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901. Why tankers hate AV grenades. - in General Discussions [original thread]
gbh08 wrote: ladwar wrote: nice you have to insult me and try & slip past the censors, who is the real scrub here? haters gonna hate. Point still stands though, doesnt it? why is a tanker sitting there long enough to get 3+ nades ...
- by Zero Harpuia - at 2013.08.31 06:48:00
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902. Why can we not have 18 v 18 matches? - in General Discussions [original thread]
The number of players should always be divided into a number of full squads. +1 to the toad sage.
- by Zero Harpuia - at 2013.08.31 06:46:00
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903. Why tankers hate AV grenades. - in General Discussions [original thread]
gbh08 wrote: KING CHECKMATE wrote: Coleman Gray wrote: I agree, AV nades are broken and anyone who says otherwise is one of the following things. 1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they...
- by Zero Harpuia - at 2013.08.31 06:42:00
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904. Why tankers hate AV grenades. - in General Discussions [original thread]
You can't use them as mines anymore, they fixed that builds ago. The mines you run over now are ACTUALLY MINES.
- by Zero Harpuia - at 2013.08.31 06:40:00
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905. skill vs not skill weapons - in General Discussions [original thread]
Tupni wrote: Thurak1 wrote: Honestly the AR is not a skilled weapon. Its not as easy as a mass driver but its still not a skilled weapon. Sniper guns sure are but i wish they had to account for wind and bullet drop. Back in the beta, ther...
- by Zero Harpuia - at 2013.08.31 06:35:00
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906. AR Abuse - in General Discussions [original thread]
Funkmaster Whale wrote: I don't understand how someone "abuses" an AR... Unless you're talking about going 50-0 in a pub... Did anyone else catch the name of Azalyn's corp? Any yea, that's alotta killz :c And Molon are pretty decent too.
- by Zero Harpuia - at 2013.08.31 06:31:00
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907. AR Abuse - in General Discussions [original thread]
LUGMOS wrote: semperfi1999 wrote: Bittersteel the Bastard wrote: Jimbo1337 wrote: semperfi1999 wrote: Well thats wrong. AR has highest recoil of any gun other than sniper rifle. The scrambler has more accuracy, more dmg, faster r...
- by Zero Harpuia - at 2013.08.31 06:28:00
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908. AR Abuse - in General Discussions [original thread]
Burntface man112 wrote: Bittersteel the Bastard wrote: semperfi1999 wrote: Despite everythign you guys are saying you realize the stats show the ASCR being better than the AR right? AR has no recoil AR has more accuracy AScR has like ...
- by Zero Harpuia - at 2013.08.31 06:23:00
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909. To all the NOOBS.... - in General Discussions [original thread]
Sid Taris wrote: I know im not the only one that absolutely HATES this, but when in a match, and you see you have the enemy team on the ropes and they have ONE spawn point left, or someone is standing next to an enemy uplink....DO DONT HACK OR ...
- by Zero Harpuia - at 2013.08.31 05:50:00
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910. Which weapon needs a nerf? Buff? Or just a change? - in General Discussions [original thread]
Nerf: AR Buff: Plasma Cannon Change: Sniper Rifle
- by Zero Harpuia - at 2013.08.31 05:38:00
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911. skill vs not skill weapons - in General Discussions [original thread]
Burntface man112 wrote: Burntface man112 wrote: Leovarian L Lavitz wrote: Burntface man112 wrote: Leovarian L Lavitz wrote: AR doesn't require skill. Just hold R1 and swipe your hit-scan death beam across the enemy a few times ??? P...
- by Zero Harpuia - at 2013.08.31 05:36:00
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912. Restock, just what needs restocking - in General Discussions [original thread]
+1, the Restock To feature was a boon to those of us who use the same thing in multiple fits or weapons that are easily salvaged.
- by Zero Harpuia - at 2013.08.31 05:24:00
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913. Thoughts on 1.5 - in General Discussions [original thread]
I can't believe it, but I'm agreeing with Ted. The seats should be removed with the guns, and if they aren't then half the reason a tanker removes them goes out the window. I'm also of the opinion that the Gunners should be visible and therefore c...
- by Zero Harpuia - at 2013.08.31 05:21:00
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914. Vehiclular Revival Systems - in General Discussions [original thread]
Needless Sacermendor wrote: Incorrect ... I argued against the entirety of the idea here ... Quote: To be honest I'm tired of seeing these half brained ideas that would only cause months of development time when simply reducing the cost of t...
- by Zero Harpuia - at 2013.08.31 05:13:00
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915. Role Bonuses - in General Discussions [original thread]
Needless Sacermendor wrote: I'll just leave this here ... Quote: A technical issue is currently preventing us from authoring suit bonuses that alter equipment functionality. When this is solved weGÇÖll be giving Logistics suits the bonuses t...
- by Zero Harpuia - at 2013.08.31 03:09:00
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916. Vehiclular Revival Systems - in General Discussions [original thread]
Needless Sacermendor wrote: It also has no role bonus as it's a T1 ship, so it made a wrong conversation point. The thread has been made, damage is already done ! Also Dropsuits cannot be revived since to be revived they must be dead and since...
- by Zero Harpuia - at 2013.08.31 03:05:00
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917. What the heck DEVs? - in General Discussions [original thread]
CCP Mintchip wrote: Soraya Xel wrote: Who the heck suggested making it shorter? The last thing we need is for it to only cater to people who have time to cap a character in one day, and screw those of us who play throughout the week. This al...
- by Zero Harpuia - at 2013.08.31 02:54:00
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918. Vehiclular Revival Systems - in General Discussions [original thread]
Needless Sacermendor wrote: "due time" will be third decade if this carries on ! The secondary market won't happen until we have an economy which won't happen until the items we use are manufactured and that can't happen until DUST has manufact...
- by Zero Harpuia - at 2013.08.31 02:40:00
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919. Role Bonuses - in General Discussions [original thread]
I swear someone's done this crap before... ANYWAY. People seem to be a tad upset over this and that and suchnsuch with suits erforming outside of their intended roles, and some better than others in their own areas of supposed expertise. CCP fixe...
- by Zero Harpuia - at 2013.08.31 02:35:00
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920. Vehiclular Revival Systems - in General Discussions [original thread]
Master Jaraiya wrote: ZDub 303 wrote: You can revive dropsuits, why not vehicles? Could be a very interesting new dynamic to the game if they offered that. Derp You don't revive the dropsuit, you revive the clone inside of the dropsuit. ...
- by Zero Harpuia - at 2013.08.31 02:20:00
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