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Coleus Rattus
Villore Sec Ops Gallente Federation
25
|
Posted - 2013.01.27 15:01:00 -
[1] - Quote
It's really hard to turn around a skirmish that's one sided. Now I don't say that's bad outright, but it does cause one thing that frustrates me: when you fight a lost battle to it's end, you're trading time (and possibly ISK or AUR, if you don't back down to the free starter fittings at that point, which leads to a whole other can of worms I will adress later) for a tiny bit of additional SP.
So I propose that matches end early when the theoretical possibility of one side to win gets down to zero, much like we already have when a team runs out of clone reserves.
Right now, there is always a point when one team cannot possibly win anymore, as the MCCs also deal out damage to each other irrelevant to the status of the null cannons: This makes the maximum time needed to destroy a MCC a known value. The DPS of the null-cannons are also a given. So when due to that constant MCC to MCC damage, the time team A's MCC has left to live is shorter than the time the team B's MCC has, even if all the null-cannons were to be captured shoot at it, the match has become unwinnable for team A. IMHO that should be the moment the game is over. It should possibly also factor in the minimum time needed to cap all the null-cannons as if they were uncontested, to shave a few more moments off the game length.
Now IIRC, both the SP and ISK earned per match are tied to the time the players were fighting, thus having matches end prematurely, it would actually be detrimental to the outcome for the winning team. Thus I additionally propose that in case of such a "Decisive Victory", there should be a SP and ISK bonus for the winning team that is at least equal to the difference compared to an "oridanry" victory, while the losing time should only get the standard amount of both. Thus it would create incentive to both actively achieve such a decisve victory and preventing the other team from winning one. And it would make some skirmishes last shorter, thus enabling players to play a match or two per day more than now.
Now you could argue that the time spent fighting an already decided skirmish is still tactically important, as there are assets that can still be destroyed, impacting the ISK gain on both sides, but I for one always start using the free fittings when I deem a match unwinnable to minimize my personal losses. If that is a widely used practice, the economic impact of those phases would be negligible, while having the donwside that if it's used too early, it would tip the balance in favour of the winning team even more.
Disclaimer: I hope I got my point across, now rereading it, it sounds quite convoluted and I can't seem to make it more clear... |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.27 15:14:00 -
[2] - Quote
I'm not sure I agree. While you're absolutely right in that there comes a point where you simply don't have the time left to drop an MCC with NULL cannons before its guns destroy your MCC, it's not a precisely known threshold. You can't be sure, sometimes, if you've crossed it. That makes for a pretty intense remainder of the fight, as you scramble to try and get the NULL cannons and pull out a win. Stuff like that makes good gameplay.
However, I do believe that unwinnable matches in a more general sense should be recognized. It is fairly common to be totally outmatched by the enemy team. I've had a decent number of games where, for example, I was the only one on the team with more kills than deaths. We pretty well lost all points right away and never got them back. Those matches are unwinnable. There's a massive disparity in player skill there, and nobody is really having a good time.
The game, in these cases, should enact a mercy rule. Similar to Battlefield games, if you lose all points (or shortly thereafter) the game should begin rapidly ending. If after a couple minutes of losing all points your team doesn't have a cap started, the NULL cannons should begin rapidly firing at the MCC, so that the match ends quickly and everyone can hopefully get into a battle where the teams are fair. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.27 15:35:00 -
[3] - Quote
Preventing these long drawn out red lines could be solved by allowing precision strikes to damage the MCC again. nothing is more boring in this game than holding an easy red line. I think that would be a simple way to speed of games that are heavily one sided.
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Dangerously Cheesy
Zumari Force Projection Caldari State
5
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Posted - 2013.01.27 16:42:00 -
[4] - Quote
There are other factors for victory though. There's been a few matches where one team had really damaged the enemy's MCC but lost anyway because of depleted clones.
Though to be honest, I wish the damage to MCCs would stop entirely when it's team has hacked all the cannons. Perhaps even start regenerating it's shield (slowly) if the other team doesn't retake a cannon very soon. It would be something of a reward to the team for taking all the cannons at once, rather then sticking with 2-of-3 or 3-of-5 like I've seen some teams do. |
Riggs Prime
Ghost Wolf Industries
8
|
Posted - 2013.01.27 16:55:00 -
[5] - Quote
I would be ok with some kind of mercy rule. But it should be based solely on saving the MCC from complete destruction. At this point in the game the MCC is a worthless spawn point in the sky. I'm guessing this will change when game goes live. |
Tarquin Markel
The Synenose Accord Celestial Imperative
85
|
Posted - 2013.01.27 16:58:00 -
[6] - Quote
How about just a surrender mechanic? |
Riggs Prime
Ghost Wolf Industries
8
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Posted - 2013.01.27 17:22:00 -
[7] - Quote
Tarquin Markel wrote:How about just a surrender mechanic?
Half isk/sp pay out for surrendering team? |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.27 17:55:00 -
[8] - Quote
Riggs Prime wrote:Tarquin Markel wrote:How about just a surrender mechanic? Half isk/sp pay out for surrendering team?
tech it should be a larger payout as your MMC would retreat instead of getting blown up. Not as large a payout as the winners get though. |
Banjo Hero
BurgezzE.T.F Orion Empire
17
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Posted - 2013.01.27 18:22:00 -
[9] - Quote
Mercy rule, shmercy shmule. If you're such a POG that you can't be arsed to play out that last minute or whatever of the game that you're losing, go ahead and quit out of it entirely, and get all the rewards you deserve for that battle - nothing - and then go play CoD.
I know this probably sounds kind of douchey. I'm really not trying to be that "lul, get gud" guy, trust me, I'm not. I do, however, think this is a bad idea, and from what I've learned in the past couple months or whatever about EVE, it really doesn't fit the whole New Eden vibe.
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Terry Webber
Gothic Wars Consortium
35
|
Posted - 2013.01.27 20:30:00 -
[10] - Quote
There is a forum that discussed this issue and I believe it provided the perfect solution. Here's the link:
https://forums.dust514.com/default.aspx?g=posts&m=457974#post457974 |
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.29 06:16:00 -
[11] - Quote
Banjo Hero wrote:Mercy rule, shmercy shmule. If you're such a POG that you can't be arsed to play out that last minute or whatever of the game that you're losing, go ahead and quit out of it entirely, and get all the rewards you deserve for that battle - nothing - and then go play CoD.
I know this probably sounds kind of douchey. I'm really not trying to be that "lul, get gud" guy, trust me, I'm not. I do, however, think this is a bad idea, and from what I've learned in the past couple months or whatever about EVE, it really doesn't fit the whole New Eden vibe.
Yes, great advice, you're truly a hard core player and we're all POGs. As an aside, games are meant to be fun. People don't like playing games that aren't fun. Getting stomped by an enemy team and farmed by them isn't fun. That means that people who experience that too often will be more liable to stop playing the game, because -- you guessed it -- they aren't having enough fun.
The whole New Eden schtick isn't what you think it is. Empire space is safe and easy for most players in it, and the majority of people playing EVE call it their home. The ruthless areas of the game are separate entirely. Doesn't mean you'll never run into trouble in Empire, but it's uncommon, and you have to be flying something worth being blown up for it to happen to you.
In other words, EVE is not really a brutal, cutthroat game unless you make it that way for yourself. New people are insulated from it, and by the time they're approaching the point where they might end up a target (or elect to join the crazy parts of EVE where the magic happens) they're wiser about the game and understand what they're getting into, usually.
Dust should have a ruthless nullsec space without mercy rules or anything else. No holds barred, that's fine, that's EVE. But when the people playing Dust for the first time, who aren't familiar with the game, get faced off against stacked teams and get farmed, the odds of them being a long-term Dust player goes down. And that's bad for Dust and bad for the people who are long term players already. Unless your dream about Dust is for it to be played by a small group of people who jack off together over how hardcore the game is and how hardcore they are for playing it despite the fact that it has a lot of ****** features, maybe you should encourage to make Dust a thing that regular people will like to play as much as possible, and save the serious space business for the upper ends of the spectrum? |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.01.29 07:37:00 -
[12] - Quote
I think this is a bad Idea
1: theres ALMOST always a way to comeback I dont want the game ended short just to save 30sec
2: If this was implemented why not just cut the MCC sheilds and Health by half and only have 50 clones? that would go by faster.
3: If your really that concerned about the time then just quite you wont lose anything but the time you;ve already spent
4: a New players should know that in any game there are people that wreck and people that dont. And without some kinda ranked Matchmaking this cant be avoided. |
Thranx1231
CowTek
90
|
Posted - 2013.01.29 08:16:00 -
[13] - Quote
@DropKickSuicide for the win!
Are we raising an army of Mercenary Killers or Quitters?
I do not believe in quitting. I know people do it all the time. Just bug out then. That is what Exit Battle is there for. So You can Quit because You are Losing.
I fight to the bitter end. Even when the New Berries cost me a dozen suits. I simply change to cheaper gear and keep trying every trick I know.
We have turned the tide on many battles by dropping a Blaster HAV and gunning down the opposition even though they controlled all the letters.
My alt has done it with a Sniper Rifle and even with a Turret. You have to make them mad enough to start making bad decisions. Once that happens, the playing field is level once more. |
Coleus Rattus
Villore Sec Ops Gallente Federation
25
|
Posted - 2013.01.29 08:22:00 -
[14] - Quote
DropKickSuicide wrote:I think this is a bad Idea
1: theres ALMOST always a way to comeback I dont want the game ended short just to save 30sec
Nope, there isn't. If one team hugely outclasses the other, there is a time when it becomes impossible to win for the other team. Thus, fighting on FROM THEN ON serves practically no purpose for both the losers or the winners.
Quote:2: If this was implemented why not just cut the MCC sheilds and Health by half and only have 50 clones? that would go by faster.
Because the game length is not the problem. Games are not too long. The problem (or rather, annoyance) is the time between the outcome bgeing decided and it actually ending. Halving the MCC's time of survival and the clone reserve don't solve it.
Quote:3: If your really that concerned about the time then just quite you wont lose anything but the time you;ve already spent You lose the assets you've used and don't get any rewards. And I think it's rightly so, to discourage ragequitting. I also dislike the idea of letting down my team, even if it is losing. It's just the part when you basically roll over and wait for the game to end that's annoying.
Quote:4: a New players should know that in any game there are people that wreck and people that dont. And without some kinda ranked Matchmaking this cant be avoided.
I actually think that instead of matchmaking, there should be a system that rewards players when they kill or even win against enemies with higher skill levels and better gear. Matchmaking is something I don't generally like, as it rarely works properly. |
Ragmesesis
The Lusitans
6
|
Posted - 2013.01.29 08:24:00 -
[15] - Quote
Thranx1231 wrote:@DropKickSuicide for the win!
Are we raising an army of Mercenary Killers or Quitters?
I do not believe in quitting. I know people do it all the time. Just bug out then. That is what Exit Battle is there for. So You can Quit because You are Losing.
I fight to the bitter end. Even when the New Berries cost me a dozen suits. I simply change to cheaper gear and keep trying every trick I know.
We have turned the tide on many battles by dropping a Blaster HAV and gunning down the opposition even though they controlled all the letters.
My alt has done it with a Sniper Rifle and even with a Turret. You have to make them mad enough to start making bad decisions. Once that happens, the playing field is level once more.
yeah i hate quitting the game even if i am loosing also because im used to if you exit the game you lose both money and SP i think that should be the answer to those cowards
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KalOfTheRathi
CowTek
168
|
Posted - 2013.01.29 08:32:00 -
[16] - Quote
Fine. Have it count against your contract successes. Make a counter for Turned Tail and publish it along with your other stats.
You are a Mercenary that: First, was losing. Second, begged for Mercy. Third, wants to get rewarded for saving the MCC by turning tail and running with the yellow stripe glowing brightly for all to see. Fourth, You think this is a good idea.
I would say you are not, indeed, a Mercenary. You are an Opportunist.
A Fair Weather Killer With a Glowing Yellow Stripe. We could only hope that it would be visible in the War Room.
Maybe you should go play Slightly Grumpy Birds?
There is another one but it might be too harsh for little ol' you. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.29 20:17:00 -
[17] - Quote
It is funny seeing people advocating against their own interests. Pro tip, you're not a mercenary first. You're some guy playing a game. So's everyone else. Maybe you see Dust as an important rite of manhood, and you need to maintain your eHonour by being a brave mercenary, but normal people don't care about any of that. What's important is getting into a match and having a good time. And that means not getting rolled, or rolling the other time, and being completely boned.
When your entire team has more deaths than wins, no, you don't have any chance of winning. As I doubt CCP will be able to ever prevent severe team imbalances from ever occurring, they need to make an effort to end matches that are clearly over within a reasonable amount of time, just like in Battlefield games. There's no reason for CCP to indulge your desire to redline and farm new players while imagining yourself to be awesome because you've finally broken 1 KDR. |
Vir Sigvaldt
RED COLONIAL MARINES Covert Intervention
20
|
Posted - 2013.01.29 20:45:00 -
[18] - Quote
Not sure I support this, but I do have a suggestion for dealing with the ISK/AUR cost of a losing game. Usually once a game starts going very badly and it looks like there is no hope of a turnaround, I just stop using my expensive loadouts. I'll switch to my starter Assault Anti-Armor or my Artificer with militia gear on it both with some blueprint gear (typically cost about 3k ISK per life or less.) |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.31 06:16:00 -
[19] - Quote
Fivetimes Infinity wrote:It is funny seeing people advocating against their own interests. Pro tip, you're not a mercenary first. You're some guy playing a game. So's everyone else. Maybe you see Dust as an important rite of manhood, and you need to maintain your eHonour by being a brave mercenary, but normal people don't care about any of that. What's important is getting into a match and having a good time. And that means not getting rolled, or rolling the other time, and being completely boned.
When your entire team has more deaths than wins, no, you don't have any chance of winning. As I doubt CCP will be able to ever prevent severe team imbalances from ever occurring, they need to make an effort to end matches that are clearly over within a reasonable amount of time, just like in Battlefield games. There's no reason for CCP to indulge your desire to redline and farm new players while imagining yourself to be awesome because you've finally broken 1 KDR. Was this aimed at me? A simple quote, like I did here, would clarify that. Even leading with @KR would be good enough.
K/DR is not really important to me and it never will be. I run Logi Bro even when surrounded by a sea of New Berries. Keeps the clone loss down a little. It does totally screw with my K/DR however. @Vir Sigvaldt suggests using a low cost suit. Search through some of my posts and you will discover that I promote the Zero Cost Suit. I can always drop back to something that is affordable so I am not losing ISK on the battle. I do not believe I am advocating against my own interests. I am not supporting the OP nor you. Deaths do not actually Cost anything. The suit does.
Additionally, I am not a CoD/BF3, standard FPS player. I am playing the RPG game DUST514 that includes the FPS tied to EVE Online. My two characters are male, mercenaries, this one is Sniper/Logi Bro and my alt is Enforcer/Heavy with some additional Logi Bro when needed.
If you, as a casual gamer, want to exit a battle because it is not going your way or in the direction of your latest entitlement I suggest bringing up NeoCom and Exit Battle. Works fine, you're gone and the rest of us can play the game.
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JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.01.31 06:31:00 -
[20] - Quote
KalOfTheRathi wrote:Fivetimes Infinity wrote:It is funny seeing people advocating against their own interests. Pro tip, you're not a mercenary first. You're some guy playing a game. So's everyone else. Maybe you see Dust as an important rite of manhood, and you need to maintain your eHonour by being a brave mercenary, but normal people don't care about any of that. What's important is getting into a match and having a good time. And that means not getting rolled, or rolling the other time, and being completely boned.
When your entire team has more deaths than wins, no, you don't have any chance of winning. As I doubt CCP will be able to ever prevent severe team imbalances from ever occurring, they need to make an effort to end matches that are clearly over within a reasonable amount of time, just like in Battlefield games. There's no reason for CCP to indulge your desire to redline and farm new players while imagining yourself to be awesome because you've finally broken 1 KDR. Was this aimed at me? A simple quote, like I did here, would clarify that. Even leading with @KR would be good enough. K/DR is not really important to me and it never will be. I run Logi Bro even when surrounded by a sea of New Berries. Keeps the clone loss down a little. It does totally screw with my K/DR however. @Vir Sigvaldt suggests using a low cost suit. Search through some of my posts and you will discover that I promote the Zero Cost Suit. I can always drop back to something that is affordable so I am not losing ISK on the battle. I do not believe I am advocating against my own interests. I am not supporting the OP nor you. Deaths do not actually Cost anything. The suit does. Additionally, I am not a CoD/BF3, standard FPS player. I am playing the RPG game DUST514 that includes the FPS tied to EVE Online. My two characters are male, mercenaries, this one is Sniper/Logi Bro and my alt is Enforcer/Heavy with some additional Logi Bro when needed. If you, as a casual gamer, want to exit a battle because it is not going your way or in the direction of your latest entitlement I suggest bringing up NeoCom and Exit Battle. Works fine, you're gone and the rest of us can play the game.
ok, if you're so hardcore, answer this. are you having fun getting roflstomped by the opposing team. if you say yes then go slam your head aganced the wall repetaly for 30-40 mins. because that's the equivlent of what your doing for 30-40 mins as you wait for the MCC or CC to go down. finding some way to lower the time for the enemy team to beat you via roflstomping is not only a good idea, it's nessesary. make it so that if the opposing team has all the objectives for 10 or 15 mins increase speed of the objectives fire rate/damage output. that isn't to much to ask and it ISN'T a ***** move, it's about enjoyment and not slaming heads agenced walls. |
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Lunamaria Hawkeye
SyNergy Gaming
92
|
Posted - 2013.01.31 06:36:00 -
[21] - Quote
I would opt for a surrender vote option. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.01 19:49:00 -
[22] - Quote
JohnDS Wolf wrote:KalOfTheRathi wrote:Was this aimed at me? A simple quote, like I did here, would clarify that. Even leading with @KR would be good enough. -- much snipping --
Additionally, I am not a CoD/BF3, standard FPS player. I am playing the RPG game DUST514 that includes the FPS tied to EVE Online. My two characters are male, mercenaries, this one is Sniper/Logi Bro and my alt is Enforcer/Heavy with some additional Logi Bro when needed. -- more with the snipping -- ok, if you're so hardcore, answer this. are you having fun getting roflstomped by the opposing team. if you say yes then go slam your head aganced the wall repetaly for 30-40 mins. because that's the equivlent of what your doing for 30-40 mins as you wait for the MCC or CC to go down. finding some way to lower the time for the enemy team to beat you via roflstomping is not only a good idea, it's nessesary. make it so that if the opposing team has all the objectives for 10 or 15 mins increase speed of the objectives fire rate/damage output. that isn't to much to ask and it ISN'T a ***** move, it's about enjoyment and not slaming heads agenced walls. Alright, let me explain slowly. You replied to my reply to someone else. They passed some pissy comment regarding my K/DR which impugned my ability as a player. This is a common attack to support a bad position by attacking the person and not their idea. So I explained that K/DR doesn't matter to me and playing with buckets of New Berries as a Logi Bro will normally trash Kills over WP. Since my K/DR will be trash anyway why should I worry about it?
As far as hardcore I never said I was one. I am a hardcore RPG player that is true. But the Kitten Squeezings I responded to was a casual gamer that wants to drop in, fight a battle and if it doesn't meet his relaxed definition of the game they want to quit, without punishment by loss of SP, ISK or Salvage. In my case I also wanted them branded with a Yellow Stripe down their back to label them as cowards. But that is just me.
I usually play Skirmish and lately with a squad from my Corp. We fight to the end. Even if it is the losing end. Leaving early is an option but CCP loves to make a decision have consequences. I don't see this changing because of CCP's history nearly ten year history with EVE Online.
Sometimes when we finish it is all high fives and congratulations. Others it is more along the comments that might have been one of our worst matches. We work out what we can try differently and Initiate Another Battle. We want the SP, WP, ISK and the wins. They come at a cost, including losses and sometimes slow agonizing ones as well.
As long as I can kill some Reds. Even just a few, I am having fun. And I am gaining SP, WP, ISK and occasionally Salvage. It is nothing like slamming my head into a wall. If I can make the other side think that it is, well that is good. Maybe they will play with a handicap and find a way to enjoy the game. Or maybe their good guys will quit and we can recover and trash the New Red Berries that stayed in the game.
If you seriously don't enjoy it then quit. Leave Battle. Just play Ambush where it is impossible to Red Line and they are pretty quick these days. Hardly enough time to have blood drip into your eyes from smacking the wall.
This just occurred to me: Maybe the best the strategy for the losing side is to draw the ending out as long as possible. The longer the painful ending hangs on the more likely the casual crowd will just book. A small knife in the ribs as they leave trailing SP/WP/ISK and Salvage in the DUST behind them.
TL;DR Don't like drawn out losses? Quit, Leave Battle, play Ambush only. Play Grumpy Birds. Pay the consequences. |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.01 20:14:00 -
[23] - Quote
KalOfTheRathi wrote:JohnDS Wolf wrote:KalOfTheRathi wrote:Was this aimed at me? A simple quote, like I did here, would clarify that. Even leading with @KR would be good enough. -- much snipping --
Additionally, I am not a CoD/BF3, standard FPS player. I am playing the RPG game DUST514 that includes the FPS tied to EVE Online. My two characters are male, mercenaries, this one is Sniper/Logi Bro and my alt is Enforcer/Heavy with some additional Logi Bro when needed. -- more with the snipping -- ok, if you're so hardcore, answer this. are you having fun getting roflstomped by the opposing team. if you say yes then go slam your head aganced the wall repetaly for 30-40 mins. because that's the equivlent of what your doing for 30-40 mins as you wait for the MCC or CC to go down. finding some way to lower the time for the enemy team to beat you via roflstomping is not only a good idea, it's nessesary. make it so that if the opposing team has all the objectives for 10 or 15 mins increase speed of the objectives fire rate/damage output. that isn't to much to ask and it ISN'T a ***** move, it's about enjoyment and not slaming heads agenced walls. Alright, let me explain slowly. You replied to my reply to someone else. They passed some pissy comment regarding my K/DR which impugned my ability as a player. This is a common attack to support a bad position by attacking the person and not their idea. So I explained that K/DR doesn't matter to me and playing with buckets of New Berries as a Logi Bro will normally trash Kills over WP. Since my K/DR will be trash anyway why should I worry about it? As far as hardcore I never said I was one. I am a hardcore RPG player that is true. But the Kitten Squeezings I responded to was a casual gamer that wants to drop in, fight a battle and if it doesn't meet his relaxed definition of the game they want to quit, without punishment by loss of SP, ISK or Salvage. In my case I also wanted them branded with a Yellow Stripe down their back to label them as cowards. But that is just me. I usually play Skirmish and lately with a squad from my Corp. We fight to the end. Even if it is the losing end. Leaving early is an option but CCP loves to make a decision have consequences. I don't see this changing because of CCP's history nearly ten year history with EVE Online. Sometimes when we finish it is all high fives and congratulations. Others it is more along the comments that might have been one of our worst matches. We work out what we can try differently and Initiate Another Battle. We want the SP, WP, ISK and the wins. They come at a cost, including losses and sometimes slow agonizing ones as well. As long as I can kill some Reds. Even just a few, I am having fun. And I am gaining SP, WP, ISK and occasionally Salvage. It is nothing like slamming my head into a wall. If I can make the other side think that it is, well that is good. Maybe they will play with a handicap and find a way to enjoy the game. Or maybe their good guys will quit and we can recover and trash the New Red Berries that stayed in the game. If you seriously don't enjoy it then quit. Leave Battle. Just play Ambush where it is impossible to Red Line and they are pretty quick these days. Hardly enough time to have blood drip into your eyes from smacking the wall. This just occurred to me: Maybe the best the strategy for the losing side is to draw the ending out as long as possible. The longer the painful ending hangs on the more likely the casual crowd will just book. A small knife in the ribs as they leave trailing SP/WP/ISK and Salvage in the DUST behind them. TL;DR Don't like drawn out losses? Quit, Leave Battle, play Ambush only. Play Grumpy Birds. Pay the consequences.
much better but still reaks of elitism. first flaw with this idea, casual gamers won't quit if they winning, even if it's drawn out as long as it is. If the game is boring and leaves a HORRABLE impreasion to first time gamers, or, hell, casual gamers they will leave and never return. this will kill Dust, so we got to make it so this boaring part dosn't last long. a long, battle like that waste time, SP, and isk |
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