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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Mortedeamor
NoGameNoLife
1749
|
Posted - 2014.06.30 17:38:00 -
[31] - Quote
CCP Rattati wrote:I couldn't agree more, will discuss internally. Would be up for doubling it even. 6 man squads should have to work hard for it, not just have one logi, and it should be almost impossible to solo. yeah seriously dude i can break 5 k wp by myself 50% of the time. ..granted im not one logi..im one omnipotent amarrian but still thank you |
Zindorak
CaUsE-4-CoNcErN
11
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Posted - 2014.06.30 17:59:00 -
[32] - Quote
what no i dont want the orbital stike to increase in wp required. its kind of hard to reach 1k wp and in a squad full of newbies or bad players its harder |
Regis Blackbird
DUST University Ivy League
306
|
Posted - 2014.06.30 19:31:00 -
[33] - Quote
Why not spice things up a bit, like CEO Pyrex suggests in this video (at 05:00), whereupon the loosing team will get the WP requirements lowered to help them get info the game again.
So, raise the WP to 5000 initially for both teams, but as the difference starts to increase between the MCCs (EHP), the amount is reduced by X per % difference. (Close call matches should not get WP benefit)
I would also remove the WP earned for orbitals to reduce farming for the next. As other have already stated, an OB is a reward for the WP you have earned. |
Draden Brohiem
D3ATH CARD
8
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Posted - 2014.06.30 19:52:00 -
[34] - Quote
+1 time to step it up a notch dust community! |
lunatis orrak
Battlefield Brawlers
31
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Posted - 2014.06.30 20:08:00 -
[35] - Quote
CCP Rattati wrote:I couldn't agree more, will discuss internally. Would be up for doubling it even. 6 man squads should have to work hard for it, not just have one logi, and it should be almost impossible to solo.
The warbarge score was set to 2500 for a sqaud of 4 therefore a squad of 6 should score a strike at 3750. Rattati youve been doing a good job fixing stuff please try not to over fix something thats not that broken bandaids brother bandaids
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
243
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Posted - 2014.06.30 20:12:00 -
[36] - Quote
go ahead, double it, the proto squads will still get OB's but the the ones getting stomped will just have an even tougher time getting one.
go ahead remove OB's from ambush... they are over powered... so are heavies, and organized squads.... remove them too?
lets just remove everything from ambush except players who cant play well... then ambush will be perfect... |
The Eristic
Dust 90210
503
|
Posted - 2014.06.30 20:36:00 -
[37] - Quote
Outright doubling it will just screw over smaller squads, those containing new or less hardcore players and those containing players who perform roles that don't necessarily earn tons of WP, while making no real difference to stacked proto, vehicle and farming squads.
Could make it so that each successive orbital requires x amount or % more WP to achieve, making their usage more tactical, as it would become progressively more difficult to get the next one. 2500 for the first, but 3500 for the second, 5000 for the third, 7000 fourth and so on. Prorating the WP requirement based on squad size could work, too, but not necessarily on its own.
Reality is the original Rorschach.
Verily! So much for all that.
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Shadow Panther1
Psygod9
10
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Posted - 2014.06.30 20:50:00 -
[38] - Quote
CCP Rattati wrote:I couldn't agree more, will discuss internally. Would be up for doubling it even. 6 man squads should have to work hard for it, not just have one logi, and it should be almost impossible to solo.
So Logis are gonna get screwed over again?
nil grave est para qui eorum -
"Nothing is heavy to those who have Wings"
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knight guard fury
Carbon 7 Iron Oxide.
1075
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Posted - 2014.06.30 22:45:00 -
[39] - Quote
i also think that we should have more than one type of orbital when we have one ready.
instead of just having the standard OB, why not add in some more variants of OB for different situations. like -a directional carpet bomb OB -a circular OB that starts as a complete circle and goes inward on each shot -an OB that fires one shot huge shot with a big radius, but has triple the damage and takes 5 sec.s to prepare -an OB that has double the range, but has the weakest amount of dmg
it would be cool to have these implemented since we only get one OB per X amount of WP
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
|
Bethhy
Ancient Exiles. General Tso's Alliance
2036
|
Posted - 2014.06.30 22:58:00 -
[40] - Quote
True Adamance wrote:Funkmaster Whale wrote: On another note, I strongly believe that OB support should be disabled in Ambush. It makes absolutely no sense that a team would get an orbital considering there is no warbarge to drop the strike (as is the lore).
Where does it say that? Where does it say that a corporation does not have aligned pilots on standby for Orbital Strike?
If they allowed played in EVE that are in that NPC corporation to drop High Security orbitals? sure. But otherwise... nah...
Each one of the high security systems that ambushes take place are in certain factions Sovereign space... With police and concord flying around, These entities wouldn't allow corporations to just start dropping orbitals on each other in Secure space without proper declarations of war.
If the NPC corporations where technically at war? sure..
The entire orbital in high security space is based off convenience for DUST.. not to fit the Lore of EVE.
It doesn't make sense at all for orbitals to be available in High security space without a declaration of war.
We aren't asking for Skirmish and Dom to be removed.
But orbitals being removed from Ambush where it offers no strategic advantage in progressing the map objectives.. makes sense in every sense of DUST 514's gameplay. |
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Bethhy
Ancient Exiles. General Tso's Alliance
2036
|
Posted - 2014.06.30 23:01:00 -
[41] - Quote
knight guard fury wrote:i also think that we should have more than one type of orbital when we have one ready.
instead of just having the standard OB, why not add in some more variants of OB for different situations. like -a directional carpet bomb OB -a circular OB that starts as a complete circle and goes inward on each shot -an OB that fires one shot huge shot with a big radius, but has triple the damage and takes 5 sec.s to prepare -an OB that has double the range, but has the weakest amount of dmg
it would be cool to have these implemented since we only get one OB per X amount of WP
You understand player fired orbitals have 4 ammo types one for each race that produce different orbital characteristics?
See CCP? The Average player in DUST has never even seen a played dropped orbital... And that is the only thing where EVE and DUST gameplay really mixes..
The central point to making another game in the New Eden Galaxy and it's in game modes 90% of the population doesn't use. |
knight guard fury
Carbon 7 Iron Oxide.
1076
|
Posted - 2014.06.30 23:04:00 -
[42] - Quote
Bethhy wrote:knight guard fury wrote:i also think that we should have more than one type of orbital when we have one ready.
instead of just having the standard OB, why not add in some more variants of OB for different situations. like -a directional carpet bomb OB -a circular OB that starts as a complete circle and goes inward on each shot -an OB that fires one shot huge shot with a big radius, but has triple the damage and takes 5 sec.s to prepare -an OB that has double the range, but has the weakest amount of dmg
it would be cool to have these implemented since we only get one OB per X amount of WP You understand player fired orbitals have 4 ammo types one for each race that produce different orbital characteristics? See CCP? The Average player in DUST has never even seen a played dropped orbital... And that is the only thing where EVE and DUST gameplay really mixes.. The central point to making another game in the New Eden Galaxy and it's in game modes 90% of the population doesn't use.
your assumng i dont know that. i know there are diff. OB ammo. im just saying it would be cool to have more variants of OB's
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
|
Kalante Schiffer
Ancient Exiles.
633
|
Posted - 2014.06.30 23:05:00 -
[43] - Quote
Bethhy wrote:knight guard fury wrote:i also think that we should have more than one type of orbital when we have one ready.
instead of just having the standard OB, why not add in some more variants of OB for different situations. like -a directional carpet bomb OB -a circular OB that starts as a complete circle and goes inward on each shot -an OB that fires one shot huge shot with a big radius, but has triple the damage and takes 5 sec.s to prepare -an OB that has double the range, but has the weakest amount of dmg
it would be cool to have these implemented since we only get one OB per X amount of WP You understand player fired orbitals have 4 ammo types one for each race that produce different orbital characteristics? See CCP? The Average player in DUST has never even seen a played dropped orbital... And that is the only thing where EVE and DUST gameplay really mixes.. The central point to making another game in the New Eden Galaxy and it's in game modes 90% of the population doesn't use. Some people that play PC dont even know what an EMP OB looks like much less pub peasants. |
Bethhy
Ancient Exiles. General Tso's Alliance
2036
|
Posted - 2014.06.30 23:07:00 -
[44] - Quote
knight guard fury wrote:Bethhy wrote:knight guard fury wrote:i also think that we should have more than one type of orbital when we have one ready.
instead of just having the standard OB, why not add in some more variants of OB for different situations. like -a directional carpet bomb OB -a circular OB that starts as a complete circle and goes inward on each shot -an OB that fires one shot huge shot with a big radius, but has triple the damage and takes 5 sec.s to prepare -an OB that has double the range, but has the weakest amount of dmg
it would be cool to have these implemented since we only get one OB per X amount of WP You understand player fired orbitals have 4 ammo types one for each race that produce different orbital characteristics? See CCP? The Average player in DUST has never even seen a played dropped orbital... And that is the only thing where EVE and DUST gameplay really mixes.. The central point to making another game in the New Eden Galaxy and it's in game modes 90% of the population doesn't use. your assumng i dont know that. i know there are diff. OB ammo. im just saying it would be cool to have more variants of OB's
Yes i did make an ass-u-me..
But alot of the variants of orbitals you mentioned are pretty similar if not exactly to the 4 ammo variants.
If they did add anything to the Link up part of EVE -> DUST interactions.. I Would rather EVE players be able to buy a tank(As we both use Tranquility database) and call it in the red-line of a side they support.
CCP Iceland is always looking for more ISK sinks for EVE online |
knight guard fury
Carbon 7 Iron Oxide.
1076
|
Posted - 2014.06.30 23:08:00 -
[45] - Quote
Kalante Schiffer wrote:Bethhy wrote:knight guard fury wrote:i also think that we should have more than one type of orbital when we have one ready.
instead of just having the standard OB, why not add in some more variants of OB for different situations. like -a directional carpet bomb OB -a circular OB that starts as a complete circle and goes inward on each shot -an OB that fires one shot huge shot with a big radius, but has triple the damage and takes 5 sec.s to prepare -an OB that has double the range, but has the weakest amount of dmg
it would be cool to have these implemented since we only get one OB per X amount of WP You understand player fired orbitals have 4 ammo types one for each race that produce different orbital characteristics? See CCP? The Average player in DUST has never even seen a played dropped orbital... And that is the only thing where EVE and DUST gameplay really mixes.. The central point to making another game in the New Eden Galaxy and it's in game modes 90% of the population doesn't use. some people dont even know what an EMP OB looks like. ive seen 3 different OB tpyes. stop assuming i havent seen them. i was simply making a suggestion
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
|
Bethhy
Ancient Exiles. General Tso's Alliance
2036
|
Posted - 2014.06.30 23:12:00 -
[46] - Quote
knight guard fury wrote:Kalante Schiffer wrote:Bethhy wrote:knight guard fury wrote:i also think that we should have more than one type of orbital when we have one ready.
instead of just having the standard OB, why not add in some more variants of OB for different situations. like -a directional carpet bomb OB -a circular OB that starts as a complete circle and goes inward on each shot -an OB that fires one shot huge shot with a big radius, but has triple the damage and takes 5 sec.s to prepare -an OB that has double the range, but has the weakest amount of dmg
it would be cool to have these implemented since we only get one OB per X amount of WP You understand player fired orbitals have 4 ammo types one for each race that produce different orbital characteristics? See CCP? The Average player in DUST has never even seen a played dropped orbital... And that is the only thing where EVE and DUST gameplay really mixes.. The central point to making another game in the New Eden Galaxy and it's in game modes 90% of the population doesn't use. some people dont even know what an EMP OB looks like. ive seen 3 different OB tpyes. stop assuming i havent seen them. i was simply making a suggestion
He didnt make an assumption to offend... I Doubt 80% of the people who say they have seen it... Actually have.
Because they just simply haven't...
You can goto the killboards on EVE and check the DUST mercenaries killed by EVE player orbitals.. And the amount killed by these orbitals in the last 3 months is very tiny..
Let alone with variant orbital Ammo they wouldnt have seen.
Most corporations that have hundreds of PC games under their belt have never used an EMP orbital.
Kalante and I both know people that still haven't seen them and they PC daily. |
knight guard fury
Carbon 7 Iron Oxide.
1076
|
Posted - 2014.06.30 23:16:00 -
[47] - Quote
Bethhy wrote:knight guard fury wrote:Kalante Schiffer wrote:Bethhy wrote:knight guard fury wrote:i also think that we should have more than one type of orbital when we have one ready.
instead of just having the standard OB, why not add in some more variants of OB for different situations. like -a directional carpet bomb OB -a circular OB that starts as a complete circle and goes inward on each shot -an OB that fires one shot huge shot with a big radius, but has triple the damage and takes 5 sec.s to prepare -an OB that has double the range, but has the weakest amount of dmg
it would be cool to have these implemented since we only get one OB per X amount of WP You understand player fired orbitals have 4 ammo types one for each race that produce different orbital characteristics? See CCP? The Average player in DUST has never even seen a played dropped orbital... And that is the only thing where EVE and DUST gameplay really mixes.. The central point to making another game in the New Eden Galaxy and it's in game modes 90% of the population doesn't use. some people dont even know what an EMP OB looks like. ive seen 3 different OB tpyes. stop assuming i havent seen them. i was simply making a suggestion He didnt make an assumption to offend... I Doubt 80% of the people who say they have seen it... Actually have. Because they just simply haven't... You can goto the killboards on EVE and check the DUST mercenaries killed by EVE player orbitals.. And the amount killed by these orbitals in the last 3 months is very tiny.. Let alone with variant orbital Ammo they wouldnt have seen. Most corporations that have hundreds of PC games under their belt have never used an EMP orbital. Kalante and I both know people that still haven't seen them and they PC daily. recently ive seen EMP, hybrid s (i think), and another type of OB.
NOLifing Dust for the Officer Combat rifle
Vherokior assassin
I fight for the Republic and my life is for the Elders
|
Bethhy
Ancient Exiles. General Tso's Alliance
2036
|
Posted - 2014.06.30 23:22:00 -
[48] - Quote
Here is a good EMP Orbital Example used in a wide area for equipment removal for all you people who are Curious about it |
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2398
|
Posted - 2014.06.30 23:22:00 -
[49] - Quote
Bethhy wrote:knight guard fury wrote:Kalante Schiffer wrote:Bethhy wrote:knight guard fury wrote:i also think that we should have more than one type of orbital when we have one ready.
instead of just having the standard OB, why not add in some more variants of OB for different situations. like -a directional carpet bomb OB -a circular OB that starts as a complete circle and goes inward on each shot -an OB that fires one shot huge shot with a big radius, but has triple the damage and takes 5 sec.s to prepare -an OB that has double the range, but has the weakest amount of dmg
it would be cool to have these implemented since we only get one OB per X amount of WP You understand player fired orbitals have 4 ammo types one for each race that produce different orbital characteristics? See CCP? The Average player in DUST has never even seen a played dropped orbital... And that is the only thing where EVE and DUST gameplay really mixes.. The central point to making another game in the New Eden Galaxy and it's in game modes 90% of the population doesn't use. some people dont even know what an EMP OB looks like. ive seen 3 different OB tpyes. stop assuming i havent seen them. i was simply making a suggestion He didnt make an assumption to offend... I Doubt 80% of the people who say they have seen it... Actually have. Because they just simply haven't... You can goto the killboards on EVE and check the DUST mercenaries killed by EVE player orbitals.. And the amount killed by these orbitals in the last 3 months is very tiny.. Let alone with variant orbital Ammo they wouldnt have seen. Most corporations that have hundreds of PC games under their belt have never used an EMP orbital. Kalante and I both know people that still haven't seen them and they PC daily. http://youtu.be/pvEhBbqdgnI For those who don't know.
Tanker/Logi
0 The number of 7ucks given
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2398
|
Posted - 2014.06.30 23:23:00 -
[50] - Quote
God dam you beat me to it.
Tanker/Logi
0 The number of 7ucks given
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xTheSiLLyRaBBiTx
Haus of Triage
195
|
Posted - 2014.06.30 23:28:00 -
[51] - Quote
Funkmaster Whale wrote:So I think I've made the likes of this thread like three times now over the past year and a half of my DUST career. It seems a lot of people have agreed but it's never really gone anywhere beyond a thread. Well, we have an awesome Dev now who is very willing to listen to feedback so here we go again.
The simple premise is this: OBs are too simple and easy to get. Over the past year more and more ways to earn WP have been added resulting in games that are saturated with IWIN buttons. The concept is cool. It's really cool, but in terms of balance it puts many players in a very precarious position.
Initially, the 2500 WP requirement was conceived when squads were limited to 4 players. This was feasible as it meant in a full squad each player needed an average of around 600 - 700 WP to get a single OB. That's 12 - 14 kills for each player. This doesn't include hacking, repping, reviving, or whatever else one may do for points in a game.
Fast forward to now, squads are now 6 players and many things that didn't give warpoints do today: scanning, transport, vehicle damage, counter-hacking, destroying equipment... maybe a few others. Consider also that vehicle users are racking up points like never before with the vehicle damage points.
I run exclusively solo nowadays as a challenge to get OBs solo. You can watch me on my stream or go check my Past Broadcasts as proof. If it's a map with turrets I'll usually quickly drop a tank and can easily shoot myself up to like 1000+ WP within minutes of the game starting, go around drop some uplinks, switch to slayer fit and within a few minutes it's not all that hard to hit 2500 solo if there's good, consistent opposition.
So I can play and with relative easy get one-man orbitals in a good percentage of my games... what the hell is a 6-man squad of protostomping slayers doing? Oh yeah, dropping OBs every few minutes for free kills. The team that's dominating is rewarded by making it even easier for them to dominate. This doesn't really make much sense from a balance standpoint.
The OB requirement should easily be doubled to 5,000. With a 6-man squad that's 800-850 WP a person for an OB. That I think would actually make OBs a challenging, rewarding goal that wouldn't really be achievable without a good squad. It would at least cut the pubstomping a bit.
On another note, I strongly believe that OB support should be disabled in Ambush. It makes absolutely no sense that a team would get an orbital considering there is no warbarge to drop the strike (as is the lore). Ambush is already limited to so few clones. A single OB that has the potential to wipe the enemy team on their spawn wave. It's happened several times to everyone here I'm sure: you and your team just all died in Ambush; you all proceed to respawn in a new location that isn't under cover; BZZZAAAOOWWWW.... OB turns your team to dust. This nonsense needs to stop. You already got rid of tanks (sorta), go one step further making Ambush the ultimate Deathmatch mode by disabling OB support.
The most OB's I've gotten with my squad in an ambush was 6. I agree with this. I'm a logi as well so 2500 is really easy to get. 5000 wp for the squad is very acceptable. Good post bro.
|CEO: Haus of Triage|
Join HAUST
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
115
|
Posted - 2014.06.30 23:56:00 -
[52] - Quote
Yea let's make this game even more boring. Let's keep neutering Dust. |
Thokk Nightshade
KNIGHTZ OF THE ROUND
426
|
Posted - 2014.07.01 02:44:00 -
[53] - Quote
1st: It should use a step-stool method where the amount of WP doubles each time (if that is too much, just adds an extra 2500 each time)
1st OB: 2500 WP 2nd OB: 5000 WP 3rd OB 10000 WP
or:
1st OB 2500 WP 2nd OB 5000 WP 3rd OB 7500 WP 4th OB 10000 WP
Orbitals should not be something a squad of six should be able to drop 6 or 7 times just to farm kills and boost WP. Once you hit the 3rd OB, it is capped and a squad can not drop any more for the duration of the match. That makes them more tactical. Getting that 3rd orbital at the end of a Dom or Skirm match to take over one of the cannons would be huge.
2nd: should damage everyone including friendlies, then give a -WP penalty for any squad members killed. This would mean the person dropping it needs to actually be cognizant of his surroundings. It will kill all the blueberries (But not give any negative SP) and everyone dies including your own people. This will prevent the all too common "Drop an orbital on "A" as the entire squad rushes through the door to take over objective."
3rd: What if instead of giving all WP to the Squad leader, it is divvied up equally among the squad members. I know when I run squad lead and get 150-500 WP from it, I wish I could give 100 to each member. That way the people who are contributing and helping the squad leader get those OB's get rewarded for them as well. They helped earn it. They should reap some of the rewards.
Thokk Kill. Thokk Crush. Thokk Smash.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3595
|
Posted - 2014.07.01 03:11:00 -
[54] - Quote
I really like the idea of scaling the orbital to squad size... assuming that's an easy fix. If not, then scaling it up to 3750 or whatever was the equivalent for 2 more people. Or round it to 4000, whatever. 6000 is gonna make it too tough on the noobs, imo.
One thing that does 100% no doubt need to change though is the crazy potential for WP wh0ring off the OB. Nobody should be getting vehicle assist kills or guardian points (this is coming from a logI) off of them, no debate. You shouldn't be able to earn another OB from using one, but currently you can, with some preplanning.
As for WP in general, I don't see a big problem with taking them away completely either, but I'd argue for a tweak instead:
a) Intel assist points, I do think you can make a good argument that these materially contribute to the effectiveness of the strike, unlike the vehicle assist or guardian points, which are just pure gaming of the system.
b)Kills, maybe cut them in half so you only get 25wp for an OB kill? I feel like they should be rewarded a little.
I'm down with taking them out of ambush too, but if you increase the WP requirement I feel like it's suddenly not as big a problem anymore. How many squads are going to routinely pull 8000WP in a 50 clone ambush? Not that many, especially if you make the other changes about WP gain.
(The godfather of tactical logistics)
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Funkmaster Whale
Whale Farm
2348
|
Posted - 2014.07.01 03:36:00 -
[55] - Quote
Some of the best ideas I've seen so far were to make orbitals requirements step functions as well as introducing the different types of orbitals into public matches. I'm a big proponent for those.
I also really wanna stress the OBs in Ambush point. Does anyone else agree that OBs should be taken out of Ambush entirely?
Follow me on Twitch.tv!
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1st Lieutenant Tiberius
0uter.Heaven
2009
|
Posted - 2014.07.01 03:46:00 -
[56] - Quote
Funkmaster Whale wrote:Some of the best ideas I've seen so far were to make orbitals requirements step functions and introducing the different types of orbitals into public matches. I'm a big proponent for those.
I also really wanna stress the OBs in Ambush point. Does anyone else agree that OBs should be taken out of Ambush entirely?
How you gonna clear those rooftop campers
The Sinwarden of 0uter.Heaven
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Reign Omega
BurgezzE.T.F General Tso's Alliance
492
|
Posted - 2014.07.01 04:11:00 -
[57] - Quote
knight guard fury wrote:i also think that we should have more than one type of orbital when we have one ready.
instead of just having the standard OB, why not add in some more variants of OB for different situations. like -a directional carpet bomb OB -a circular OB that starts as a complete circle and goes inward on each shot -an OB that fires one shot huge shot with a big radius, but has triple the damage and takes 5 sec.s to prepare -an OB that has double the range, but has the weakest amount of dmg
it would be cool to have these implemented since we only get one OB per X amount of WP
There are multiple types of orbital strikes in pc, based on what ships eve side have loaded ammunition. It would be nice to have emp, precision laser, normal plus maybe a few other strikes available in pubs for tactical variety.
Observe the public trust. Protect the innocent. Uphold the law.
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 04:24:00 -
[58] - Quote
Vicious Minotaur wrote:Part of me would like friendly fire enabled specifically for orbitals. It makes for rather lame tactics, where you just drop an orbital on your own head, and *boom* rush to objective as its falling. Lame.
I'd also say that orbitals should never reward you. Ever. Because the orbital IS THE REWARD. Rich get richer mechanics are lame. And a reward rewarding you with more rewards is exactly that: Lame.
Anyway, orbitals are terribly lame. A rework to make these lame things not-lame would be a welcome alteration to this game.
THIS
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 04:25:00 -
[59] - Quote
Atiim wrote:I'm just going to paste these posts that I made from a while back: Atiim wrote:I have a better idea.
First, increase the WP required for a Warbarge Strike. These things should be used as "game changers" as opposed to a win button used to exacerbate stomping, especially when you consider how a single Warbarge Strike can annihilate an entire team.
The requirements for one are 2500WP simply because squads used to only have 4 people, and there weren't nearly as many ways to earn WP as we have now.
I do agree with removing the ability to gain WP earned from the Warbarge. The average strike gets about 10 kills, which leads to about 500WP. If you have the squad members repair the leader that squad can earn up to 2250WP from the Guardian action, and when you have everyone scan the area before dropping the Warbarge, the squad can earn 750WP from Intel Kill Assists.
That alone is 3575WP, which can grant a squad yet another Warbarge Strike and still leave them with a spare 1075WP (that's half of the WP required for another Warbarge Strike mind you).
However, I do believe there should be a small reward for using the Warbarge Strike, as you are making a contribution to the team by using one. I think 100-150WP for Warbarge Deployment would seem fair. Atiim wrote:I'd say 7200 WP would be best. That way every member of the squad would have to make at least 1200 WP to get one. -HAND And THIS
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
286
|
Posted - 2014.07.01 04:27:00 -
[60] - Quote
Baal Omniscient wrote:Honestly WB strikes shouldn't net the squad anything. The squad leader shouldn't even get kills off of it, let alone points. All it is is pushing a button on a map. The point of the WB is to help your team, not farm kills. And THIS
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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