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21. [request] No Precision Strike into enemy spawn area - in Feedback/Requests [original thread]
Garrett Blacknova wrote: If they "turn off" WP and kill counts for kills made into or from the redzone, this will be fixed. not really. the skirmish matches still count clones, so the redlined team has no chance to attempt a breakout when t...
- by angelarch - at 2012.11.22 00:22:00
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22. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
Zion Shad wrote: Today I checked out the Small Missile turret on my LAV with a gunner while I drove and then vis versa. The Missiles produced no Dmg except on direct impact. Now without splash Dmg a Missile turret it is nothing more then a slow...
- by angelarch - at 2012.11.22 00:16:00
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23. [Request] Don't have MCC take damage if enemy hold NO Null cannon sites - in Feedback/Requests [original thread]
Sleepy Zan wrote: ... You do realize that the MCCs shoot at each other, right? ^ this
- by angelarch - at 2012.11.21 04:09:00
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24. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
good idea, i like!
- by angelarch - at 2012.11.21 04:06:00
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25. Make the free LAVs passenger only - in Feedback/Requests [original thread]
exegr wrote: ... Quick hack would be to add a "PEW PEW" un-manned 0 dmg invisible weapon until they have time to re-eval fitting requirements. quickest hack would be to force all free LAV to use blasters. There problem solved. LAV Blasters ...
- by angelarch - at 2012.11.20 14:23:00
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26. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
nix zaroch wrote: the mcc should have a hanger in back so you can spawn in your vehicles before being under fire. Dropships could just fly out but LAVs and HAVs would have an inertia dampener so you could drive them out. Ha ha, driving out ...
- by angelarch - at 2012.11.20 13:59:00
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27. [Request] Spawn in facing closest enemy or point of interest, not facing blank w... - in Feedback/Requests [original thread]
Needless Sacermendor wrote: Yeah if you could line up the headshot for me too ... that would be great ;-) Haha! yes, might as well have half the time my character spawn in already kneeling with hands behind back and facing attacker. If I am ...
- by angelarch - at 2012.11.20 13:36:00
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28. [Request] debug info (monitor) - in Feedback/Requests [original thread]
Mazu Ten wrote: What good would us having this tool do, though? I imagine this information (or any information such a tool would give) is already being collected and analyzed automatically. . . . Since Devs regularly ask on forums to ". . ....
- by angelarch - at 2012.11.20 13:27:00
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29. Make vehicles more visible on radar/overview map - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I had problems with this too, though I don't think they should always be automatically be visible. There should be some kind of equipment for tagging enemy vehicles to make them appear on the map even when no teamma...
- by angelarch - at 2012.11.20 13:19:00
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30. Missile Turrets - in Feedback/Requests [original thread]
Paran Tadec wrote: Mavado V Noriega wrote: Just reduce dmg slightly and add a "reload" function to missiles = fixed after each payload a missile turret fires for large turrets it should be 1.5-2.0 secs "reload" aka delay between shots which ...
- by angelarch - at 2012.11.20 13:11:00
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31. [Request] Spawn in facing closest enemy or point of interest, not facing blank w... - in Feedback/Requests [original thread]
If there isn't some clever fix to improve how we spawn into the game-- then I would at least request that when we spawn in, that we face in the direction of the nearest enemy or red objective to provide some kind of spacial frame of reference or ...
- by angelarch - at 2012.11.20 13:02:00
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32. LAV suggestion - in Feedback/Requests [original thread]
Ops Fox wrote: LAV handling needs some attention CCP ^a LOT of attention. It is laughable right now.
- by angelarch - at 2012.11.20 12:50:00
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33. [Request/Feedback][PlayStation® Move] - in Feedback/Requests [original thread]
agreed. to all above. CCP pls fix.
- by angelarch - at 2012.11.20 12:45:00
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34. Another alternative way to do skill points - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: Laurent Cazaderon wrote: thus why it would be way better if sp gain was way more constant instead of a massive gain at first followed by a dramaticly lowered amount. but imo sp cap and current growth is good as it fits th...
- by angelarch - at 2012.11.18 08:28:00
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35. Reasons to live: Warpoint Multiplier - in Feedback/Requests [original thread]
Edu Ashbourne wrote: ... Why punish people who want to sacrifice themselves for victory? Because clones aren't free! And in modes like Ambush, it's very damaging when people think they are. ... I sorta like your idea when applied to only ...
- by angelarch - at 2012.11.18 08:18:00
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36. Running interrupts weapon swap/switch - in Feedback/Requests [original thread]
yes all of the above, CCP PLEASE fix this!
- by angelarch - at 2012.11.17 11:22:00
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37. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Cat Powers III wrote: So are you invisible as you fall from the sky? I know I've seen people shot while falling from their MCC. I'm not saying everyone would be staring up but that once in however many times where you get shot down before you e...
- by angelarch - at 2012.11.13 11:42:00
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38. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Great idea!
- by angelarch - at 2012.11.10 06:24:00
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39. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
Regardless of all the points and counter-points given in this thread, it all boils down to one simple fact. Hardly ANYONE playing this game runs around using a forge. If it was so "great and over-powered", then more people would use it, but they...
- by angelarch - at 2012.11.10 05:51:00
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40. squads are broken - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Ziero01 wrote: As Garret points out, Squad Leaders already have the ability to highlight targets, areas and other players as things for their squad to focus on that when other Squadmates perform actions near them the...
- by angelarch - at 2012.11.10 05:36:00
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