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61. Is this guy serious? - in General Discussions [original thread]
It's a sad commentary on the state of our community when we flame and ridicule those who choose to leave our community. Are we really so full of people who only derive pleasure from attacking and destroying other's happiness that we are no longer ...
- by alten hilt - at 2014.04.04 17:22:00
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62. Is this guy serious? - in General Discussions [original thread]
Dust 514 is an addiction to those of us who remain. We don't leave and play other better games because we just need one more hit. We have become Masochists who derive sick pleasure from the pain DUST inflicts on us. Every once in a while, someon...
- by alten hilt - at 2014.04.04 17:00:00
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63. Is this guy serious? - in General Discussions [original thread]
Looks like he is serious. He's not the first to biomass in protest of the way DUST has been developed, probably won't be the last. But his loss will probably be the most felt.
- by alten hilt - at 2014.04.04 16:36:00
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64. Will AUR be unfair when the Player Market comes out? - in General Discussions [original thread]
It seems like a lot of people don't understand your post. My take; Yes, Aurum gear will negatively impact the player manufacturing market for exactly the reasons you specified: It's a bypass of the normal manufacturing channels. It's just a matt...
- by alten hilt - at 2014.04.04 16:22:00
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65. I think the new scouts have the heavy resistance stats - in General Discussions [original thread]
I am curious to know this as well. I've had several matches against Caldari scouts were I walked away just shaking my head because it seemed like they took little to no damage. My aim was on, I was getting hit markers, but they lost less than a...
- by alten hilt - at 2014.04.04 16:10:00
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66. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Yay! Resurrected thread! I gave up on Dust initially because it did not have KB/M (because I suck with controller, and the game was generally very bad back in those early closed beta days) Then someone in EVE told me they added Kb/M support and ...
- by alten hilt - at 2014.04.03 20:49:00
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67. man...... cloaks aren't even the problem. - in General Discussions [original thread]
It's true. I don't have my hopes up for a realistic movement system and most FPS games choose to go with artificial aiming constraints rather than model a realistic movement system (although BF4 seems to get jumping pretty close to perfect, very h...
- by alten hilt - at 2014.04.03 18:37:00
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68. man...... cloaks aren't even the problem. - in General Discussions [original thread]
As far as speed affecting aim, I would prefer to address the underlying problems with the movement system. Which is that the Dust movement model does not account for limitations in human movement (even if you try to account for with dropsuit techn...
- by alten hilt - at 2014.04.03 18:20:00
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69. man...... cloaks aren't even the problem. - in General Discussions [original thread]
You have some very valid points! Throw a 150 lb rucksack on a 130lb scrawny kid, and he's going to struggle to stand. Throw that same rucksack on an Army Ranger, and while affected, he is still an effective soldier. Another way to visualize the u...
- by alten hilt - at 2014.04.03 17:32:00
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70. Dropships got fixed/nerfed against swarms - in General Discussions [original thread]
You'll be relieved to know that small railguns still have a flat profile reduction to vehicles and installations. Max damage is 77% against shields and 64% for armor. For a gun that describes itself as being only good against vehicles and installa...
- by alten hilt - at 2014.04.03 15:22:00
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71. My dad made a character last night... - in General Discussions [original thread]
It always amazes me when I see people arguing AGAINST a better NPE. Like it's some kind of virtue to have a brutal hazing for a tutorial. And whenever I see HTFU, all I hear is "I had to be someones I3itch for months, but I stuck with it! Now it...
- by alten hilt - at 2014.04.03 15:01:00
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72. Vehicle users ONLY - in General Discussions [original thread]
Atiim wrote: alten hilt wrote: And swarms are a little OP against LAV's at the moment. Mostly because once a lock on is achieved there is almost nothing I can do to evade those suckers. Can't outrun them ( they will fly forever until they h...
- by alten hilt - at 2014.04.01 12:48:00
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73. Assault: What does the word mean to you? - in General Discussions [original thread]
What if you gave assault suits the following. Utility weapon Slot: A specially designed slot able to hold AV weapons, a grenade, or knives. This would give Assault suits a truly assault worthy specialization, able to field a sidearm, a li...
- by alten hilt - at 2014.03.31 23:30:00
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74. Vehicle users ONLY - in General Discussions [original thread]
If you guys think HAV's and ADS's have it tough, try being a dedicated LAVer! I have an alt that only runs LAV's with a small rail gun. It's a fun way to skirmish, but dang did the hardener nerf hurt! Now, an ADV swarm + damage mod, and any rail...
- by alten hilt - at 2014.03.31 21:50:00
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75. In the new DUST, infantry prices are FAR too high. - in General Discussions [original thread]
I support tiericide...to an extent. I personally believe that something similar to EVE's model would work well in DUST, especially if it could transform away from a lobby shooter and into an open world shooter. All suits have one level, character ...
- by alten hilt - at 2014.03.31 20:27:00
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76. Scout CK.0 is the new Cal Assault. - in General Discussions [original thread]
I totally disagree with the idea that every suit should only have one role/fitting. Fitting diversity is a hallmark of New Eden, and allows for creativity and inventiveness. The only problem is if the role performs better in another role in every...
- by alten hilt - at 2014.03.25 19:31:00
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77. Cloaks have ruined the game..? - in General Discussions [original thread]
I disagree, they allow the scout to actually fulfill its role of skirmishing/scouting.
- by alten hilt - at 2014.03.25 19:16:00
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78. Cloaking: Visibility Scaling with Speed - in General Discussions [original thread]
I my experience the cloak effect is still visible even when standing perfectly still. I've killed a lot of scouts today who were trying to hide in the corner. Of course, I pay more attention to my field of view than I do the TACNET minimap. I ag...
- by alten hilt - at 2014.03.25 18:30:00
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79. Cloak is improperly designed. Why and how it should be, IMHO. - in General Discussions [original thread]
Personally, I like the fact that it hides scouts from the TACNET but gives a lot of visual indicators. People should be paying more attention to their Field of View (FOV) not the minimap. A cloaked scout standing perfectly still is still visible t...
- by alten hilt - at 2014.03.25 18:20:00
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80. Yeh cloaks - in General Discussions [original thread]
The effect is very noticeable because it is blueish purple and contrasts so sharply against the muddy background that is Dust. I would prefer it if the distortion effect simply increased the faster the movement. This would still allow you to be s...
- by alten hilt - at 2014.03.25 17:31:00
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