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Garrett Blacknova
Codex Troopers
4028
|
Posted - 2013.09.16 22:07:00 -
[31] - Quote
Master Jaraiya wrote:Shattered Mirage wrote:Master Jaraiya wrote:Garrett Blacknova wrote:You can always cancel it by hitting the driver while he tries to recall.
If the "victim" gets far enough away to park their vehicle in the path of your fire and it still has enough EHP to survive the recall process, you got outplayed and they deserve it. If they don't get far enough away, but you don't target the driver to interrupt the recall, and they finish before you kill it, the vehicle deserves to survive because you screwed up. I don't think vehicles take damage while being recalled. I have shot at flaming tanks, but they didn't blow up. Shortly after, they disappeared. They take damage... test it sometime if you need proof. Its when they turn invisible before leaving that I think they take no damage. I have. Call me crazy, but I don't think any burning vehicle could survive a blast from my Advanced Assault Forge Gun. Just sayin. I've had one of my Gunnlogis destroyed by a Forge Gun while I was in the middle of recalling it.
It's possible there was lag, or a hit detection glitch, or it was already recalled and starting to fade (at which point there IS momentary invulnerability, but that means you were late firing). |
Garrett Blacknova
Codex Troopers
4029
|
Posted - 2013.09.16 22:10:00 -
[32] - Quote
Also, you complain that people should have to swap fittings to get a full-health tank on the field... What if I have 5 of the same fitting? Why does it make sense to wait potentially for several minutes to send my damaged HAV in for repairs, then call THE SAME ONE back still damaged when I STILL HAVE FOUR FRESH ONES WAITING.
The game should track recalled HAVs and prevent them from being called in again during the same battle - in effect, recalling the HAV prevents you from requesting it again in that match. It isn't dead, but it's not combat-ready any more. |
Monkey MAC
killer taxi company General Tso's Alliance
496
|
Posted - 2013.09.16 22:17:00 -
[33] - Quote
Garrett Blacknova wrote:Also, you complain that people should have to swap fittings to get a full-health tank on the field... What if I have 5 of the same fitting? Why does it make sense to wait potentially for several minutes to send my damaged HAV in for repairs, then call THE SAME ONE back still damaged when I STILL HAVE FOUR FRESH ONES WAITING.
The game should track recalled HAVs and prevent them from being called in again during the same battle - in effect, recalling the HAV prevents you from requesting it again in that match. It isn't dead, but it's not combat-ready any more.
So you have 10 of em in a hanger I get you to recall 4, but the match dont last any longer? So I die 20 times suppresing you, you loose nothing, when you would have lost 3! |
Arx Ardashir
Imperium Aeternum
219
|
Posted - 2013.09.16 22:21:00 -
[34] - Quote
Maken Tosch wrote:Agree to both. One person suggested in the feedback section of the forums that the recall be canceled every time it takes damage from enemy or friendly fire.
Maken Tosch wrote:every time it takes damage from enemy or friendly fire.
Maken Tosch wrote:or friendly fire. W...why? |
Nguruthos IX
PEN 15 CLUB
1711
|
Posted - 2013.09.16 22:22:00 -
[35] - Quote
Arx Ardashir wrote:Maken Tosch wrote:Agree to both. One person suggested in the feedback section of the forums that the recall be canceled every time it takes damage from enemy or friendly fire. Maken Tosch wrote:every time it takes damage from enemy or friendly fire. Maken Tosch wrote:or friendly fire. W...why?
I imagine friendly fire would only be an issue in PC |
echo47
Sebiestor Field Sappers Minmatar Republic
71
|
Posted - 2013.09.16 22:25:00 -
[36] - Quote
Maken Tosch wrote:Agree to both. One person suggested in the feedback section of the forums that the recall be canceled every time it takes damage from enemy or friendly fire.
This makes perfect sense. |
PR DIABOLITO NY
Internal Rebellion
18
|
Posted - 2013.09.16 22:30:00 -
[37] - Quote
Okay, so you will very rarely see me post in vehicle threads but this is an interesting topic. i am a dedicated Logi and a ground-pounder. Have spec'd into Limbus but only used it twice. Being able to recall a seriously wounded vehicle is an interesting game mechanic and sometimes frustrating one for both sides. I can see validity in both sides of the argument though. My personal opinion is that they should not be able to call in the same fit with full damage restored. If they can recall before destruction, then more power to them. As already pointed out, a vehicle that is seriously hurt can usually be finished with small-arms fire: (case in point, 2 matches this past weekend my squad actually killed a Madrugar with STD AV nades and SMF from the entire squad.) In my eyes, it is only fair that if we remove this capability for vehicles, then it should apply to suits at supply depots also. If you change a fitting to prevent death, then you have to play that fitting for a minimum period of time.
If a squad is well coordinated and communicating, killing a vehicle, or even saving a vehicle (our squads tend to rep fleeing tanks to save them) should not be a problem and warrants no action from the devs. Remember, this is an FPS based on teamwork. TOGETHER, you sink or swim!!!
My $.02 ISK
Diabolito |
Rynoceros
Rise Of Old Dudes
744
|
Posted - 2013.09.16 22:34:00 -
[38] - Quote
Agreed, 2x.
The recall should work like vehicle deployment, sorta. "Unable to Process Recall Request. Location Compromised, Inaccessible."
(Or a little friendly reminder; "You are a terrible pilot, your DS request has been denied".) |
Monkey MAC
killer taxi company General Tso's Alliance
497
|
Posted - 2013.09.16 22:42:00 -
[39] - Quote
PR DIABOLITO NY wrote:Okay, so you will very rarely see me post in vehicle threads but this is an interesting topic. i am a dedicated Logi and a ground-pounder. Have spec'd into Limbus but only used it twice. Being able to recall a seriously wounded vehicle is an interesting game mechanic and sometimes frustrating one for both sides. I can see validity in both sides of the argument though. My personal opinion is that they should not be able to call in the same fit with full damage restored. If they can recall before destruction, then more power to them. As already pointed out, a vehicle that is seriously hurt can usually be finished with small-arms fire: (case in point, 2 matches this past weekend my squad actually killed a Madrugar with STD AV nades and SMF from the entire squad.) In my eyes, it is only fair that if we remove this capability for vehicles, then it should apply to suits at supply depots also. If you change a fitting to prevent death, then you have to play that fitting for a minimum period of time. If a squad is well coordinated and communicating, killing a vehicle, or even saving a vehicle (our squads tend to rep fleeing tanks to save them) should not be a problem and warrants no action from the devs. Remember, this is an FPS based on teamwork. TOGETHER, you sink or swim!!! My $.02 ISK Diabolito
No offence to you, but try telling that to "tankers", tanks exhibt one man army behaviour, and its god damn nuisance when a squad whittes down a proto mod tank just to have him recall, then deploy another brand new tank, why not charge them for repairs? |
Godin Thekiller
Hellstorm Inc League of Infamy
714
|
Posted - 2013.09.16 22:48:00 -
[40] - Quote
Monkey MAC wrote:Nguruthos IX wrote:1. Vehicle recall feature was intended to allow vehicle pilots the chance to put away their vehicle, as battle conditions change, so they are free to engage in other roles.
2. Vehicle recall was not intended as an escape from asset loss while under active assault, in the midst of the heat of a combat encounter which that vehicle is Currently in. AKA the vanishing act of throwing down a vial and disappearing in a poof of smoke to dodge the last bullet. Agree Agree Now its not necessarily their fault for doing so, they are just taking advantage of a mechanic, and CCP need to change, to RDV pick up!! Also re spawning the same hull should not provide healing!!
I was thinking no call in on a vehicle that has a cooldown on it, and those modules can't be removed from that hull to be used on any other hull. After the cooldown, it should get some kind of repair, like 100/2s for armor, and whatever it's shield repair is. |
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Garrett Blacknova
Codex Troopers
4030
|
Posted - 2013.09.16 22:49:00 -
[41] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Also, you complain that people should have to swap fittings to get a full-health tank on the field... What if I have 5 of the same fitting? Why does it make sense to wait potentially for several minutes to send my damaged HAV in for repairs, then call THE SAME ONE back still damaged when I STILL HAVE FOUR FRESH ONES WAITING.
The game should track recalled HAVs and prevent them from being called in again during the same battle - in effect, recalling the HAV prevents you from requesting it again in that match. It isn't dead, but it's not combat-ready any more. So you have 10 of em in a hanger I get you to recall 4, but the match dont last any longer? So I die 20 times suppresing you, you loose nothing, when you would have lost 3! If I was stupid and didn't recall in time, I would have lost 3.
But if I WASN'T stupid, you still kept me supressed, and during the couple of minutes where I was without access to my tank, either you or your teammates had a nice easy target to kill because of your work.
And if I screwed up at any point and waited to long to retreat/recall, you get your kill which, unlike any of my kills on you, is worth over a million ISK because of a single miscalculation. |
Godin Thekiller
Hellstorm Inc League of Infamy
714
|
Posted - 2013.09.16 22:50:00 -
[42] - Quote
echo47 wrote:Maken Tosch wrote:Agree to both. One person suggested in the feedback section of the forums that the recall be canceled every time it takes damage from enemy or friendly fire. This makes perfect sense.
lol no. 15-30 second recall process is way better, and makes sense. |
Godin Thekiller
Hellstorm Inc League of Infamy
714
|
Posted - 2013.09.16 22:51:00 -
[43] - Quote
Master Jaraiya wrote:Garrett Blacknova wrote:You can always cancel it by hitting the driver while he tries to recall.
If the "victim" gets far enough away to park their vehicle in the path of your fire and it still has enough EHP to survive the recall process, you got outplayed and they deserve it. If they don't get far enough away, but you don't target the driver to interrupt the recall, and they finish before you kill it, the vehicle deserves to survive because you screwed up. I don't think vehicles take damage while being recalled. I have shot at flaming tanks, but they didn't blow up. Shortly after, they disappeared.
They do. I've blown up HAV's being recalled. |
Void Echo
Morsus Mihi Aperuitque Imperium
1355
|
Posted - 2013.09.16 22:52:00 -
[44] - Quote
Monkey MAC wrote:PR DIABOLITO NY wrote:Okay, so you will very rarely see me post in vehicle threads but this is an interesting topic. i am a dedicated Logi and a ground-pounder. Have spec'd into Limbus but only used it twice. Being able to recall a seriously wounded vehicle is an interesting game mechanic and sometimes frustrating one for both sides. I can see validity in both sides of the argument though. My personal opinion is that they should not be able to call in the same fit with full damage restored. If they can recall before destruction, then more power to them. As already pointed out, a vehicle that is seriously hurt can usually be finished with small-arms fire: (case in point, 2 matches this past weekend my squad actually killed a Madrugar with STD AV nades and SMF from the entire squad.) In my eyes, it is only fair that if we remove this capability for vehicles, then it should apply to suits at supply depots also. If you change a fitting to prevent death, then you have to play that fitting for a minimum period of time. If a squad is well coordinated and communicating, killing a vehicle, or even saving a vehicle (our squads tend to rep fleeing tanks to save them) should not be a problem and warrants no action from the devs. Remember, this is an FPS based on teamwork. TOGETHER, you sink or swim!!! My $.02 ISK Diabolito No offence to you, but try telling that to "tankers", tanks exhibt one man army behaviour, and its god damn nuisance when a squad whittes down a proto mod tank just to have him recall, then deploy another brand new tank, why not charge them for repairs?
then why not charge you to change your fittings every time you switch them out. |
Monkey MAC
killer taxi company General Tso's Alliance
497
|
Posted - 2013.09.16 22:56:00 -
[45] - Quote
Garrett Blacknova wrote:Monkey MAC wrote:Garrett Blacknova wrote:Also, you complain that people should have to swap fittings to get a full-health tank on the field... What if I have 5 of the same fitting? Why does it make sense to wait potentially for several minutes to send my damaged HAV in for repairs, then call THE SAME ONE back still damaged when I STILL HAVE FOUR FRESH ONES WAITING.
The game should track recalled HAVs and prevent them from being called in again during the same battle - in effect, recalling the HAV prevents you from requesting it again in that match. It isn't dead, but it's not combat-ready any more. So you have 10 of em in a hanger I get you to recall 4, but the match dont last any longer? So I die 20 times suppresing you, you loose nothing, when you would have lost 3! If I was stupid and didn't recall in time, I would have lost 3. But if I WASN'T stupid, you still kept me supressed, and during the couple of minutes where I was without access to my tank, either you or your teammates had a nice easy target to kill because of your work. And if I screwed up at any point and waited to long to retreat/recall, you get your kill which, unlike any of my kills on you, is worth over a million ISK because of a single miscalculation.
No but when a proto suit is nearly 300,00 money isn't a point, just because it cost you money shouldn't mean you get to protect it, risk/reward? If we suppress a tanker, its a nuisance when the same frigging tanker turns up again, with a new tank because hes recalled it, and brought ig out again, where is the risk, a miscalculation means youve ran out of modules, lost health and still haven't ran, but a tanker will run before his charges run out and get a new tank with all module charges reset!! |
Monkey MAC
killer taxi company General Tso's Alliance
497
|
Posted - 2013.09.16 22:57:00 -
[46] - Quote
Void Echo wrote:Monkey MAC wrote:PR DIABOLITO NY wrote:Okay, so you will very rarely see me post in vehicle threads but this is an interesting topic. i am a dedicated Logi and a ground-pounder. Have spec'd into Limbus but only used it twice. Being able to recall a seriously wounded vehicle is an interesting game mechanic and sometimes frustrating one for both sides. I can see validity in both sides of the argument though. My personal opinion is that they should not be able to call in the same fit with full damage restored. If they can recall before destruction, then more power to them. As already pointed out, a vehicle that is seriously hurt can usually be finished with small-arms fire: (case in point, 2 matches this past weekend my squad actually killed a Madrugar with STD AV nades and SMF from the entire squad.) In my eyes, it is only fair that if we remove this capability for vehicles, then it should apply to suits at supply depots also. If you change a fitting to prevent death, then you have to play that fitting for a minimum period of time. If a squad is well coordinated and communicating, killing a vehicle, or even saving a vehicle (our squads tend to rep fleeing tanks to save them) should not be a problem and warrants no action from the devs. Remember, this is an FPS based on teamwork. TOGETHER, you sink or swim!!! My $.02 ISK Diabolito No offence to you, but try telling that to "tankers", tanks exhibt one man army behaviour, and its god damn nuisance when a squad whittes down a proto mod tank just to have him recall, then deploy another brand new tank, why not charge them for repairs? then why not charge you to change your fittings every time you switch them out. Deal!! Sorry were you expecting something else?
|
Void Echo
Morsus Mihi Aperuitque Imperium
1355
|
Posted - 2013.09.16 23:00:00 -
[47] - Quote
Monkey MAC wrote:Garrett Blacknova wrote:Monkey MAC wrote:Garrett Blacknova wrote:Also, you complain that people should have to swap fittings to get a full-health tank on the field... What if I have 5 of the same fitting? Why does it make sense to wait potentially for several minutes to send my damaged HAV in for repairs, then call THE SAME ONE back still damaged when I STILL HAVE FOUR FRESH ONES WAITING.
The game should track recalled HAVs and prevent them from being called in again during the same battle - in effect, recalling the HAV prevents you from requesting it again in that match. It isn't dead, but it's not combat-ready any more. So you have 10 of em in a hanger I get you to recall 4, but the match dont last any longer? So I die 20 times suppresing you, you loose nothing, when you would have lost 3! If I was stupid and didn't recall in time, I would have lost 3. But if I WASN'T stupid, you still kept me supressed, and during the couple of minutes where I was without access to my tank, either you or your teammates had a nice easy target to kill because of your work. And if I screwed up at any point and waited to long to retreat/recall, you get your kill which, unlike any of my kills on you, is worth over a million ISK because of a single miscalculation. No but when a proto suit is nearly 300,00 money isn't a point, just because it cost you money shouldn't mean you get to protect it, risk/reward? If we suppress a tanker, its a nuisance when the same frigging tanker turns up again, with a new tank because hes recalled it, and brought ig out again, where is the risk, a miscalculation means youve ran out of modules, lost health and still haven't ran, but a tanker will run before his charges run out and get a new tank with all module charges reset!!
actually, most of us who use our brains wait for our modules to finish reping us and cooling down, then we go back into the battle.
the only time I recalls is if there is some AV guy I cant see and I know I cannot get away from him and his invisible bullets. |
Monkey MAC
killer taxi company General Tso's Alliance
498
|
Posted - 2013.09.16 23:02:00 -
[48] - Quote
Void Echo wrote:Monkey MAC wrote:Garrett Blacknova wrote:Monkey MAC wrote:Garrett Blacknova wrote:Also, you complain that people should have to swap fittings to get a full-health tank on the field... What if I have 5 of the same fitting? Why does it make sense to wait potentially for several minutes to send my damaged HAV in for repairs, then call THE SAME ONE back still damaged when I STILL HAVE FOUR FRESH ONES WAITING.
The game should track recalled HAVs and prevent them from being called in again during the same battle - in effect, recalling the HAV prevents you from requesting it again in that match. It isn't dead, but it's not combat-ready any more. So you have 10 of em in a hanger I get you to recall 4, but the match dont last any longer? So I die 20 times suppresing you, you loose nothing, when you would have lost 3! If I was stupid and didn't recall in time, I would have lost 3. But if I WASN'T stupid, you still kept me supressed, and during the couple of minutes where I was without access to my tank, either you or your teammates had a nice easy target to kill because of your work. And if I screwed up at any point and waited to long to retreat/recall, you get your kill which, unlike any of my kills on you, is worth over a million ISK because of a single miscalculation. No but when a proto suit is nearly 300,00 money isn't a point, just because it cost you money shouldn't mean you get to protect it, risk/reward? If we suppress a tanker, its a nuisance when the same frigging tanker turns up again, with a new tank because hes recalled it, and brought ig out again, where is the risk, a miscalculation means youve ran out of modules, lost health and still haven't ran, but a tanker will run before his charges run out and get a new tank with all module charges reset!! actually, most of us who use our brains wait for our modules to finish reping us and cooling down, then we go back into the battle. the only time I recalls is if there is some AV guy I cant see and I know I cannot get away from him and his invisible bullets. So by your account, all the time!!
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Thor McStrut
Reckoners
190
|
Posted - 2013.09.16 23:09:00 -
[49] - Quote
Nguruthos IX wrote:1. Vehicle recall feature was intended to allow vehicle pilots the chance to put away their vehicle, as battle conditions change, so they are free to engage in other roles.
2. Vehicle recall was not intended as an escape from asset loss while under active assault, in the midst of the heat of a combat encounter which that vehicle is Currently in. AKA the vanishing act of throwing down a vial and disappearing in a poof of smoke to dodge the last bullet.
1. agree
2. agree
I don't really know how 2 works, but I thought you couldn't recall your vehicle while under fire? I think if you finish the recall hack before your vehicle is shot, it should go, but if you fail to finish the hack, it should be fair game. Has this changed/not how it works? |
Blaze Ashra
Holdfast Syndicate Amarr Empire
0
|
Posted - 2013.09.16 23:33:00 -
[50] - Quote
1, I agree but it also is a means to minimize our losses.
I'll only agree to the second one when we have counter measures. |
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howard sanchez
Sanchez Cartage llc
755
|
Posted - 2013.09.16 23:42:00 -
[51] - Quote
Agree as stated in the OP
But, admittedly, I have saved a tank or two in this manner |
General Erick
Onslaught Inc RISE of LEGION
118
|
Posted - 2013.09.16 23:53:00 -
[52] - Quote
Agreed |
Zero Harpuia
Turalyon 514 Turalyon Alliance
929
|
Posted - 2013.09.17 00:22:00 -
[53] - Quote
Agreed with the OP. I tried to make a thread on this but the TANKERS jumped down its throat. Fun fact, Wolfman is already looking into it :3 |
PR DIABOLITO NY
Internal Rebellion
18
|
Posted - 2013.09.17 01:32:00 -
[54] - Quote
Monkey MAC wrote:PR DIABOLITO NY wrote:Okay, so you will very rarely see me post in vehicle threads but this is an interesting topic. i am a dedicated Logi and a ground-pounder. Have spec'd into Limbus but only used it twice. Being able to recall a seriously wounded vehicle is an interesting game mechanic and sometimes frustrating one for both sides. I can see validity in both sides of the argument though. My personal opinion is that they should not be able to call in the same fit with full damage restored. If they can recall before destruction, then more power to them. As already pointed out, a vehicle that is seriously hurt can usually be finished with small-arms fire: (case in point, 2 matches this past weekend my squad actually killed a Madrugar with STD AV nades and SMF from the entire squad.) In my eyes, it is only fair that if we remove this capability for vehicles, then it should apply to suits at supply depots also. If you change a fitting to prevent death, then you have to play that fitting for a minimum period of time. If a squad is well coordinated and communicating, killing a vehicle, or even saving a vehicle (our squads tend to rep fleeing tanks to save them) should not be a problem and warrants no action from the devs. Remember, this is an FPS based on teamwork. TOGETHER, you sink or swim!!! My $.02 ISK Diabolito No offence to you, but try telling that to "tankers", tanks exhibt one man army behaviour, and its god damn nuisance when a squad whittes down a proto mod tank just to have him recall, then deploy another brand new tank, why not charge them for repairs?
I do it out of a sense of TEAMWORK. That tanker may be an a**hole, or he could be a great person, either way a tank is a force multiplier!! The only payment I would request is the devs allow some points for this. Like I said, dedicated Logibro!!! Rez, resupply, and repair all!!! Even those that might be a little grumpy!!
Diabolito |
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