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61. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
I think 0.5 per missile is as low as it should be. Giving a total of 6 seconds to load the missiles and 4 second standard wait. What if the reload % per lvl is doubled or increased slightly. As it would stand without changes would go from 4 sec...
- by anaboop - at 2014.09.11 01:37:00
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62. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
Yeah how will the reload skill be nudged into this?, 10 second down to 7.5 for max level? Or 10second for the max level?
- by anaboop - at 2014.09.11 00:28:00
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63. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Sounds good, cant wait for this :) tear bucket ready.
- by anaboop - at 2014.09.05 09:32:00
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64. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Sgt Kirk wrote: Anmol Singh wrote: Sgt Kirk wrote: anaboop wrote: Poor missiles, wheres their love? :) The only other thing missiles need is a mag size Nerf and RoF Nerf. What are you high on? The last time I got killed by a missi...
- by anaboop - at 2014.09.04 23:45:00
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65. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
Poor missiles, wheres their love? :)
- by anaboop - at 2014.09.04 14:01:00
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66. Welcome back, downloaded files corrupt - in Technical Support/Bugs [original thread]
Okies, spaming has paid off im currently signed in and playing
- by anaboop - at 2014.08.27 11:48:00
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67. Welcome back, downloaded files corrupt - in Technical Support/Bugs [original thread]
My best solution is to spam X and flood tge server with login attempts. Usually works after awhile. Will update if I get on or not
- by anaboop - at 2014.08.27 11:37:00
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68. Welcome back, downloaded files corrupt - in Technical Support/Bugs [original thread]
Perfect timing for this **** to start again......
- by anaboop - at 2014.08.27 11:32:00
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69. Announcement:Unscheduled Downtime - 21/08/2014 - in General Discussions [original thread]
Unable to play
- by anaboop - at 2014.08.22 07:21:00
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70. ADS vs. ADS -.- - in General Discussions [original thread]
my suggestion I still stand by that suggestion. I dont think the ads or ds needs a direct nerf, just something to slow them down, afterburner cooldown increase or something with regen.
- by anaboop - at 2014.08.21 00:59:00
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71. ADS=unescapable, uncounterable death for tanks - in General Discussions [original thread]
ACT1ON BASTARD wrote: anaboop wrote: Afterburner increase in cooldown would keep the ads at bay, 10s is to short. Higher angle of firing for missiles and rail guns to decrease that blind spot would also kill or keep the ads at bay. Without...
- by anaboop - at 2014.08.19 08:01:00
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72. ADS=unescapable, uncounterable death for tanks - in General Discussions [original thread]
Afterburner increase in cooldown would keep the ads at bay, 10s is to short. Higher angle of firing for missiles and rail guns to decrease that blind spot would also kill or keep the ads at bay. Without nerfing the ads direactly since they are i...
- by anaboop - at 2014.08.19 04:14:00
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73. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Meee One wrote: anaboop wrote: As they are right now lvl 5 missile ammo capaticity you get 36 extra missiles ontop of original 144 costing around 932k sp. Railgun ammo capacity you get an extra 15 or 16 bullets for the same 800k sp. Just ...
- by anaboop - at 2014.08.19 02:22:00
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74. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Just want to add the skill cost is higher then I originally posted I forgot to account for unallocated sp :) oops . Lmao
- by anaboop - at 2014.08.18 23:39:00
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75. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Harpyja wrote: Breakin Stuff wrote: anaboop wrote: Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs Also all the ammo capacity skills are 795k sp 800k rounded up. And I wouldn't care ...
- by anaboop - at 2014.08.18 22:12:00
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76. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I honestly think large turrets have too high a capacity. I almost never have to worry about reloading when I tank. I would probably suggest a reduction in carried ammo and a buff to the capacity skill to compensate. Im ...
- by anaboop - at 2014.08.18 22:09:00
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77. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs Also all the ammo capacity skills are 795k sp 800k rounded up. And I wouldn't care if fg got boosted to 10% But by your logic vehicles should...
- by anaboop - at 2014.08.18 12:31:00
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78. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
As they are right now lvl 5 missile ammo capaticity you get 36 extra missiles ontop of original 144 costing around 800k sp. Railgun ammo capacity you get an extra 15 or 16 bullets for the same 800k sp. Just seems a little steep for the small in...
- by anaboop - at 2014.08.18 08:46:00
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79. Ccp what you do? - in General Discussions [original thread]
Nothing wrong with that, 24 misiles adv to take it down, seems fine to me.
- by anaboop - at 2014.08.13 12:23:00
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80. man and unmanned installations - in Feedback/Requests [original thread]
First of all, the inceased hp of them is great, 24 adv missile bullets to take it down is a good ttk, plus with the range AI knowing it wont just go for you straight away. Would it be possible to have an installation manned warning like the damag...
- by anaboop - at 2014.08.13 12:17:00
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