than just about tanks dude. You need to consider all vehicles. I disagree... mil dropships, maybe, but activating an afterburner at the right moment will keep you alive for the most part. ADS ships? Hell no, those things are pwning both tanks and infantry at the moment, and are pretty damn hard to kill. That's why we've been seeing them all over the place recently -- ADS pilots are regularly going 10/15-0 or more in all the matches I've played recently.
My .02 isk, anyway. I'm not saying I should be able to 1-2 shot an ADS, but seriously, those buggers are getting to be as bad as tanks; most just stand there and take whatever hits you give them while pwning infantry, not even bothering to run anymore for the most part.
Min Logi | aka Punch R0ckgroin, Fatsuit
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
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Posted - 2014.03.21 03:39:00 -
[78] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote: Can you explain why they are not balanced ? Is it because you can't solo a HAV anymore and you finally need team work to take down a massive skill point sink like vehicles ( i.e. core content , turrets and the actual use of the vehicles themselves ) now come on ... can anyone really justify that seeing how you spend far less to put up a fight as far as a.v. is concerned and I'm just speaking about the fact that a.v. grenades are included so you don't have to spend additional skill points to access them .
That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 11,037,640 SP. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarrantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 11,037,640 SP as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately. What ??? I a.v. not at prof 5 though but with RE's , A.V. Grenades , SLers , Vehicle Core , DropSuit Core , Weapons .. some maxed out with prof , Turrets .. large and small to advanced , Dropships and ADS and so on , so what your saying is mute to me because in order to compete you have to have skillpoints used properly and most vehicle users have A.V. skills and that's something that's not talked about but should be noted so when you speak about A.V. don't believe that your saying something that vehicle users don't already understand .
I'm not a tanker I'm a Vehicle User . I don't need to bring up numbers and levels of prof , but I do have experience and balancing will come about threw hard work and cooperation from the community in getting info to the DEV's , not threw nerfs and buffs .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
405
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Posted - 2014.03.21 03:41:00 -
[79] - Quote
Also allow me to point out , all you do is speak ill of HAV's and there role on the battlefield . You are one of the BIGGEST opponents of vehicle users because most of what you write is propaganda and ill will so maybe you can dismiss what I'm saying but what I speak about you is true . Check the posts .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8559
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Posted - 2014.03.21 03:42:00 -
[80] - Quote
J4yne C0bb wrote:True Adamance wrote:J4yne C0bb wrote:I think forges should get their direct damage and charge time back -- I think this would go a long way to AV/tank balance. The splash damage, CCP can keep that as is, since it requires more skill to forge snipe infantry. However it would unbalance AV vs Dropships....... its more than just about tanks dude. You need to consider all vehicles. I disagree... mil dropships, maybe, but activating an afterburner at the right moment will keep you alive for the most part. ADS ships? Hell no, those things are pwning both tanks and infantry at the moment, and are pretty damn hard to kill. That's why we've been seeing them all over the place recently -- ADS pilots are regularly going 10/15-0 or more in all the matches I've played recently. My .02 isk, anyway. I'm not saying I should be able to 1-2 shot an ADS, but seriously, those buggers are getting to be as bad as tanks; most just stand there and take whatever hits you give them while pwning infantry, not even bothering to run anymore for the most part.
ADS are already glass cannon..... what more do you want from them......they require probably 2-3x the isk a dropsuit requires to function, require more skill than infantry to use, and are the targets of weapons that 2-3 shot them.
I would say HTFU and work to destroy them. Its what I do both in and out of my HAV either positioned with a Forge, in an ADS as a gunner, or missile/rail sniping them from within a Maddy.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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J4yne C0bb
Molon Labe. General Tso's Alliance
265
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Posted - 2014.03.21 04:47:00 -
[81] - Quote
True Adamance wrote:J4yne C0bb wrote:True Adamance wrote:J4yne C0bb wrote:I think forges should get their direct damage and charge time back -- I think this would go a long way to AV/tank balance. The splash damage, CCP can keep that as is, since it requires more skill to forge snipe infantry. However it would unbalance AV vs Dropships....... its more than just about tanks dude. You need to consider all vehicles. I disagree... mil dropships, maybe, but activating an afterburner at the right moment will keep you alive for the most part. ADS ships? Hell no, those things are pwning both tanks and infantry at the moment, and are pretty damn hard to kill. That's why we've been seeing them all over the place recently -- ADS pilots are regularly going 10/15-0 or more in all the matches I've played recently. My .02 isk, anyway. I'm not saying I should be able to 1-2 shot an ADS, but seriously, those buggers are getting to be as bad as tanks; most just stand there and take whatever hits you give them while pwning infantry, not even bothering to run anymore for the most part. ADS are already glass cannon..... what more do you want from them......they require probably 2-3x the isk a dropsuit requires to function, require more skill than infantry to use, and are the targets of weapons that 2-3 shot them. I would say HTFU and work to destroy them. Its what I do both in and out of my HAV either positioned with a Forge, in an ADS as a gunner, or missile/rail sniping them from within a Maddy. My man, hardness is not my problem, I assure you -- my heavy name says it all :). A Kaalakiota or DUA-2/A + Prof V + damage mods is not lightweight gear, and they are barely put a dent in those things. I'm not expecting to be able to down every ADS I come across, but seriously, they don't even seem to run anymore.
All I can say is that we evidently are experiencing different things on the battlefield. I'm not interested in a pissing contest, so I'm done qq'ing. We can just agree to disagree.
Min Logi | aka Punch R0ckgroin, Fatsuit
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Operative 1171 Aajli
Bragian Order Amarr Empire
1593
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Posted - 2014.03.21 04:58:00 -
[82] - Quote
Apparently, 90% of the player base are FOTM chasing scrubs. The other 10% want skill and sp to matter for tanks.
"Stay stealthy scouts."
GÇô Ron Burgundy
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MarasdF Loron
Fatal Absolution General Tso's Alliance
220
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Posted - 2014.03.21 05:00:00 -
[83] - Quote
Black SlaverX wrote:90% of the playerbase is infantry.
Before: ~90% of the playerbase was not sh-t on by the vehicle balance
Now 10% of the playerbase is content.
You know what to do CCP. I remember almost every AV player crying about OP tanks before 1.7.
R.I.P. Pre-1.7 tanks, you will be missed.
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Alpha 443-6732
General Tso's Alliance
367
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Posted - 2014.03.21 21:59:00 -
[84] - Quote
dear atiim, riddle me this... if "heavy," "light" and sidearm weapons should all be equal in power, why bother making the poor modern soldiers lug around the weight of an LMG when we could all be using handguns instead? |
Atiim
Living Like Larry Schwag
5987
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Posted - 2014.03.21 22:02:00 -
[85] - Quote
MarasdF Loron wrote:I remember almost every AV player crying about OP tanks before 1.7. [citation needed]
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
5987
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Posted - 2014.03.21 22:06:00 -
[86] - Quote
Alpha 443-6732 wrote:dear atiim, riddle me this... if "heavy," "light" and sidearm weapons should all be equal in power, why bother making the poor modern soldiers lug around the weight of an LMG when we could all be using handguns instead? I'm not really sure why people think that 1 weapon being better than another is okay.
But I would have to say "because variety"
Now riddle me this.
If one [item] is better than another [item]. why use anything else?
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1915
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Posted - 2014.03.21 22:10:00 -
[87] - Quote
You guys are still bitchin? lol
click me
Blup Blub Bloop. Translation: Die -_-
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Bethhy
Ancient Exiles.
1425
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Posted - 2014.03.21 22:13:00 -
[88] - Quote
The best tankers in the game where unkillable in 1.6... They would have to make a couple mistakes in a row to kill them... Or be up against another tanker with the same ability... And the good tankers rarely lost to another tank. Like could count on one hand the amount of times.
Tanks for all their problems.. Are kill-able right now.. Is it easy? F* no!
But seeing player tankers that have rarely died in a tank ever... Actually take a couple deaths in a Pub... Tells you something...
They are strong but the capabilities that can be utilized by a pro tanker... Have been nerfed.. So there is a cap out where tanks enter an even playing field where everyone can compete now with the skills and isk... Instead of 15-20 player Tankers running the field indefinitely.
In Chromosome everyone Had Av grenades on their fits... maybe 5-10% of players had Locus grenades.. So everytime a Tanker got close to 10 infantry there would be 10-30 Av grenades flying at them...
Since they nerfed Av grenades... The ability to get kills and points with them... Are almost non existent.. So most players just dont put them on their suit because of their general uselessness
Hopefully with Damage registering as Warpoints on Vehicles, players will see the usefulness of fitting AV grenades permanently And every time tankers get close there will be something that goes Boom waiting for them.
Then add the Extra Commandos that will have an extra Light slot and potentially more PLC's and Swarm launchers in the infantry mixes will help to balance AV and Vehicle parity...
But in general these tank changes Have Nerfed the Elite tanker in favor of more people picking up the vocation. |
deepfried salad gilliam
Sanguine Knights
542
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Posted - 2014.03.21 22:23:00 -
[89] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote: Can you explain why they are not balanced ? Is it because you can't solo a HAV anymore and you finally need team work to take down a massive skill point sink like vehicles ( i.e. core content , turrets and the actual use of the vehicles themselves ) now come on ... can anyone really justify that seeing how you spend far less to put up a fight as far as a.v. is concerned and I'm just speaking about the fact that a.v. grenades are included so you don't have to spend additional skill points to access them .
That statement is a fallacy. However for the sake of proving you wrong, I'll bite down. In order to be a competitive AVer, you need the following skills:
- Dropsuit Command II
- Minmatar Medium Frame III
- Minmatar Assault V
- Weaponry III
- Light Weaponry IV
- Sidearm Weaponry II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Sub-Machine Proficiency Operation V
- Sub-Machine Gun Proficiency V
- Explosives III
- Grenadier V
- Remote Explosives II
- Dropsuit Upgrades II
- Dropsuit Core Upgrades III
- Dropsuit Electronics V
- Dropsuit Engineering V
All of that requires a plentiful 11,037,640 SP. Most of the SP is something that will only be used when someone fields a vehicle, which is not a guarrantee. While you can use your vehicle anytime, I can only use my Swarms when someone brings out a vehicle. Because of this, AV needs to be less SP intensive. Though I wouldn't consider 11,037,640 SP as a laughing matter. HAVs should be soloed, as they are only operated by 1 person. I could list some more examples, but my laptop's about to die unfortunately. why specificaly mimnatar medium frame?
module poll
stuff for alts
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deepfried salad gilliam
Sanguine Knights
542
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Posted - 2014.03.21 22:30:00 -
[90] - Quote
Atiim wrote:Alpha 443-6732 wrote:dear atiim, riddle me this... if "heavy," "light" and sidearm weapons should all be equal in power, why bother making the poor modern soldiers lug around the weight of an LMG when we could all be using handguns instead? I'm not really sure why people think that 1 weapon being better than another is okay. But I would have to say "because variety" Now riddle me this. If one [item] is better than another [item]. why use anything else? because the better one has a. expensive b. requires more skill c. has some form of draw back.
personally i think heavy weapons should have more firepower but cost more is (not terribly much more) and slow turn speed
so its better but more expensive and has draw backs
module poll
stuff for alts
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