Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries
1164
|
Posted - 2013.05.07 20:13:00 -
[31] - Quote
I agree with some things, Nick. I was going to post my own thoughts in a thread but I'll just sum it up here.
The graphics are great...when I saw grass, I was excited lol. I love the colors of the dropsuits and the colors of the maps, as well tbh. I like the skill tree and how it makes it simpler for people to understand prerequisites (i still use the old system). I do also like the "new" 4 letter map configuration. Loving the new prices on gear and some of the weapon tweeks. And I'm loving the choices in dropsuits.....so you can now choose a racial dropsuit that fits your style even more than "shields or armor"
Some things that I didnt agree with but it isnt deal breaking....are removal of old skills like endurance and vigor. I dont agree with PG & CPU uprades being a 5x multiplier. I dont like that logi suits have been designed to where they are replacing assault suits now.
But what i HATE about this build and needs change is the aiming system and the clunky and sluggish feel of movement. Sprinting at 7.35 and moving at 5m/s doesn't feel like it did. The game needs to be smoother than Chromosome and it got worse. The iron sight needs to be changed as well....I can't even see the dot that I have to use to aim with. I want RDS but the old iron sights were fine. You can see where you are supposed to aim. Now, the iron sights look better but function horribly.
We can pat CCP on their back for what they got right but at the same time...they NEED to know where they messed up. And it needs to be given in a way that they understand the urgency of it. If we flame "qq posters" or try to dismiss them, then this game will not progress. Because some of these guys make valid points. |
Mobius Wyvern
BetaMax. CRONOS.
1395
|
Posted - 2013.05.07 20:14:00 -
[32] - Quote
Cat Merc wrote:DUST Fiend wrote:As a fairly vocal fanboy
I'm pretty disappointed with the overall delivery and lack of communication when it comes to all the little things they went about changing.
Here's hoping they impress on the 14th. Not to say the game hasn't improved, but at what cost?
Release is always a stressed out time at office. They have to monitor our complaints, watch for game killing bugs, and hope it just plain works in the first place. It also means a whole cycle of development over, and they get a little rest before starting a new cycle (next expansion). Well they also intend to stream in new content from this point forward, so they're going to be keeping pretty busy I expect. |
Cat Merc
BetaMax. CRONOS.
932
|
Posted - 2013.05.07 20:20:00 -
[33] - Quote
Less than few seconds to get to the next page. I'm a sad kitten. I will try to bump this over and over until it catches on. I will not let this thread die just yet, I feel like I owe it to CCP to have a bit of good feedback in the sea of bad feedback I gave them. |
Mobius Wyvern
BetaMax. CRONOS.
1398
|
Posted - 2013.05.07 20:21:00 -
[34] - Quote
Cat Merc wrote:Less than few seconds to get to the next page. I'm a sad kitten. I will try to bump this over and over until it catches on. I will not let this thread die just yet, I feel like I owe it to CCP to have a bit of good feedback in the sea of bad feedback I gave them. Yeah, we can at least hold up a life preserver in this endless ocean of ****. |
steadyhand amarr
The Red Apple
478
|
Posted - 2013.05.07 20:26:00 -
[35] - Quote
i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment |
Mobius Wyvern
BetaMax. CRONOS.
1400
|
Posted - 2013.05.07 20:31:00 -
[36] - Quote
steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment I'm still wishing I could get my hands on another PS3. Being broke sucks. :( At least I still have EVE for the moment. |
Cat Merc
BetaMax. CRONOS.
932
|
Posted - 2013.05.07 20:31:00 -
[37] - Quote
steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment They're pissed off that their class changed role from defender/attacker to just defender. I don't see the problem, I expect things to change heavily over the years. A class that does one thing today might do a complete 180 tomorrow.
The only two problems I have with the suits are: 1. Logis are too good at doing the assault job 2. The difference between basic and assault suits are some passives, nothing else, at all. |
Mobius Wyvern
BetaMax. CRONOS.
1400
|
Posted - 2013.05.07 20:39:00 -
[38] - Quote
Cat Merc wrote:steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment They're pissed off that their class changed role from defender/attacker to just defender. I don't see the problem, I expect things to change heavily over the years. A class that does one thing today might do a complete 180 tomorrow. The only two problems I have with the suits are: 1. Logis are too good at doing the assault job 2. The difference between basic and assault suits are some passives, nothing else, at all. The issue is that Logi suits can only be good at their job by having a lot of fitting and slots, but then they become good at everything. It's easier to balance in EVE because the RR modules take up the High slots you would have for weapons, and they don't have bonuses for weapons either. Not really sure how you'd balance that here. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
337
|
Posted - 2013.05.07 20:41:00 -
[39] - Quote
Well honestly this build was more focuesed on graphics and things like that, we should get some more Core gameplay and skill updates.
CCP obviously knows what they did wrong and i'm sure there will be a fix. We can only hope it's on the 14th |
Cat Merc
BetaMax. CRONOS.
932
|
Posted - 2013.05.07 20:42:00 -
[40] - Quote
Mobius Wyvern wrote:Cat Merc wrote:steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment They're pissed off that their class changed role from defender/attacker to just defender. I don't see the problem, I expect things to change heavily over the years. A class that does one thing today might do a complete 180 tomorrow. The only two problems I have with the suits are: 1. Logis are too good at doing the assault job 2. The difference between basic and assault suits are some passives, nothing else, at all. The issue is that Logi suits can only be good at their job by having a lot of fitting and slots, but then they become good at everything. It's easier to balance in EVE because the RR modules take up the High slots you would have for weapons, and they don't have bonuses for weapons either. Not really sure how you'd balance that here. Take away light weapon slot, introduce new slot, tackle slot. Contains webs, energy drains, etc'. Can be fit in heavy and light weapon slots, but not in secondary slots. So in size it goes: Heavy>Light>Tackle>Sidearm
Put the tackle slot on the logi instead of the light weapon, give it a sidearm, done.
Logistics =/= Triage, logistics is a broad term that encompasses support of infantry in the case of Dust. Tackles fit snugly into it. |
|
Mobius Wyvern
BetaMax. CRONOS.
1400
|
Posted - 2013.05.07 20:45:00 -
[41] - Quote
Cat Merc wrote:Mobius Wyvern wrote:Cat Merc wrote:steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment They're pissed off that their class changed role from defender/attacker to just defender. I don't see the problem, I expect things to change heavily over the years. A class that does one thing today might do a complete 180 tomorrow. The only two problems I have with the suits are: 1. Logis are too good at doing the assault job 2. The difference between basic and assault suits are some passives, nothing else, at all. The issue is that Logi suits can only be good at their job by having a lot of fitting and slots, but then they become good at everything. It's easier to balance in EVE because the RR modules take up the High slots you would have for weapons, and they don't have bonuses for weapons either. Not really sure how you'd balance that here. Take away light weapon slot, introduce new slot, tackle slot. Contains webs, energy drains, etc'. Can be fit in heavy and light weapon slots, but not in secondary slots. So in size it goes: Heavy>Light>Tackle>Sidearm Put the tackle slot on the logi instead of the light weapon, give it a sidearm, done. Honestly, I used to only use an SMG on my Logi, anyway. Reducing the suit to a sidearm slot just gives you more fitting for tank and support modules and equipment.
One of the best Logi players in BetaMax. in Chromosome used only a Scrambler Pistol on his Proto Logi fit, and he could rez me at almost full armor and rep up a heavy really damn fast.
Actually, now that I think about it, he had a pretty bitchin tank too. |
alten hilt
DUST University Ivy League
1
|
Posted - 2013.05.07 20:45:00 -
[42] - Quote
I'm on board with the OP. Overall there are a lot of great improvements. Definitely some sloppy updates (aiming, input lag, object rendering choppiness, implementation mistakes, etc.), and choosing to split the update between 5/6 and 5/14 is a horrible decision. The good-idea fairy strikes again!
On a side note. I'm no expert with Heavies and HMGs, but I do find it funny that the very same people crying about the nerf to their play style are running around the forums saying "Nerf all the things, except my preferred play style." It's natural for players to want their chosen fit to be all-powerful, but dang! Heavies have perfected the attitude!
|
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
337
|
Posted - 2013.05.07 20:52:00 -
[43] - Quote
alten hilt wrote:I'm on board with the OP. Overall there are a lot of great improvements. Definitely some sloppy updates (aiming, input lag, object rendering choppiness, implementation mistakes, etc.), and choosing to split the update between 5/6 and 5/14 is a horrible decision. The good-idea fairy strikes again!
On a side note. I'm no expert with Heavies and HMGs, but I do find it funny that the very same people crying about the nerf to their play style are running around the forums saying "Nerf all the things, except my preferred play style." It's natural for players to want their chosen fit to be all-powerful, but dang! Heavies have perfected the attitude!
Yea i'm happy about how more play styles are getting separated greater. I just wish the Assault couldnt do Everything! Maybe remove its equipment Slot and give the heavy an equipment slot. (I use scout btw) ANd the Scout suits are fine when fitted well. |
Mobius Wyvern
BetaMax. CRONOS.
1403
|
Posted - 2013.05.07 20:54:00 -
[44] - Quote
I just thought of something.
http://en.wikipedia.org/wiki/Heckler_%26_Koch_G36
One of the variants of this weapon is the G36C
http://upload.wikimedia.org/wikipedia/en/b/bd/Jordanian_Special_Forces_with_the_G36C.jpg
Introduce compact-carbine weapons that can fit into a sidearm slot, and operate like up-scaled SMGs. You'll notice from the FanFest CCP Presents! presentation that a "Magsec SMG" is already planned as a Caldari weapon, and if you take this idea further - into the realm of modular weapons - and allow the current SMGs to be upgraded to fill this type of role, you don't even have to make a new asset.
Logi suits get a workable weapon with low fitting requirements, and are better fit into their intended role. |
Cat Merc
BetaMax. CRONOS.
932
|
Posted - 2013.05.07 20:54:00 -
[45] - Quote
bumper car Gallente one. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
337
|
Posted - 2013.05.07 20:56:00 -
[46] - Quote
Mobius Wyvern wrote:I just thought of something. http://en.wikipedia.org/wiki/Heckler_%26_Koch_G36One of the variants of this weapon is the G36C http://upload.wikimedia.org/wikipedia/en/b/bd/Jordanian_Special_Forces_with_the_G36C.jpgIntroduce compact-carbine weapons that can fit into a sidearm slot, and operate like up-scaled SMGs. You'll notice from the FanFest CCP Presents! presentation that a "Magsec SMG" is already planned as a Caldari weapon, and if you take this idea further - into the realm of modular weapons - and allow the current SMGs to be upgraded to fill this type of role, you don't even have to make a new asset. Logi suits get a workable weapon with low fitting requirements, and are better fit into their intended role. Cool idea but i believe that we should get Carbines, a light weapon meant for high fire rate lets say 900 with Not great but not bad damage and Close- Medium range but high recoil after shooting 30 bullets |
Cat Merc
BetaMax. CRONOS.
932
|
Posted - 2013.05.07 20:59:00 -
[47] - Quote
N1ck Comeau wrote:Mobius Wyvern wrote:I just thought of something. http://en.wikipedia.org/wiki/Heckler_%26_Koch_G36One of the variants of this weapon is the G36C http://upload.wikimedia.org/wikipedia/en/b/bd/Jordanian_Special_Forces_with_the_G36C.jpgIntroduce compact-carbine weapons that can fit into a sidearm slot, and operate like up-scaled SMGs. You'll notice from the FanFest CCP Presents! presentation that a "Magsec SMG" is already planned as a Caldari weapon, and if you take this idea further - into the realm of modular weapons - and allow the current SMGs to be upgraded to fill this type of role, you don't even have to make a new asset. Logi suits get a workable weapon with low fitting requirements, and are better fit into their intended role. Cool idea but i believe that we should get Carbines, a light weapon meant for high fire rate lets say 900 with Not great but not bad damage and Close- Medium range but high recoil after shooting 30 bullets Smells too much like a glorified AR. |
Cat Merc
BetaMax. CRONOS.
932
|
Posted - 2013.05.07 21:03:00 -
[48] - Quote
Logi's should only engage enemies as a last resort. They're not frontline fighters, they are the ones supporting the frontline fighters, they have too much gear to carry around a big boom stick. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
338
|
Posted - 2013.05.07 21:04:00 -
[49] - Quote
Cat Merc wrote:N1ck Comeau wrote:Mobius Wyvern wrote:I just thought of something. http://en.wikipedia.org/wiki/Heckler_%26_Koch_G36One of the variants of this weapon is the G36C http://upload.wikimedia.org/wikipedia/en/b/bd/Jordanian_Special_Forces_with_the_G36C.jpgIntroduce compact-carbine weapons that can fit into a sidearm slot, and operate like up-scaled SMGs. You'll notice from the FanFest CCP Presents! presentation that a "Magsec SMG" is already planned as a Caldari weapon, and if you take this idea further - into the realm of modular weapons - and allow the current SMGs to be upgraded to fill this type of role, you don't even have to make a new asset. Logi suits get a workable weapon with low fitting requirements, and are better fit into their intended role. Cool idea but i believe that we should get Carbines, a light weapon meant for high fire rate lets say 900 with Not great but not bad damage and Close- Medium range but high recoil after shooting 30 bullets Smells too much like a glorified AR. Nah it will have a lot of recoil sense of the high Fire rate |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
338
|
Posted - 2013.05.07 21:05:00 -
[50] - Quote
Cat Merc wrote:Logi's should only engage enemies as a last resort. They're not frontline fighters, they are the ones supporting the frontline fighters, they have too much gear to carry around a big boom stick. Honestly the Logis Need only a sidearm slot. |
|
Mobius Wyvern
BetaMax. CRONOS.
1403
|
Posted - 2013.05.07 21:08:00 -
[51] - Quote
N1ck Comeau wrote:Cat Merc wrote:N1ck Comeau wrote:Mobius Wyvern wrote:I just thought of something. http://en.wikipedia.org/wiki/Heckler_%26_Koch_G36One of the variants of this weapon is the G36C http://upload.wikimedia.org/wikipedia/en/b/bd/Jordanian_Special_Forces_with_the_G36C.jpgIntroduce compact-carbine weapons that can fit into a sidearm slot, and operate like up-scaled SMGs. You'll notice from the FanFest CCP Presents! presentation that a "Magsec SMG" is already planned as a Caldari weapon, and if you take this idea further - into the realm of modular weapons - and allow the current SMGs to be upgraded to fill this type of role, you don't even have to make a new asset. Logi suits get a workable weapon with low fitting requirements, and are better fit into their intended role. Cool idea but i believe that we should get Carbines, a light weapon meant for high fire rate lets say 900 with Not great but not bad damage and Close- Medium range but high recoil after shooting 30 bullets Smells too much like a glorified AR. Nah it will have a lot of recoil sense of the high Fire rate Yeah, the idea is that it would have less damage and range. It would be useful, but you wouldn't want to go one on one with an AR with one. Also, the PG and CPU saved would be a boon for a Logi player, but it would still use more PG and CPU than a standard SMG on account of the mods, and thus would take up too much PG and CPU to realistically allow an Assault player to, say, carry both a Laser Rifle and a Carbine. |
N1ck Comeau
Pro Hic Immortalis RISE of LEGION
340
|
Posted - 2013.05.07 21:11:00 -
[52] - Quote
Mobius Wyvern wrote:N1ck Comeau wrote:Cat Merc wrote:N1ck Comeau wrote:Mobius Wyvern wrote:I just thought of something. http://en.wikipedia.org/wiki/Heckler_%26_Koch_G36One of the variants of this weapon is the G36C http://upload.wikimedia.org/wikipedia/en/b/bd/Jordanian_Special_Forces_with_the_G36C.jpgIntroduce compact-carbine weapons that can fit into a sidearm slot, and operate like up-scaled SMGs. You'll notice from the FanFest CCP Presents! presentation that a "Magsec SMG" is already planned as a Caldari weapon, and if you take this idea further - into the realm of modular weapons - and allow the current SMGs to be upgraded to fill this type of role, you don't even have to make a new asset. Logi suits get a workable weapon with low fitting requirements, and are better fit into their intended role. Cool idea but i believe that we should get Carbines, a light weapon meant for high fire rate lets say 900 with Not great but not bad damage and Close- Medium range but high recoil after shooting 30 bullets Smells too much like a glorified AR. Nah it will have a lot of recoil sense of the high Fire rate Yeah, the idea is that it would have less damage and range. It would be useful, but you wouldn't want to go one on one with an AR with one. Also, the PG and CPU saved would be a boon for a Logi player, but it would still use more PG and CPU than a standard SMG on account of the mods, and thus would take up too much PG and CPU to realistically allow an Assault player to, say, carry both a Laser Rifle and a Carbine. Yea. It would be a side arm and a light weapon so anyone can use |
alten hilt
DUST University Ivy League
3
|
Posted - 2013.05.07 21:26:00 -
[53] - Quote
I am definitely on board with the idea of replacing the light weapons lot with a sidearm slot. It makes a ton of sense in the rock-paper-scissors mentality DUST is trying to achieve. As of right now, Logi is the new assault. |
Alldin Kan
Imperfects Negative-Feedback
189
|
Posted - 2013.05.07 21:45:00 -
[54] - Quote
N1ck Comeau wrote:So first off i am really enjoying the new build.
The graphics are great
hit detection feels better (must be just you, everyone else have input delay)
And unlike most i actually like the increase in how many skills it takes to get items and heres why.
Not everyone can run amazing Proto pub stomp fest gear anymore.
You have to specialize more people can no longer be a good assault a good Scout and a good tanker (For example)
You can't be good with all weapons at the same time
It takes time to get what you want instead of having everything that you want and getting bored. Now it takes time to get the good gear.
I hope you're not serious... have you even played against the good players? Everything is cheaper too.
Unfortunately like everything it has downsides which i hope will be removed when we get the new Sp system.
Mostly the downsides hurt the new players which could be fixed by More tutorials make the game easy to understand
More Starting Skill points.
Honestly the new build is great imo It gets a solid 8.5/10 from me. Just buff the heavies they already werent that great then you nerfed them? Doesnt make sense
Heavies are fine, just take off the input lag so that me and many others get to aim the HMG properly.
Oh and another thing. It wouldnt be a big deal if players werent so hungry for Proto Suits.
I hear the caldari logi can get 630+ shields.
To bring up a quote i hear earlier, "You could give people the world and they would be mad cause they didnt get the moon" |
Ydubbs81 RND
Ahrendee Mercenaries
1164
|
Posted - 2013.05.07 21:53:00 -
[55] - Quote
Mobius Wyvern wrote:Cat Merc wrote:steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment They're pissed off that their class changed role from defender/attacker to just defender. I don't see the problem, I expect things to change heavily over the years. A class that does one thing today might do a complete 180 tomorrow. The only two problems I have with the suits are: 1. Logis are too good at doing the assault job 2. The difference between basic and assault suits are some passives, nothing else, at all. The issue is that Logi suits can only be good at their job by having a lot of fitting and slots, but then they become good at everything. It's easier to balance in EVE because the RR modules take up the High slots you would have for weapons, and they don't have bonuses for weapons either. Not really sure how you'd balance that here.
Nothing wrong with the logis having slots....but there is no need for logis to have a lot of low power slots to do their job. All they need are multiple equipment slots. Not a big deal though but having 5 high and 4 low is not necessary for a logi to do their job. Again...it isn't a big deal to me.
They should've kept logis fatter than assault suits. |
Ydubbs81 RND
Ahrendee Mercenaries
1164
|
Posted - 2013.05.07 21:56:00 -
[56] - Quote
Alldin Kan wrote:N1ck Comeau wrote:So first off i am really enjoying the new build.
It takes time to get what you want instead of having everything that you want and getting bored. Now it takes time to get the good gear.
I hope you're not serious... have you even played against the good players? Everything is cheaper too.
"
I forgot to mention that as well.......You're going to see more proto suits in pubs because everything is cheaper and we all just got a **** load of ISK. |
Alldin Kan
Imperfects Negative-Feedback
189
|
Posted - 2013.05.07 22:07:00 -
[57] - Quote
Ydubbs81 RND wrote:Alldin Kan wrote:N1ck Comeau wrote:So first off i am really enjoying the new build.
It takes time to get what you want instead of having everything that you want and getting bored. Now it takes time to get the good gear.
I hope you're not serious... have you even played against the good players? Everything is cheaper too.
" I forgot to mention that as well.......You're going to see more proto suits in pubs because everything is cheaper and we all just got a **** load of ISK.
To be specific, I have 477,454,431 ISK and I've been running full proto since yesterday starting at 478 mil. |
Polish Hammer
Conspiratus Immortalis League of Infamy
363
|
Posted - 2013.05.07 22:11:00 -
[58] - Quote
@Alldin, I may not have agreed with some things you've said in the past, but almost word of word, I agree wholeheartedly with your assessment of Uprising.
+1 |
Jake Bloodworth
DUST University Ivy League
20
|
Posted - 2013.05.07 22:18:00 -
[59] - Quote
Replying for the sole purpose of keeping a positive thread on the front page.
I'm loving Uprising btw. |
Mobius Wyvern
BetaMax. CRONOS.
1405
|
Posted - 2013.05.07 22:34:00 -
[60] - Quote
Ydubbs81 RND wrote:Mobius Wyvern wrote:Cat Merc wrote:steadyhand amarr wrote:i think at this point people are just jumping on the bandwagon, for example Heavys make great defenders and i saw a rather noval speed modded heavy that trashed the other team was funny as hell.
however i do agree the radio slience and just dropping these changes on us was a poor move. but i think CCP dust is very quickly learning the lessons of CCP EvE and would not be supprsied if their were a few phone calls with heads on what the hell happend.
over all though i like the update, doing very well at the moment They're pissed off that their class changed role from defender/attacker to just defender. I don't see the problem, I expect things to change heavily over the years. A class that does one thing today might do a complete 180 tomorrow. The only two problems I have with the suits are: 1. Logis are too good at doing the assault job 2. The difference between basic and assault suits are some passives, nothing else, at all. The issue is that Logi suits can only be good at their job by having a lot of fitting and slots, but then they become good at everything. It's easier to balance in EVE because the RR modules take up the High slots you would have for weapons, and they don't have bonuses for weapons either. Not really sure how you'd balance that here. Nothing wrong with the logis having slots....but there is no need for logis to have a lot of low power slots to do their job. All they need are multiple equipment slots. Not a big deal though but having 5 high and 4 low is not necessary for a logi to do their job. Again...it isn't a big deal to me. They should've kept logis fatter than assault suits. The only issue is ensuring that the Logi player can keep up with the players he's supporting. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |