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241. Dust side OB video(?) - in General Discussions [original thread]
Can't see tactical lasers in a pub match, and they are glorious. but i have yet to find a good video either.
- by arimal lavaren - at 2013.01.30 19:42:00
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242. Aside from the AR sounds, what else changed? - in General Discussions [original thread]
Shotgun, Flux grenade, some explosions I think.
- by arimal lavaren - at 2013.01.30 19:03:00
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243. New changes? - in General Discussions [original thread]
awww but I liked the team overflow bug wether the match was 22 vs 18, or 6-8 man squads it was awesome.
- by arimal lavaren - at 2013.01.30 13:33:00
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244. Why remove Skim Junction? - in General Discussions [original thread]
This is kind of disappointing as we only just got this map back a few weeks ago (I have not had any trouble with it since its return) after it was pulled from skirmish before, one of my favorite maps period. Hate to see content removed just as we ...
- by arimal lavaren - at 2013.01.28 15:47:00
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245. Logi suit II....Why? - in General Discussions [original thread]
Evicer wrote: oh if you only knew...you dont see it do you? To bad I reached my "help"quota today.Maybe next time. *Runs away from the scene of a recent shotgun kill.
- by arimal lavaren - at 2013.01.28 01:07:00
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246. The Thoughts of an Open Beta tester - in General Discussions [original thread]
Welcome aboard glad to hear your enjoying it. mail me in game sometime and we'll get a squad going if you would like. I can show you how it feels to forsake that puny armor repper for another plate. Oh and if I see you on the field before then b...
- by arimal lavaren - at 2013.01.27 16:19:00
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247. Don't bring an Assault to a Scout fight - in General Discussions [original thread]
A nerf to the heavy suit is really an indirect nerf to the Logistics suit, all you would do is make my job harder.
- by arimal lavaren - at 2013.01.27 16:05:00
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248. The Unbreakable Spawn Trap ? - in Feedback/Requests [original thread]
This is only a problem if your dumb enough to spawn there again after the first instant death. This creates a need for communication as you can warn your team mates off a compromised spawn location and rally elsewhere.
- by arimal lavaren - at 2013.01.27 15:46:00
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249. i fell from the MCC without the dampeners.....and lived? - in General Discussions [original thread]
Location inaccessible.
- by arimal lavaren - at 2013.01.27 15:41:00
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250. End skirmishes early if they reach a point where they cant be turned around AKA ... - in Feedback/Requests [original thread]
Preventing these long drawn out red lines could be solved by allowing precision strikes to damage the MCC again. nothing is more boring in this game than holding an easy red line. I think that would be a simple way to speed of games that are heavi...
- by arimal lavaren - at 2013.01.27 15:35:00
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251. [bug] Strange reloading glitch - in Technical Support/Bugs [original thread]
It's one and the same, I've seen this many times and gotten dead a few times because of it. The best way to fix it on a Logistics suit is to melee as you have no sidearm.
- by arimal lavaren - at 2013.01.26 16:58:00
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252. [db] dustboard.com - in General Discussions [original thread]
Ha! and there were threads saying not to expect a huge influx of players. Does anyone have a good estimation of our numbers pre January 22nd there's no way to search by age or sort. That would be an interesting number.
- by arimal lavaren - at 2013.01.26 16:33:00
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253. A question to Gunners old and new. What Turrets do you like? - in General Discussions [original thread]
On the right maps with plenty of high cover Scattered blasters on an armor DS are sheer carnage if you can learn to feel when you've out stayed your welcome hovering over a crowd of reds your survive ability is actually fairly high. with the obvio...
- by arimal lavaren - at 2013.01.26 16:01:00
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254. REQUEST: more long range assault rifles - in Feedback/Requests [original thread]
Kaathe wrote: And hate to ruining your idea even more, no more beta updates at all, this is it until rerelease Wrong. look around junior sound design updates within a week, Laser and heavy adjustments in the pipe, a graphical update in mid...
- by arimal lavaren - at 2013.01.26 01:11:00
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255. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
I'd be cool with lowering the damage on the higher level lasers and maybe adjusting heat build up to kick in with 30 rounds or maybe a little more in the clip(instead of the current 20 with STD laser and lvl3 ops). But an across the board Nerf wil...
- by arimal lavaren - at 2013.01.25 21:26:00
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256. Thanks guys, Lasers are on the way out. - in General Discussions [original thread]
Icy Tiger wrote: Sources from IRC say there's a range, damage, AND clip size nerf, along with maybe overheat changes. 1) source? 2) I'm really not seeing anything like logic in this decision, a significant nerf in any ONE of the mention...
- by arimal lavaren - at 2013.01.25 21:06:00
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257. whats the purpose of dropships? - in General Discussions [original thread]
There's only one or two maps were I can make use of one with tall buildings and other obstacles to block swarms, if it's not one of these very specific map set ups I stay on the ground. but when the situation is right we can still cause quite a lo...
- by arimal lavaren - at 2013.01.23 19:19:00
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258. Kain Spero Runs the Dust OB Event CCP. Not... - in General Discussions [original thread]
this link keeps giving me a 404.
- by arimal lavaren - at 2013.01.23 18:06:00
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259. The next great war?! - in General Discussions [original thread]
Cerebral Wolf Jr wrote: arimal lavaren wrote: Well they keep saying eve needs an isk sink, all out war between the two largest null sec holders might just fit the bill. Dust already fits the bill. Thats the main point of this game. I'm ...
- by arimal lavaren - at 2013.01.23 00:57:00
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260. The next great war?! - in General Discussions [original thread]
Well they keep saying eve needs an isk sink, all out war between the two largest null sec holders might just fit the bill.
- by arimal lavaren - at 2013.01.22 22:18:00
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