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361. [Feedback] What is your skill progression? - in Feedback/Requests [original thread]
I'm sure most of us have put some thought into thier character build, especially after having a few retries to fine-tune it in the form of the resets. I'd like to see if we can get some people to share theirs, and the reasoning behind it. It is my...
- by Zero Harpuia - at 2012.10.09 17:27:00
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362. SP hard cap change. - in Feedback/Requests [original thread]
But that's the problem. It doesn't promote catching up BECAUSE the players at the top can grind just as much, and can do so more easily than the players at the bottom. The weekly limit is meant to prevent people from grinding. If you hit the cap t...
- by Zero Harpuia - at 2012.10.09 17:18:00
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363. laser rifles - in Feedback/Requests [original thread]
Actually, Necro makes a good point. If it just used overheat instead of having a reload, then you could use it as a damn fine Logi gun, something that is sorely needed. The reload function could instead be used to swap focus lenses or load a new o...
- by Zero Harpuia - at 2012.10.09 17:08:00
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364. laser rifles - in Feedback/Requests [original thread]
Talos Alomar wrote: i would prefer to give the LR the ability to damage armor through shields. if the shields only absorbed 85% of the damage from the laser it would not be overpowered, but would cause some fear when people hear the buzz of a l...
- by Zero Harpuia - at 2012.10.09 15:23:00
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365. laser rifles - in Feedback/Requests [original thread]
Conraire wrote: Actually if you're at certain ranges, they eat scout and assault suits quickly. I've not had a problem with ammo yet, and generally only need to drop a hive when there are others around and we've had a firefight. The only issu...
- by Zero Harpuia - at 2012.10.09 15:19:00
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366. [Feedback] Do dropsuits really need to be a x8? Assorted skill whine focus thread. - in Feedback/Requests [original thread]
I'm sure those of you from way back know where I'm coming from. Remember the x5 dropsuit skills? Felt a lot less demanding than the x8 the skill is now. There may not be empty levels anymore, but without a passive bonus, is there really any reason...
- by Zero Harpuia - at 2012.10.09 15:14:00
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367. [Request] Reduce Precision Strikes - in Feedback/Requests [original thread]
Rin Tsubaki wrote: i say make OB and PS cost half your squads earned sp so people wont want to use it as much only to help open up objectives or take care of a mass of troops A tad much there, I have to say... A more reasonable approach, I ...
- by Zero Harpuia - at 2012.10.06 06:57:00
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368. fully destructible enviroments. - in Feedback/Requests [original thread]
I'm pretty sure its been stated numerous times how the current engine DUST uses is incapable of utilizing destructible scenery. Plus, imagine how unfair that would be to the defenders. we had a 'capture or destroy' objective in the first build, an...
- by Zero Harpuia - at 2012.09.18 17:43:00
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369. [Request] Medic of death - in Feedback/Requests [original thread]
Hell no, people don't stay around long enough to be resuscitated as is, and you want to punish the few that do? That's like making the few who specced into Forge Guns at the start of this build have their gun replaced with a rotten fruit slingshot.
- by Zero Harpuia - at 2012.09.17 14:47:00
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370. Free-for-all AKA Deathmatch mode!!! - in Feedback/Requests [original thread]
You do realize that if you can't lose anything, as in, there is no risk whatsoever, then everyone will just bring things WAY beyond their means. Plus, many things will become useless without squad support, like AV weaponry, indirect weapons like M...
- by Zero Harpuia - at 2012.09.17 14:29:00
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371. Armor vs Shields... who the KITTEN are we kidding? - in Feedback/Requests [original thread]
Eskel Bondfree wrote: I think you should add two points to the 'armor' list: Armor plates give a much higher boost to overall hp
armor tanking enables you to increase damage ouput via damage mods in the high slots.
I think armor tank...
- by Zero Harpuia - at 2012.09.16 20:01:00
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372. A spawner's conundrum. - in Feedback/Requests [original thread]
RedBleach wrote: I disagree with the idea in general. Are you talking about making the basic spawning areas able to be taken or just a point like A, B, or C. Perhaps I disagree because you haven't described it enough for my mind to grasp what y...
- by Zero Harpuia - at 2012.09.16 16:28:00
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373. Detonate on impact grenades! - in Feedback/Requests [original thread]
For once an STB with whom I agree. I hear they are making ISK variants, but screw that noise, the entire idea of contact grenades ruins the art of cooking the pineapple.
- by Zero Harpuia - at 2012.09.16 06:27:00
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374. CCP ISSUE!!!!!!!!!! READ - in Feedback/Requests [original thread]
They 'fixed' the Forge before? Hilarious. A tank can use a railgun, but give us the same on foot and it's OP? Lemme do some dissection... Tank mounted Railgun Accurate to a hair. Mounted on a brick. Decent splash. Can fire rapidly. Forge Gun Sha...
- by Zero Harpuia - at 2012.09.16 06:24:00
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375. other important stuff that has gotten buried - in Feedback/Requests [original thread]
Actually, both the Thukker Cavity (damn it to it's core) and Mass Drivers (they need love) are impact detonation... its just that one, your head hitbox is a bit taller than you'd think, and two, Mass Drivers are like bargain brand fire alarms, the...
- by Zero Harpuia - at 2012.09.16 06:14:00
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376. Forge Gun OP? - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Enervating wrote: Forge guns are massively underpowered compared to what they used to be. At this point, there's no way I would consider them to be remotely OP. lol....not......sure......if.......srs He is compl...
- by Zero Harpuia - at 2012.09.16 06:10:00
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377. A spawner's conundrum. - in Feedback/Requests [original thread]
When we spawn or spawncamp, we take a risk. Some people will quickly shore up one side or the other, but risk, no matter how small, is still risk. What can we do to make these risks feel more pertinant to both sides? Let's get our thinking caps on...
- by Zero Harpuia - at 2012.09.16 06:01:00
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378. Suggestion: Let me give you more money, and make the chore of fittings go away a... - in Feedback/Requests [original thread]
Sdoots wrote: mongo flash wrote: / dislike idea. This goes against everything dust/ eve/ player economy. Bad idea. Alright, got it. Follow up question then, and I'm just talking in broad terms by the way, not specifically towards you. I'...
- by Zero Harpuia - at 2012.09.16 05:45:00
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379. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: Paran Tadec wrote: Future tanks have shields and nanite armor. And future missiles can have shield generators with the shields geometrically shaped to pierce armor and bypass shields. And future missiles can a...
- by Zero Harpuia - at 2012.09.14 23:33:00
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380. Haven't been in a game all day. - in Feedback/Requests [original thread]
Invalid Fits. Friends can't make/join a squad. Joined a game as it ended, and was stuck on the 'Defeated' screen' Kicked three times while altering a fit. Had to restart twice to access the market. Another two restarts to fix broken comms. I neve...
- by Zero Harpuia - at 2012.09.14 19:42:00
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