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821. Tank Petition - in General Discussions [original thread]
What the ****? You comment is wrong on every level. Right now for me it is like this: One proto AV won't kill me, he dies instantly to my railgun. Two proto AV force me to retreat at least, if I **** up I die. Three proto AV: Okay, fk, fk, fk Four...
- by daishi mk03 - at 2013.07.15 18:26:00
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822. Tank Petition - in General Discussions [original thread]
pegasis prime wrote: Im sorry what planet are you on?? Proto av not standing a chance lol your as high as I am. And tge atoury there has dissagreed with every other tanker I know. And dont give me the av not standing a chance against infantry b...
- by daishi mk03 - at 2013.07.15 16:48:00
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823. Tank Petition - in General Discussions [original thread]
pegasis prime wrote: ^^ claims to be a tanker but takes an infantry sided view. Face palm. Criticising someone for looking at a topic from different point of views and being open minded. I don't want to live on this planet anymore. Right no...
- by daishi mk03 - at 2013.07.15 16:24:00
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824. Top 5 weapons that kill me... - in General Discussions [original thread]
1. Swarm 2. Forgeguns 3. Packed AV grenades 4. Railguns 5. nothing here
- by daishi mk03 - at 2013.07.15 13:25:00
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825. Tank Petition - in General Discussions [original thread]
Kekklian Noobatronic wrote: [..] Finally, someone who isn't completly insane showed up. What is you **** problem with dying to AV people, you selfmade "A-list" tankers? Make an alt, skill Proto Swarms, be on the giving end from time to time.
- by daishi mk03 - at 2013.07.15 08:21:00
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826. Pilots, what are your survivability rates? - in General Discussions [original thread]
I shoot down more dropships than other tanks with my railgun madrugar, I mean, two hits and free WP. Funniest thing are ADS pilots who try to kill me, they do literally no damage (wtf?).
- by daishi mk03 - at 2013.07.14 19:36:00
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827. Stop the farming - in Feedback/Requests [original thread]
Lt Royal wrote: daishi mk03 wrote: What no? How is it a challenge if you do stuff like this? That's pitiful. A GÇÿChallengeGÇÖ and GÇÿpitifulGÇÖ nonetheless, but its still a Sandbox and CCP will allow this GÇÿfarmingGÇÖ. If stuff like...
- by daishi mk03 - at 2013.07.14 17:52:00
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828. Stop the farming - in Feedback/Requests [original thread]
Lt Royal wrote: CCP released this game as intended to have a Sandbox gameplay. With the release of the the MorduGÇÖs challenges this week, people are doing just that. They are communicating between teams (which is hard enough) and using the t...
- by daishi mk03 - at 2013.07.14 17:47:00
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829. Stop the farming - in Technical Support/Bugs [original thread]
Don't give any of them a reward or better, just ban them. :) No need for such people.
- by daishi mk03 - at 2013.07.14 17:42:00
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830. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
People get invisible above ~ 200 m range, Forgegun has a range of 299 m -> often I see blue balls coming out of nowhere. Only chance is a sniper in my squad who marks me the targets, but yeah, sucks. I would love to have the (bugged) sniper dra...
- by daishi mk03 - at 2013.07.12 22:27:00
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831. Struggling to fit Gallente Vehicles. - in Rookie Training Grounds [original thread]
Same here, guess it's Madrugar standard. Low: 1800mm, Heavy Repair, 2 Hardener, 1 Powergrid extension. I use a Railgun, so the rest is different.
- by daishi mk03 - at 2013.07.12 14:28:00
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832. Tank Petition - in General Discussions [original thread]
So let me rephrase my question: Nowadays (and now I would like to use more realistic numbers) 3-4 Proto Forgegunners / Swarmers can reliably kill my Madruger even with 2x hardners and repairs running. So, how many AV Infantry you want to be able ...
- by daishi mk03 - at 2013.07.12 13:36:00
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833. Tank Petition - in General Discussions [original thread]
Would it be okay if Mad&Gunn became the prototype tanks and we add two weaker / cheaper Std and Adv versions of both?
- by daishi mk03 - at 2013.07.12 12:43:00
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834. Tank Petition - in General Discussions [original thread]
@Void Echo No, I only sympathize with him. Who cares about the label? Standard, Adv, Proto ... we could label the mad/gunn as prototype if you want. Also, one tank cost as much as the gear it takes to kill it easily. So I see no problem here, desp...
- by daishi mk03 - at 2013.07.12 06:38:00
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835. Tank Petition - in General Discussions [original thread]
I've read only ~half oft the posts (old and new thread) but I fully support gbh08 here. Fyi, I currently sit in a 600k railgun madrugar. We can one-shot 90% of every infantary, kill enemy installations with ease, kill lav, air and other hav and t...
- by daishi mk03 - at 2013.07.12 06:09:00
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836. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
Could at least a Dev Member say anything, like "This is interesting", "We have noticed this, too", "Really?", "Working as intended" or "stfu and play"
- by daishi mk03 - at 2013.07.11 11:37:00
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837. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
Yeah, we know that Dust is on Unreal 3 engine, only this one guys does not. But please lower all texture details and stuff and give me back my 600 m visual range in my railgun tank. I spend millions of ISK per tank and millions of SP to stay bli...
- by daishi mk03 - at 2013.07.11 08:18:00
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838. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
This is a serious bug. My railgun has a range of 599 m and I want to use all 599 m. Especially for redline artillery tanks, which depend on the range between 400 m and 599 m this is crucial. Last domination I was struggeling and had to shoot most ...
- by daishi mk03 - at 2013.07.08 07:31:00
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