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201. [Feedback] An Eve Players perspective to Orbital Bombardment - in Feedback/Requests [original thread]
I have participated in several Eve-side fleets to provide Orbital Bombardment opportunities to Dust players. I've provided OB support in 100 man fleets, and I've been the only pilot in orbit. None of my OB fleets were contested by the enemy and fo...
- by alten hilt - at 2013.05.18 13:07:00
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202. Matchmaking Improvement Feedback - in Feedback/Requests [original thread]
Also, to expand on point # 2. KDR as a statistic
- by alten hilt - at 2013.05.14 17:42:00
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203. CCP, please consider removing KDR as a statistic. - in Feedback/Requests [original thread]
I've never been a fan of the KDR, but I know it means a lot to some people, so I oppose getting rid of it entirely (i.e. we want a sandbox) I've proposed several matchmaking, matchmode, and better statistics options in this matchmaking post. ...
- by alten hilt - at 2013.05.14 17:39:00
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204. New Mercenary Pack(s): Mecenary, Veteran, Elite! - in General Discussions [original thread]
From https://forums.dust514.com/default.aspx?g=posts&m=780741#post780741 Elite Pack $99.99 200,000 AUR Two 30-Day Active Skill Boosters Two 30-Day Passive Skill Boosters Permanent [BPO]: GÇó Ishukone Watch Saga Light Assault Vehicle GÇó Dre...
- by alten hilt - at 2013.05.13 15:19:00
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205. New Mercenary Pack(s): Mecenary, Veteran, Elite! - in General Discussions [original thread]
Very Sneaky CCP. You have also raised the price of the Mercenary pack from 9.99 to 19.99. Do you think we are all stupid? Raising costs and lowering rewards behind our backs without any explanation as to why?
- by alten hilt - at 2013.05.13 15:09:00
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206. New Mercenary Pack(s): Mecenary, Veteran, Elite! - in General Discussions [original thread]
Anyone else notice that they have taken out the 150 Std - Pro HAV's from the Elite pack and replaced them with 50 Militia HAVs ? I dont have a screen shot to prove it. But it has definetely changed. I would love to have more BPO's, but CCP's fa...
- by alten hilt - at 2013.05.13 15:06:00
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207. Matchmaking Improvement Feedback - in Feedback/Requests [original thread]
*sigh* It's so hard to keep posts with constructive feedback at the top. Everything gets buried by the tears and trolls Shameless self bumb
- by alten hilt - at 2013.05.09 15:06:00
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208. Losing suit when revived - in Feedback/Requests [original thread]
I noticed this too. I wonder if this is an unintended side-effect of the new Supply Depot mechanic (lose a suit when you switch suits, although I don't know if you lose the fittings if you have multiple fittings of the same suit just different mod...
- by alten hilt - at 2013.05.08 17:24:00
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209. Matchmaking Improvement Feedback - in Feedback/Requests [original thread]
I think the best way to improve the matchmaking is to have a lot of different types of matchmaking so players can jump around and find the type of match payout that best accommodates their individual play-style and goals. You know...a Sandbox. Ma...
- by alten hilt - at 2013.05.08 16:40:00
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210. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I've seen a couple of mentions about trajectory (aka bullet drop). Something people need to know/remember is that matches are not hosted on anyone's single console like other FPS games that can be mentioned. Everything ...
- by alten hilt - at 2013.05.08 16:25:00
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211. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Dis Cord wrote: I like what you're trying to do here, in tying the Eve-scape in to DUST. One thing though, and you didn't say this wasn't the case, but I feel it's important to mention in order to finally jettison hard range as a class def...
- by alten hilt - at 2013.05.08 16:14:00
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212. [Request for Info from Devs] Draw Distance - in Feedback/Requests [original thread]
I've noticed this as well. It seems that the draw distance for most objects has been reduced. Case in point, I was trying to identify the location of a sniper using a sniper rifle's scope. My teammate started running towards the sniper's locatio...
- by alten hilt - at 2013.05.07 23:13:00
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213. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
I really like the discussion on this thread. Something needs to be done about range. The following are my suggestions. * I like the idea of longer range and more cover * All weapons subject to sway and movement penalties * All weapons should b...
- by alten hilt - at 2013.05.07 23:06:00
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214. CCP, you've learned nothing, have you? - in General Discussions [original thread]
Yay Adski wrote: I do like how people say "htfu" or "adapt or die" and yet the majority of the time those are the ones who cried to CCP to nerf things into high heaven. This game is getting more and more dumbed down each build, and yet people s...
- by alten hilt - at 2013.05.07 21:34:00
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215. It's actually good. - in General Discussions [original thread]
I am definitely on board with the idea of replacing the light weapons lot with a sidearm slot. It makes a ton of sense in the rock-paper-scissors mentality DUST is trying to achieve. As of right now, Logi is the new assault.
- by alten hilt - at 2013.05.07 21:26:00
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216. Tier 1 BPO suits. Sever Logi, Raven Assault, etc. - in Feedback/Requests [original thread]
+1 I went with Caldari medium suits, so I can use my Raven BPO, but I completely agree. Provide some form of refund option, then reintroduce basic BPO's with no skill requirements. I was debating between going Caldari or Amarr, and the fact tha...
- by alten hilt - at 2013.05.07 21:22:00
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217. enjoying this build now - in General Discussions [original thread]
Like the OP, I too have noticed a lot more squad play. This is definitely a huge improvement to the game, unless you like to roll solo. I guess you wouldn't view uprising as an improvement then. I play Planetside 2, and in my opinion DUST 514 shou...
- by alten hilt - at 2013.05.07 21:08:00
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218. It's actually good. - in General Discussions [original thread]
I'm on board with the OP. Overall there are a lot of great improvements. Definitely some sloppy updates (aiming, input lag, object rendering choppiness, implementation mistakes, etc.), and choosing to split the update between 5/6 and 5/14 is a hor...
- by alten hilt - at 2013.05.07 20:45:00
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219. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
I did not see any item that looked like a HEE "special reward". The wording of the original post said that the special prize would be given with the Uprising update. Any Devs available for comment?
- by alten hilt - at 2013.05.07 20:12:00
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220. is the templar drop uplinks permanent like never go away after using? - in General Discussions [original thread]
Glad I haven't used mine yet! I didn't see the BPO background and decided to wait. As for stats, I'm not near the PS3 or I'd put them here.
- by alten hilt - at 2013.05.07 17:41:00
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