Pages: 1 [2] 3 4 5 6 7 8 9 |
21. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Fizzer XCIV wrote: A Swarm Luncher outputs 1040-1248 damage every 1.4 seconds without factoring any Damage multipliers, just base damage. That's a total of 742-891 DPS, depending on tier. Currently, Plasma Cannons do 1150-1501.5 damage every 4...
- by a brackers - at 2015.01.20 00:59:00
|
22. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Lazer Fo Cused wrote: 1. Swarms are broken anyways and need to either be deleted or a big injection of aim and skill 2. Swarm missiles will set off at full speed, stop on a dime, do a 256deg turn on the spot and set off ...
- by a brackers - at 2015.01.19 17:11:00
|
23. Why can swarms travel past lock on range? - in General Discussions [original thread]
The main problem with swarms being impossible to dodge is they don't actually have a 60m turn radius. Immediately after they are fired and when within a few meters of the target vehicle they have about a 1m turn radius. That's why they are guarant...
- by a brackers - at 2015.01.19 13:10:00
|
24. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
The main problem with swarms being impossible to dodge is they don't actually have a 60m turn radius. Immediately after they are fired and when within a few meters of the target vehicle they have about a 1m turn radius. That's why they are guarant...
- by a brackers - at 2015.01.19 13:09:00
|
25. The swarm turn radius did nothing for dropships - in Feedback/Requests [original thread]
Hector Carson wrote: You have to think about it for a second, Dropships fly, turning in the air isn't exactly going to be easy, its not an LAV. So of course the swarms are going to hit you in the air. Think of it this way: Swarm Vs. Dropship ...
- by a brackers - at 2015.01.18 12:21:00
|
26. Why can swarms travel past lock on range? - in General Discussions [original thread]
rpastry wrote: ive been hit with 3 swarms plenty times and survived. no chance i'll be within lock range to take another clip. all it takes is an extender a hardener and a booster. i usually put the hardener on after the first volley and activa...
- by a brackers - at 2015.01.16 18:58:00
|
27. Why can swarms travel past lock on range? - in General Discussions [original thread]
Onesimus Tarsus wrote: a brackers wrote: Onesimus Tarsus wrote: Bright Cloud wrote: In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape...
- by a brackers - at 2015.01.15 22:11:00
|
28. Why can swarms travel past lock on range? - in General Discussions [original thread]
Onesimus Tarsus wrote: Bright Cloud wrote: In my opinion the max travel distance for swarms should be equal to the lock on range which is i believe 175m. That way dropships actually could escape and not be doomed to death as soon a random gu...
- by a brackers - at 2015.01.15 21:56:00
|
29. MORE MAX DROP SUIT FITS - in Feedback/Requests [original thread]
+1 if its possible
- by a brackers - at 2015.01.01 01:52:00
|
30. To Rattati: customizing APEX suits. - in Feedback/Requests [original thread]
I feel a better way to do this would be when you bought an apex suit u received all the "apex bpo modules" of all the equipment ccp put on it. This way you will gradually get more apex bpo modules as you buy more suits, so you can customise the su...
- by a brackers - at 2015.01.01 01:51:00
|
31. [WARNING] Radical ideas about vehicles inbound - in Feedback/Requests [original thread]
I really like some of these ideas. Also, the way I read it the pilot suit will directly interface with the vehicle, meaning the pilot effectively controls all the turrets in whatever vehicle they are driving. Is this correct. I also think this wil...
- by a brackers - at 2015.01.01 01:47:00
|
32. [Feedback Request] Small Missiles and ADS Skills - in Feedback/Requests [original thread]
Definately +1. However I would recommend 4 or 5 clips, not 3
- by a brackers - at 2014.12.18 16:43:00
|
33. "New" assault dropship - in Feedback/Requests [original thread]
+1
- by a brackers - at 2014.12.14 03:33:00
|
34. ADS Turret Idea. - in Feedback/Requests [original thread]
I also cant agree on the responsiveness. However I do find swarms to be a massive problem. Almost every swarmer seems to be a commando now, so they can get off the 4 shots required to kill me almost before the first shot hits. Once four shots are ...
- by a brackers - at 2014.12.13 21:35:00
|
35. [Compilaton] For Hotfix Echo! - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Zindorak wrote: Module for ADS/DS that will fire flares to counter swarms and maybe forge gun. interesting... And employ the changes in the post Delta dropship forum to un completly wreck the ads (adding the turre...
- by a brackers - at 2014.10.13 00:20:00
|
36. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Halla Murr wrote: Alena Ventrallis wrote: I see where you're coming from, but let's give an infantry example. What if sentinels want another role besides being shoehorning into point defense? Should we give them be...
- by a brackers - at 2014.10.06 23:13:00
|
37. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
BL4CKST4R wrote: CCP Rattati wrote: a brackers wrote: Rattati, ran out of characters to do a quote. What I would recommend as we currently can't do B or C is re introducing turret variants. Give us an av and an ai of each turret and maybe...
- by a brackers - at 2014.10.06 19:15:00
|
38. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Here are some of my favorite fits: Myron : Decent passive buffer. Strong active tank. Only problem (as I have said before) is that the hardener visual affect blocks a gunners view too much, making it extremely difficult ...
- by a brackers - at 2014.10.06 13:20:00
|
39. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Rattati, ran out of characters to do a quote. What I would recommend as we currently can't do B or C is re introducing turret variants. Give us an av and an ai of each turret and maybe a half way in between. Av should be high direct damage but no ...
- by a brackers - at 2014.10.06 13:18:00
|
40. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
manboar thunder fist wrote: Just an update on the situation of ads: Any swarmer can basically keep an ads away except for 10 seconds every minute roughly, factoring 2 skilled complex afterburner getaways. Any 2 swarmers with adv swarms can ef...
- by a brackers - at 2014.09.30 16:29:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |