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421. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Leadfoot10 wrote: Clone D wrote: calvin b wrote: The cloak has been one of the most lopsided items placed in the game IMO and needs to be removed. You are a closed beta vet so you know all about ewar. What is you reason behind not spec...
- by calvin b - at 2014.07.17 13:14:00
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422. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Clone D wrote: calvin b wrote: The cloak has been one of the most lopsided items placed in the game IMO and needs to be removed. You are a closed beta vet so you know all about ewar. What is you reason behind not speccing into cal scout i...
- by calvin b - at 2014.07.17 13:10:00
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423. Balance Scouts.. remove cloaks - in General Discussions [original thread]
KING CHECKMATE wrote: Atiim wrote: KING CHECKMATE wrote: ' Go in a squad or at least 2 other friends I don't support the removal of Cloaks, but that's "Tanker's Logic". No its not. I can still be taken out by a single enemy in...
- by calvin b - at 2014.07.17 13:06:00
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424. HMG Targeting and Hit Detection Question. - in General Discussions [original thread]
Master Jaraiya wrote: Dear CCP, If you can remember, prior to Uprising 1.4 many of us veteran heavies had noticed something "off" about the HMG. Several threads and support tickets were created, and a video was eventually made (linked in origi...
- by calvin b - at 2014.07.17 02:45:00
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425. Balance Scouts.. remove cloaks - in General Discussions [original thread]
its not about seeing the scout it is the fact they do not show up on radar and is able to see your position and the way your facing. A flux should be able to prevent a cloak from working temporary and should cause a cool down before reuse.
- by calvin b - at 2014.07.17 02:43:00
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426. Balance Scouts.. remove cloaks - in General Discussions [original thread]
KING CHECKMATE wrote: '' I am tired of being sucker punched every match, out strafed to the point I lost to a militia SmG as the Cal scout went left and right back and forth and due to poor hit detection , the scout having a quarter of my hit b...
- by calvin b - at 2014.07.17 02:28:00
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427. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Everyone wants balance and so do I and that is why the cloak must go, immediately. I am tired of being sucker punched every match, out strafed to the point I lost to a militia SmG as the Cal scout went left and right back and forth and due to poor...
- by calvin b - at 2014.07.17 02:09:00
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428. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
The assaults needs 1 high and low slot increase minimum for all races. Second if you look at the Cal logi vs. Cal Assault the logi has less EhP but more slots and can offset this easy. To stop the Logi slayer from taking from the assault reverse t...
- by calvin b - at 2014.07.17 00:21:00
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429. Yeah, heavies are OP. - in General Discussions [original thread]
Bone Scratcher wrote: I'm currently a proto Amarr sentinel with a proficiency 3 HMG. While I love tearing people apart with 1700+ eHP, I do agree with a nerf for the heavies. I can kill anyone if I manage to get close to them. The only people...
- by calvin b - at 2014.07.16 17:04:00
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430. heavies have too much hp - in General Discussions [original thread]
edguy 111 wrote: geez i direct hit a heavy yesterday with a forge gun and he survive...it was using a lv4 assault fg with lv3 pro and the heavy i shot was a adv gallente sentinel. btw i finish him with my smg Your joking right. 0/10 fail....
- by calvin b - at 2014.07.15 05:54:00
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431. Boundless hmg - in General Discussions [original thread]
Is your proficiency skills maxed out. I know mine is and if I run a MH-82 it is equal to a boundless that has few points or none skilled into proficiency. The person most likely was maxed out in skill or they are very good at the weapon. I know a ...
- by calvin b - at 2014.07.14 22:24:00
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432. Modded controller + Adv ScR = 50/0 - in General Discussions [original thread]
You can also tell by how the weapon sounds when fired and yes I have heard a few of you out there using them. I do not care for they are the same people who use them like they do every other FOTM. I skilled in Cal Scout for the look and the slot l...
- by calvin b - at 2014.07.14 22:19:00
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433. Why is Isk payout in matches so garbage? - in General Discussions [original thread]
Really. You think your mad. Here is the perfect example of BS. I went 42-5 over 4K WP came in second place and only made 300K+ while a tanker who cam in 4th made nearly 500K I have talked to other tankers and they always seem to make more than inf...
- by calvin b - at 2014.07.14 17:06:00
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434. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Harpyja wrote: Seymour KrelbornX wrote: Harpyja wrote: Seymour KrelbornX wrote: Louis Domi wrote: This thread went from RE's being too good, to there is something wrong about scouts? Logis can throw out RE's, why assualts can as wel...
- by calvin b - at 2014.07.13 19:46:00
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435. i cant believe I'm saying this but... - in Feedback/Requests [original thread]
Pokey Dravon wrote: The issue isn't with Scouts, it's with the remotes themselves. Longer delay between throwing and detonation will turn them from an offensive weapon into a defensive tactical tool. Remotes should be for setting traps and tak...
- by calvin b - at 2014.07.13 19:44:00
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436. Logical solution to vehicles - in General Discussions [original thread]
Mr.Pepe Le Pew wrote: The quick fix to vehicles is: Skill into AV. Work as a team to take down tanks and AD's. This game is about team work and careful planning on how you want to use your SP. That's why corps are made, so that you learn to wor...
- by calvin b - at 2014.07.13 19:39:00
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437. To jenza - in General Discussions [original thread]
TechMechMeds wrote: And rocking the boat is quality lol. I'll not go into that though but smaller boats must be epic for banging in. My er head, that is lol. That is how waves are made and when the Chinese do it there is Tsunami's in Japan
- by calvin b - at 2014.07.13 19:35:00
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438. This weekend's event is flawed CCP! - in General Discussions [original thread]
Nitrobeacon wrote: I'd go crazy if the guys in the previous weekend won simply because they didn't get 10 hour tranquility issues. Do something, anything, just fix it. Extend downtime, anything to replace the loss time. I agree. Just like i...
- by calvin b - at 2014.07.13 19:32:00
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439. Logical solution to vehicles - in General Discussions [original thread]
DUST Fiend wrote: So we're going to limit the amount of AV that can be fielded, right? No I think we should bring back tanks the way they where before. I found this video from Beta. If we buff tanks and limit them to 2 it would take a group...
- by calvin b - at 2014.07.13 19:29:00
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440. Announcement:Login Issues - 13/07/2014 - in General Discussions [original thread]
My issue is what about the contest. Will there be an extension for those participating. I am not but I do look out for others.
- by calvin b - at 2014.07.13 19:23:00
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