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741. I wish I could mind-control all of you - in General Discussions [original thread]
+1 to OP KAGEHOSHI for CPM!
- by Zero Harpuia - at 2013.09.17 07:04:00
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742. Why don't turrets don't have extra skills? - in General Discussions [original thread]
ladwar wrote: Zero Harpuia wrote: Well, at current you don't need the Ammo skill, but I have no idea where the Proficiency skills went. It'd also be nice if every turret had it's own tree; as opposed to Large Hybrid, you would have Large Bla...
- by Zero Harpuia - at 2013.09.17 06:00:00
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743. Why don't turrets don't have extra skills? - in General Discussions [original thread]
Well, at current you don't need the Ammo skill, but I have no idea where the Proficiency skills went. It'd also be nice if every turret had it's own tree; as opposed to Large Hybrid, you would have Large Blaster and Large Railgun. Decrease the mul...
- by Zero Harpuia - at 2013.09.17 05:50:00
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744. The original prototype. - in General Discussions [original thread]
I think it was Amarrian :3
- by Zero Harpuia - at 2013.09.17 05:06:00
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745. Anyone play Monster Hunter? - in The Locker Room [original thread]
Zat Earthshatter wrote: Zero Harpuia wrote: Thanks, I may just be using the wrong weapons. I specialize in Switch Axe and Dual Swords with a minor in SnS and Heavy Bowgun, so I'm probably just gimping myself. Out of that list, I would take...
- by Zero Harpuia - at 2013.09.17 05:01:00
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746. Agree / Disagree? - in General Discussions [original thread]
Agreed with the OP. I tried to make a thread on this but the TANKERS jumped down its throat. Fun fact, Wolfman is already looking into it :3
- by Zero Harpuia - at 2013.09.17 00:22:00
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747. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
Jake Diesel wrote: Zero Harpuia wrote: IAmDuncanIdaho II wrote: I wasn't aware this was a problem to fix, maybe that's my slow a$$ not getting where that OHK shot came from :-p Anyway. Why fix this? Isn't this a strategic play that is ea...
- by Zero Harpuia - at 2013.09.16 19:43:00
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748. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
Smooth Assassin wrote: Zero Harpuia wrote: Please read to the end. I in no way state that this is a good idea. I feel this is a slapdash solution to a prevalent issue, but what if Drop Uplinks could not be utilized by Heavy class suits? I f...
- by Zero Harpuia - at 2013.09.16 18:36:00
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749. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
I-Shayz-I wrote: Best solution? Make the forge round more likely to miss than it is right now. For some reason in uprising they changed the forge gun mechanic from "fires in random directions in a small cone" to "fires in a straight line where ...
- by Zero Harpuia - at 2013.09.16 18:34:00
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750. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
Shattered Mirage wrote: Zero Harpuia wrote: Shattered Mirage wrote: ......... Quote: what if Drop Uplinks could not be utilized by Heavy class suits? Heavies can't use drop up-links, nice try. Utilized means USED, not EQUIPPED. Re...
- by Zero Harpuia - at 2013.09.16 17:24:00
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751. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
ChromeBreaker wrote: As a HMG/ forge gun user that ends up using it more as a shotgun than a sniper, your idea sucks. Heavies have it hard enough as it is with out making them have to walk even further. What about HMG users? So you have issues...
- by Zero Harpuia - at 2013.09.16 17:23:00
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752. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
IAmDuncanIdaho II wrote: I see so the counter doesn't work anywhere near as easily as the initial play because you now have AV up there. So it's a race, and a boring one at that that has nothing to do with the game and everything to do with own...
- by Zero Harpuia - at 2013.09.16 07:48:00
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753. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
IAmDuncanIdaho II wrote: I wasn't aware this was a problem to fix, maybe that's my slow a$$ not getting where that OHK shot came from :-p Anyway. Why fix this? Isn't this a strategic play that is easily countered by the exact same play? I mean...
- by Zero Harpuia - at 2013.09.16 07:35:00
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754. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
Shattered Mirage wrote: ......... Quote: what if Drop Uplinks could not be utilized by Heavy class suits? Heavies can't use drop up-links, nice try. Utilized means USED, not EQUIPPED. Reading comprehension check failed, care to reroll?
- by Zero Harpuia - at 2013.09.16 07:25:00
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755. what is the point of CRW-04 Scrambler Rifle - in General Discussions [original thread]
Son Down wrote: Much to my initial amazement, when modded, it overheats slower. No joke. Overheat is based on time being fired, not times fired, as all the previous overheating guns had a consistant fire rate (Laser, HMG, Turrets). CCP need...
- by Zero Harpuia - at 2013.09.16 06:21:00
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756. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
Asirius Medaius wrote: Zero Harpuia wrote: Please read to the end. I in no way state that this is a good idea. I feel this is a slapdash solution to a prevalent issue, but what if Drop Uplinks could not be utilized by Heavy class suits? I f...
- by Zero Harpuia - at 2013.09.16 06:06:00
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757. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
Chances Ghost wrote: Zero Harpuia wrote: Skihids wrote: CCP is making new maps less sniper friendly with walls on building tops and other measures. That will cut down of FG snipers too. Yes, but unless they go over the previous maps t...
- by Zero Harpuia - at 2013.09.16 05:20:00
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758. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
If every single tanker in the game does this, they'll either end up on the same side and get borked by the vehicle limiters, or end up on opposite sides and tear each other to shreds. If the former, oh well. If the latter, then there had better be...
- by Zero Harpuia - at 2013.09.16 05:02:00
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759. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
Mossellia Delt wrote: SIX MANNED SPIDER TANKING IN DIAMOND FORMATION ! Rupee formation is far superior :3
- by Zero Harpuia - at 2013.09.16 05:02:00
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760. Drop Uplinks, Forge Guns, and general woes. Please offer your own solutions. - in General Discussions [original thread]
Skihids wrote: CCP is making new maps less sniper friendly with walls on building tops and other measures. That will cut down of FG snipers too. Yes, but unless they go over the previous maps then there will still be issues. You can take wh...
- by Zero Harpuia - at 2013.09.16 04:52:00
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