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501. Had a dream last night... - in General Discussions [original thread]
Spycrab Potato wrote: daishi mk03 wrote: You should stop playing Dust if you start dreaming about it. Fun Fact: You dreams are your minds way of working out problems and personal struggles. Maybe in the deep parts of my mind I am afraid of...
- by daishi mk03 - at 2013.09.07 14:04:00
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502. Had a dream last night... - in General Discussions [original thread]
You should stop playing Dust if you start dreaming about it.
- by daishi mk03 - at 2013.09.07 13:48:00
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503. Madrugar - in General Discussions [original thread]
Active Heat Sink II, Fusion Accelerator 180mm Nanofiber Plate, 2 Active Hardener, Heavy Efficient Repper, PG Upgrade Scattered Neutron
- by daishi mk03 - at 2013.09.07 11:28:00
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504. How do Tankers feel about this fit? - in General Discussions [original thread]
2 small missile turrets with gunners make a considerable difference in tank battles
- by daishi mk03 - at 2013.09.06 07:41:00
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505. A petition to ban or delete account of arirana 4 cheating/glitching - in General Discussions [original thread]
EoN still butthurt, lol. You should be banned for exploiting the lock mechanics.
- by daishi mk03 - at 2013.09.06 06:00:00
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506. WOLFMAN: thx for the tank ninja buff ;) - in General Discussions [original thread]
shield boosters / armor rep description updated, no idea how they work now?
- by daishi mk03 - at 2013.09.04 16:32:00
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507. Help me with tank - in General Discussions [original thread]
Takahiro Kashuken wrote: 4 resist plates and no plate with a heavy rep - dead tank That 4th plate can be next to useless and using passive which gives less than an active means less resistance, at least with 4 active you do have more resistan...
- by daishi mk03 - at 2013.09.03 16:52:00
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508. Help me with tank - in General Discussions [original thread]
ladwar wrote: w/e. just after stacking penalties its 0.95% for that many resistance modules and yes passive stack with active hardeners. but i guess you don't what a DCU is *shrugs* scrubs will be scrubs wtf? of course they get stacking pen...
- by daishi mk03 - at 2013.09.03 14:40:00
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509. Help me with tank - in General Discussions [original thread]
Takahiro Kashuken wrote: daishi mk03 wrote: Takahiro Kashuken wrote: lol @ that 2nd fit lol, typical EoN member lol bad tanker your the one crying because you lose so many tanks. i call in a madrugar every game and still make p...
- by daishi mk03 - at 2013.09.03 14:37:00
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510. Help me with tank - in General Discussions [original thread]
ladwar wrote: on the second one your getting a lot of penalty for that many resistance mods, your DCU is giving you like .5% at that point. Actually, no. This tank has a passive resistance of 1-0.9*(1-0.15)*(1-0.15*0.869)=33% (like status sc...
- by daishi mk03 - at 2013.09.02 15:49:00
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511. Help me with tank - in General Discussions [original thread]
Madrugar High: Active Heat Sink 2, Damage Control Unit Low: Best Armor Plate, Best Repper, PG Upgrade, 2 Active Hardener Turret: 80GJ Scattered Blaser, 2 20GJ ST-1 Missile Launchers Madrugar High: Active Heat Sink 2, Damage Control Unit Low: 2 Ac...
- by daishi mk03 - at 2013.09.02 11:08:00
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512. 500HP+ damage with melee is legit - in General Discussions [original thread]
Crying to CCP because you can't shoot people in a FPS. Classic.
- by daishi mk03 - at 2013.08.29 15:05:00
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513. To the people who say tanks are stupid for blowing up supply depot - in General Discussions [original thread]
I destroy each and every neutral/red installation (including CRUs) immediately and I don't care about you infantry guys. You don't need to care for LAVs, HAVs and DS, tankers will take care for you. Just do your stupid hacking, shooting stuff. Ed...
- by daishi mk03 - at 2013.08.28 19:01:00
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514. Easy fix for tanks selfishly destroying Supply Depots - in General Discussions [original thread]
I'll kill those in one volley with an active heatsink.
- by daishi mk03 - at 2013.08.28 12:31:00
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515. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
my god, it is 2/5 madrugar, 5/2 gunnlogi like pearson said, amarr and min tanks could be 3/4 and 4/3 and stay on every level like this just give adv/proto more hp and bonus
- by daishi mk03 - at 2013.08.27 20:37:00
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516. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: Exmaple Core wrote: Also, like the attourney general is saying we dont need slots to balance the vehical. For example we could make the proto tank skill itself be "+10% movement speed, +7 shield passive resist, +20% ac...
- by daishi mk03 - at 2013.08.27 20:32:00
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517. refund vehie and AV sp - in General Discussions [original thread]
but it's something totally different nao
- by daishi mk03 - at 2013.08.27 18:53:00
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518. Wolfman Will Vehicle users gain the option for respecing? After this major overh... - in General Discussions [original thread]
It's not a nerf, it's a fundamental change here. Look at the wording. Change <-> Nerf
- by daishi mk03 - at 2013.08.27 14:07:00
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519. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
XiBravo wrote: Wll light weapons still stop shield tank from regen? Recalling / calling tanks will be a quick way to get ammo. Maybe a long cool down of recall is used. You noob, it's calling / recalling. Got melee'd one time to often by Ari...
- by daishi mk03 - at 2013.08.27 14:02:00
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520. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
OH MY GOD, THIS IS AWESOME. no small turrets anymore, no infinite armor, defined roles for shield/armor <3
- by daishi mk03 - at 2013.08.27 13:51:00
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