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21. can't we make'um bleed ? - in Feedback/Requests [original thread]
considering noone is actually inside the suits blood wouldnt be appropriate, maybe some kind of fluid ?
- by anaboop - at 2015.03.23 05:55:00
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22. Yeh, yanno - I don't like the new tanks. - in General Discussions [original thread]
I just did a quick fit on the Marduk G-l adv blaster complex 120mm plate complex armor repair complex armor hardener complex pg unit enhanced scanner Just saying
- by anaboop - at 2015.03.18 10:21:00
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23. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Ive got nothing wrong with the jump height or anything, its what the jump height allows u to do at the same time. Jumping and Shooting tossing nades and REs double jumping like some jack rabbit cloaking Having some maggot constantly jumping sho...
- by anaboop - at 2015.03.17 22:24:00
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24. It seems the community is split apart - in General Discussions [original thread]
Being able to fling nades REs and shooting over buildings or containers, is a joke. Restricting REs and nades while airborne would be nice. Restrict or lower considerably turn rate in the air for dropsuits. I havent a problem with the jumping ...
- by anaboop - at 2015.03.14 23:43:00
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25. Players who complain about Myofibril Stims - in General Discussions [original thread]
CCP Rattati wrote: anyone doing sweet jumps ? Disliked. Waiting for fix.
- by anaboop - at 2015.03.14 07:36:00
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26. slingshot REs n Nades - in Feedback/Requests [original thread]
Since the jump height module ive noticed lots of slingshotting REs and nades around from building to building Much further then intended. Something has to give. Make them deployable only when on the ground, no airborne flying and dropping bombs t...
- by anaboop - at 2015.03.13 23:13:00
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27. Missiles. - in Feedback/Requests [original thread]
Reserved.
- by anaboop - at 2015.03.12 11:29:00
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28. Announcement:Dev Blog: Hotfix Echo is now live! - in General Discussions [original thread]
Wow :/, that dispersion module, using missiles. Useless. why not remove missiles from the game.
- by anaboop - at 2015.03.12 11:26:00
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29. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Breakin Stuff wrote: anaboop wrote: @rat , im still awaiting reasoning or explaination on the missiles changes. Missiles were the reason madrugars are the rarest thing on the field. So their DPS wa...
- by anaboop - at 2015.03.06 11:21:00
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30. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
@rat , im still awaiting reasoning or explaination on the missiles changes.
- by anaboop - at 2015.03.06 06:20:00
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31. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Sir Dukey wrote: DarthJT5 wrote: Missiles are getting hit with several nerfs at the same time.... Half ROF( this was warranted) plus slower reload speed, AND less ammo? Why? And why are rails getting a ammo BUFF when they already have TONS m...
- by anaboop - at 2015.03.06 05:42:00
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32. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Why are large missiles so hated? they are one of the least used turrets and yet its getting nerfed Slower shooting, slower rof, slower reloading, less max ammo and lower burst interval And to add to insult we miss out on a new module Which Blaste...
- by anaboop - at 2015.03.05 22:08:00
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33. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
My shield glasses shattered when i read this. Does that mean shield based AV will do less damage to shields due to profile decrease?
- by anaboop - at 2015.03.05 05:41:00
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34. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
What if the portal destination was set in increments to spawnat different locations
- by anaboop - at 2015.03.05 00:59:00
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35. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Pokey Dravon wrote: anaboop wrote: Pokey Dravon wrote: So you want different levels of the same skill to offer different benefits? Nono, just new bonuses at adv and proto. Why would you deviate from the existing system that ever...
- by anaboop - at 2015.03.03 09:33:00
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36. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Pokey Dravon wrote: So you want different levels of the same skill to offer different benefits? Nono, just new bonuses at adv and proto.
- by anaboop - at 2015.03.03 07:47:00
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37. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
First of all pilot suits nomnom. Sidearm, small frame. Sounds good to me. as for integrating them with vehicles, you can use the suit bonus like with all other suits but with bonuses for vehicles. Amarr, Caldari, Gallente, Minmatar Pilot suits (...
- by anaboop - at 2015.03.03 05:44:00
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38. Incentive to win Dom - in Feedback/Requests [original thread]
Thor Odinson42 wrote: anaboop wrote: One Eyed King wrote: I would only consent to something like this if the payouts varied based on closeness of battle. The closer the fight, the better the payout. Big blowouts shouldn't get extra rewar...
- by anaboop - at 2015.02.26 04:38:00
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39. noticed something about the daily missions - in Feedback/Requests [original thread]
You can usually tell whose playing solely for the missions and who is not. Players will purposely avoid hacking an objective unless they start the hack. Example hoping the person/s die so they can take the hack for the missions. Installations sa...
- by anaboop - at 2015.02.26 04:33:00
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40. rebalance of Null cannons - in Feedback/Requests [original thread]
Seen as how the current null cannons shoot missiles which im assuming is more effective against MMC armor then it is shields. I propose 2 or 3 types of NULL cannons 1 explosive good against armor on the MCC 2 laser? Only word i can think of atm...
- by anaboop - at 2015.02.26 03:55:00
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