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281. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
SponkSponkSponk wrote: CCP Rattati wrote: Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? You should, but bear in mind that you'll be hampered by 1. Generally-lower pla...
- by bogeyman m - at 2014.07.01 16:17:00
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282. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
Lynn Beck wrote: Isn't breach about LONGER range(rifles here, pistols/smg's make no damned sense) Wouldn't a increased headshot modifier go with more range, or would that become Base Scr, while Breach takes the old's headshot? Me rambling, wil...
- by bogeyman m - at 2014.07.01 16:04:00
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283. Medium suit rework for Charlie: Logi edition - in Feedback/Requests [original thread]
John Demonsbane wrote: So, as we are talking about medium suit redesign for Charlie, the major topic has been the assaults, which I don't disagree with, as they are even more lost in the wilderness than logis are ATM. But, if you ask me, ther...
- by bogeyman m - at 2014.07.01 15:49:00
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284. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Mike De Luca wrote: bogeyman m wrote: Mike De Luca wrote: Bogey, congrats on becoming more than half the thread lol I like to share... I can see this If this is to be a popularity contest, I thought breaking the suggestions into in...
- by bogeyman m - at 2014.07.01 13:37:00
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285. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Reactive plates should include 1%-2%-3% repair rates.
- by bogeyman m - at 2014.07.01 05:09:00
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286. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Mike De Luca wrote: Bogey, congrats on becoming more than half the thread lol I like to share...
- by bogeyman m - at 2014.07.01 05:08:00
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287. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Armour plate movement penalties should also include turn speed.
- by bogeyman m - at 2014.07.01 05:07:00
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288. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Increase swarm launcher missile speed 10%.
- by bogeyman m - at 2014.07.01 05:05:00
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289. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Increase swarm launcher range from 175m to 200m
- by bogeyman m - at 2014.07.01 05:04:00
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290. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Make swarm launcher target-lock time range dependent - closer targets lock faster, farther targets lock slower.
- by bogeyman m - at 2014.07.01 05:03:00
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291. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Shorten time/animation when swapping to/from injector and rep tool. (Show be same time as swapping between primary and secondary weapons.)
- by bogeyman m - at 2014.07.01 05:02:00
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292. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Add delay to enter and exit vehicles. (Animations can follow at a later time.)
- by bogeyman m - at 2014.07.01 04:59:00
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293. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Fix phantom revive markers. Also, don't show revive marker unless merc has specifically requested help.
- by bogeyman m - at 2014.07.01 04:56:00
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294. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Make all vehicles show on TacNet.
- by bogeyman m - at 2014.07.01 04:55:00
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295. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Remove Gallente inherent armour repair. (Why the only race to get it? They have enough low slots to fit a repair mod already.)
- by bogeyman m - at 2014.07.01 04:54:00
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296. Hotfix 'Charlie' suggestions - in General Discussions [original thread]
Tweak damage mods to 3%-5%-7%
- by bogeyman m - at 2014.07.01 04:53:00
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297. Rattati, Let's talk about OBs... - in General Discussions [original thread]
Thokk Nightshade wrote: 1st: It should use a step-stool method where the amount of WP doubles each time (if that is too much, just adds an extra 2500 each time) 1st OB: 2500 WP 2nd OB: 5000 WP 3rd OB 10000 WP or: 1st OB 2500 WP 2nd OB 5000 ...
- by bogeyman m - at 2014.07.01 04:43:00
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298. Rattati, Let's talk about OBs... - in General Discussions [original thread]
The Eristic wrote: Outright doubling it will just screw over smaller squads, those containing new or less hardcore players and those containing players who perform roles that don't necessarily earn tons of WP, while making no real difference to...
- by bogeyman m - at 2014.07.01 04:37:00
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299. Rattati, Let's talk about OBs... - in General Discussions [original thread]
Baal Omniscient wrote: Honestly WB strikes shouldn't net the squad anything. The squad leader shouldn't even get kills off of it, let alone points. All it is is pushing a button on a map. The point of the WB is to help your team, not farm kills...
- by bogeyman m - at 2014.07.01 04:27:00
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300. Rattati, Let's talk about OBs... - in General Discussions [original thread]
Atiim wrote: I'm just going to paste these posts that I made from a while back: Atiim wrote: I have a better idea. First, increase the WP required for a Warbarge Strike. These things should be used as "game changers" as opposed to a win bu...
- by bogeyman m - at 2014.07.01 04:25:00
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