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41. [Bug] Militia and Basic Afterburner have same stats and fitting, but different c... - in Technical Support/Bugs [original thread]
Militia: 38 CPU, 145 PG, 5 sec cooldown, 15 sec pulse -- 5,520 ISK No skill reqs Basic: 38 CPU, 145 PG, 5 sec cooldown, 15 sec pulse -- 11,600 ISK Requires Vehicle Upgrades 1, Vehicle Core 3, and Vehicle Manuevering 1 Maybe these have some diffe...
- by Zeylon Rho - at 2013.07.31 20:10:00
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42. [Bug] You gave Fused, Cavity, and Thukker the exact same stats... - in Technical Support/Bugs [original thread]
I can understand if they just wanted to change them completely, make them impossible to use, or take them out of the game. Having all three with the same stats just seems silly though.
- by Zeylon Rho - at 2013.07.31 05:04:00
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43. [Bug] You gave Fused, Cavity, and Thukker the exact same stats... - in Technical Support/Bugs [original thread]
They require different skill levels, and the costs vary... however the stats are the same on each type (damage, ammo, radius, etc.). This seems like a bug, unless you meant no-skill, advanced, and proto to do the exact same thing at the same fitti...
- by Zeylon Rho - at 2013.07.30 22:15:00
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44. Sniping Fat Suits.....Just unfair - in Technical Support/Bugs [original thread]
The point of a heavy is higher HP at the cost of movement and fitting (well, except for the Commando-gimp-suit I guess). Heavies already have the disadvantage of moving much slower than their peers, making them easier to shoot. So, you need to sho...
- by Zeylon Rho - at 2013.07.27 04:14:00
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45. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
I see this a lot with proxies. They do the "sizzle" when being thrown down on completely flat ground (and otherwise, but flat ground as well). It can get to the point where you lose 50% of the proxies you throw down. If you were trying for full de...
- by Zeylon Rho - at 2013.07.18 19:51:00
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46. Broken Weapon Ranges in Uprising 1.2 - in Technical Support/Bugs [original thread]
The optimal/max range for the sniper rifle is the same right? I was under the impression that up to 600m, you should still get full damage. I have no idea what the absolute range behind that would be, but it would hard to see anything well enough ...
- by Zeylon Rho - at 2013.07.04 11:28:00
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47. No weapon ranges listed in item descriptions in 1.2 - in Technical Support/Bugs [original thread]
Jen Gelfling wrote: Maybe it's a 1.3 thing, and they forgot? Maybe it's actually just a data-dump and they haven't given it to us.
- by Zeylon Rho - at 2013.07.03 11:02:00
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48. #1 Best Seller on Market, Omega Booster... not for sale - in Technical Support/Bugs [original thread]
I'm not sure if "won't you think of our brave serviceman" has the same ring as "won't you think of the children?!"
- by Zeylon Rho - at 2013.07.03 11:01:00
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49. update 1.2 filesize larger that 1st gen ps3 hdd capable of handling - in Technical Support/Bugs [original thread]
I have a launch PS3, and I was able to fit it. It's under 3 gigs. You could fit that even on a 20 gb drive.
- by Zeylon Rho - at 2013.07.02 18:28:00
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50. Shield Energizers have no skill requirements... - in Technical Support/Bugs [original thread]
This was a pretty surprising bug to me, all things considered.
- by Zeylon Rho - at 2013.07.02 15:54:00
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51. No weapon ranges listed in item descriptions in 1.2 - in Technical Support/Bugs [original thread]
Stile451 wrote: You were taking crazy pills. Someone will create another post with the effective ranges or edit the one we already have. Here Quote: We're aiming to provide numbers on the Commando dropsuit, weapon ranges, and new mods ...
- by Zeylon Rho - at 2013.07.02 15:32:00
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52. Shield Energizers have no skill requirements... - in Technical Support/Bugs [original thread]
Seems unlikely to be intended.
- by Zeylon Rho - at 2013.07.02 13:27:00
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53. No NEO dropsuits for all roles... - in Technical Support/Bugs [original thread]
As per the 1.2 Dev blog: Quote: WeGÇÖll also be introducing special Neo Dropsuits for all roles, while Ferroscale and Reactive armor plates will help armor catch up with shields as viable battlefield protection. Shield Energizer modules a...
- by Zeylon Rho - at 2013.07.02 13:25:00
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54. No weapon ranges listed in item descriptions in 1.2 - in Technical Support/Bugs [original thread]
Was I taking crazy pills, or was giving us the ranges supposed to be part of the overhaul. Now all I know is that everything's changed, and there's no indication of how. ... * Updated weapon range system to include absolute range (Giving us opt...
- by Zeylon Rho - at 2013.07.02 13:22:00
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55. #1 Best Seller on Market, Omega Booster... not for sale - in Technical Support/Bugs [original thread]
Rynx Sinfar wrote: If they sell the actives when the triple XP bonus goes down, players will probably giggle like schoolgirls then pass out. (note: I have no reason to believe an active will be released, just saying) It makes me have seriou...
- by Zeylon Rho - at 2013.07.02 13:13:00
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56. #1 Best Seller on Market, Omega Booster... not for sale - in Technical Support/Bugs [original thread]
That hurts.
- by Zeylon Rho - at 2013.07.02 13:04:00
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57. Random crashes/hangs. - in Technical Support/Bugs [original thread]
CCP KevinZ wrote: This is a Sony SDK bug after 420. We are working with Sony guys to solve this ASAP. Unfortunately, it's not possible to ship this fix in 1.2. We'll try to deliver the fix in 1.3. Thanks for the heads up.
- by Zeylon Rho - at 2013.07.01 09:37:00
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58. I bought the Veteran Pack and got a different set of items of what's stated. - in Technical Support/Bugs [original thread]
Panacea Gainsborough wrote: I paid because I want the items, I don't want a refund, I want what I paid for. Do you guys, as spending money eve/dust players, really think I'm that much wrong? The refund is the more likely scenario, they can'...
- by Zeylon Rho - at 2013.06.25 15:53:00
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59. [BUG] extending boosters is just stacking a second booster and clocking both down - in Technical Support/Bugs [original thread]
Fobhopper wrote: I just went and used a passive booster a couple days ago (30-day) and decided to buy a second one and extend my passive boosted XP, because I dont plan on getting much play time during summer (job and summer classes). But when ...
- by Zeylon Rho - at 2013.06.20 03:59:00
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60. Infinite loading screen.. Cause isolated - in Technical Support/Bugs [original thread]
Doyle Reese wrote: do you do anything with squads before the loading? (creating/leaving/joining squad?) Nope, completely solo, never joining, creating, or leaving a squad.
- by Zeylon Rho - at 2013.06.18 08:09:00
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