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281. Feedback:Massdriver - in Feedback/Requests [original thread]
id like to see them get a 3-5% dmg buff and a 7-15% splash range buff
- by deepfried salad gilliam - at 2014.02.03 02:48:00
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282. request: hey CCP, please increase weekly cap!! - in Feedback/Requests [original thread]
honestly, people play less without a cap its a commonly known psychological action people see it as a goal,like they have to cap if there's no cap people feel like they can come and go and make up for it whenever but with the cap they get all of i...
- by deepfried salad gilliam - at 2014.02.03 02:45:00
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283. repair tool - if they remove logistics passive repair - in Feedback/Requests [original thread]
no, fit a repair mod or run with a friend who also has a repper yall kill some people "hey bro rep me" "okay" that simple or if you want to never worry about reps be a shield user. why do armor users always think they deserve free reps?
- by deepfried salad gilliam - at 2014.02.02 05:38:00
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284. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
as long as you have to sit their and construct (basicaly the hacking animation) and no picking up it limited ammo even if its a lot has shields and armor along with self regen of both
- by deepfried salad gilliam - at 2014.02.02 00:34:00
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285. [Request]Make the Red-line Competitive. - in Feedback/Requests [original thread]
or just remove the redline altogether and make it so if you control the null canons longer the do more dps this would mean less redline sniping and protostopmping ends quicker and probably easier to code so bascicaly it goes yeah having fun:) or...
- by deepfried salad gilliam - at 2014.02.02 00:26:00
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286. [01100110011001010110010101100100011000100110]0100100001001101010001... - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Lt Royal wrote: Translated: "Humans I am very happy with the heavy machine gun. your puny bodies evaporate before my very optical unit." 01100100 01100001 01101101 01101110 00100000 01111001 01101111 01110101 0010000...
- by deepfried salad gilliam - at 2014.02.02 00:18:00
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287. new heavy weapon variants of current heavy weapons - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: 1) rapid assault forge gun, fires rounds in rapid succession. pull the trigger and expend the clip slowly over time. these rounds charge and fire at 1 sec intervals for about 1200 damage over 6 secs and a clip size of 15-20 ...
- by deepfried salad gilliam - at 2014.02.02 00:15:00
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288. new heavy weapon variants of current heavy weapons - in Feedback/Requests [original thread]
can we get a heavy flaylock rifle. exactly the same as a flaylock pistol but its a heavy weapon projectile fires twice the speed and with half the drop +3 ammo on all variants 5% bigger blast radius 4% more dmg and of course different appearance
- by deepfried salad gilliam - at 2014.02.02 00:12:00
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289. Petition: relocate module placement - in Feedback/Requests [original thread]
it is in my strong belief that moving certain modules to a different slot will help game balance, and help create more defined roles while leaving creativity open for dropsuits damage mods-move from high slots to low slots armor repairs-move from...
- by deepfried salad gilliam - at 2014.02.02 00:05:00
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290. Passive armour rep skill - in Feedback/Requests [original thread]
BL4CKST4R wrote: Fizzer94 wrote: 0.2% of Total Armor repaired per second. At level V, this would give you 5 armor reps per second for a suit with 500 armor. This skill should also be a x12(~3.7M SP in total) skill that requires Armor Repair ...
- by deepfried salad gilliam - at 2014.02.01 17:27:00
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291. Passive armour rep skill - in Feedback/Requests [original thread]
BL4CKST4R wrote: I really can't get behind this skill whatsoever. Let's say this skill existed let's compare a Gallente and a Caldari suit. Let's make them both dual tanked for the sake of argument. So the Caldari suit would have 500/500 and th...
- by deepfried salad gilliam - at 2014.02.01 17:21:00
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292. [Request] Corp logo on dropsuit shoulders - in Feedback/Requests [original thread]
have them on shoulders and chest
- by deepfried salad gilliam - at 2014.01.31 04:48:00
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293. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
Crimson Cerberes wrote: D legendary hero wrote: https://forums.dust514.com/default.aspx?g=posts&t=137506 https://forums.dust514.com/default.aspx?g=posts&m=1774559#post1774559 Above are various threads that suggest it, but now I am...
- by deepfried salad gilliam - at 2014.01.31 04:02:00
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294. Motorcycles - in Feedback/Requests [original thread]
speeders, and their coming soonTM
- by deepfried salad gilliam - at 2014.01.31 03:57:00
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295. changing slots for modules - in Feedback/Requests [original thread]
Garth Mandra wrote: Are not equipment and weapons equivalent to Eve's high slots? And our high and low Eve's medium and low? something like that
- by deepfried salad gilliam - at 2014.01.31 03:56:00
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296. [Request] Swap shield recovery stats between Caldari and Minmatar - in Feedback/Requests [original thread]
Reav Hannari wrote: CCP seems to be adjusting to the EVE standard style of racial defenses so I'd like to see some changes in the two shield tanking races. The Minmatar should be the fast recovery race and the Caldari the massive buffer race. C...
- by deepfried salad gilliam - at 2014.01.31 03:54:00
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297. insurgent class - in Feedback/Requests [original thread]
Auris Lionesse wrote: im all for a new suit that goes between light (frigate) suits and medium suits (cruisers) i imagine the amarr scout will be sort of like this with slight tanking and an assault scrambler rifle. i just want one with side...
- by deepfried salad gilliam - at 2014.01.31 03:53:00
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298. Mass Driver: different loads - in Feedback/Requests [original thread]
Nothing Certain wrote: I would like to see different loads for the Mass driver. Just adding Flux and AV loadouts since they already exist, would be great. Smoke and some type of anti-aircraft grenades would also be cool. Equipment slots would b...
- by deepfried salad gilliam - at 2014.01.31 03:50:00
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299. Passive armour rep skill - in Feedback/Requests [original thread]
1 hps per second is a bit op, it was nerfed off the logi suit for a reason lol maybe .5 hps per level as long as shields get a similiar skill for recharge delay -1% per level
- by deepfried salad gilliam - at 2014.01.31 03:48:00
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300. changing slots for modules - in Feedback/Requests [original thread]
Denn Maell wrote: It would be better if CCP had just stuck with the Eve model and had Highs, Mediums, and Lows. But, they didn't. At this point we can only wait to see what fresh joys come down the pipes and try to provide feedback that they m...
- by deepfried salad gilliam - at 2014.01.31 03:40:00
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