Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ted Nugget
SVER True Blood Public Disorder.
236
|
Posted - 2013.08.30 07:35:00 -
[1] - Quote
I bet we have the option to take off passenger turrets. However I bet there is still a seat for a passenger there. The point is to eliminate blue berrys free riding in my tank. I could care less if that blueberry has a good match cause he got in my tank and walked away from his tv because i will try my best to stay alive because I put my money into the tank. He put nothing and has no care if we die or if the tank survives. I really hope I don't have to let them ride in my tank at all. All this could have been fixed and not even worried about if we could just que in matches with our corp and not even have to deal with playing with scrub blueberrys |
Ted Nugget
SVER True Blood Public Disorder.
236
|
Posted - 2013.08.30 07:35:00 -
[2] - Quote
this is only speculation... i could be wrong and i hope i am |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3020
|
Posted - 2013.08.30 08:11:00 -
[3] - Quote
Read the sticky on 1.5.
I won't confirm or deny your post. Do read it, good sir. |
Void Echo
Echo Galactic Industries
1138
|
Posted - 2013.08.30 08:15:00 -
[4] - Quote
CCP Logibro has confirmed that CCP has barely just started looking into vehicle locks |
Spkr4theDead
International-Fleet
528
|
Posted - 2013.08.30 08:27:00 -
[5] - Quote
Void Echo wrote:CCP Logibro has confirmed that CCP has barely just started looking into vehicle locks AAAHHHHHHHHHHH |
Needless Sacermendor
Red Fox Brigade
372
|
Posted - 2013.08.31 04:45:00 -
[6] - Quote
I can understand not wanting randoms just jumping in your vehicles and spending the game riding round earning assist point (that's another subject - the owner should be getting assists for people getting kills using his/her asset - but not gunners - I've even said elsewhere you could possibly get assists for calling in a second vehicle for someone unskilled to use - so long as it's not abusable in any way)
However vehicles are sometimes a good means to get somewhere safe, out of the line of fire when you're low on health. What would you think to those turret-less seats (maybe turreted ones too) giving a small armor repair rate (or shield aswell) quickening their exit if that's their purpose for entering and providing you with some triage points for giving them repairs.
It shouldn't be too much repair, or it'd be taking away from the logistics role, but it could be a small hp boost to their dropsuits regen and provide the driver with some wp in exchange for a short term safe haven.
What you think ? |
KenKaniff69
Subdreddit Test Alliance Please Ignore
266
|
Posted - 2013.08.31 04:56:00 -
[7] - Quote
Needless Sacermendor wrote:I can understand not wanting randoms just jumping in your vehicles and spending the game riding round earning assist point (that's another subject - the owner should be getting assists for people getting kills using his/her asset - but not gunners - I've even said elsewhere you could possibly get assists for calling in a second vehicle for someone unskilled to use - so long as it's not abusable in any way)
However vehicles are sometimes a good means to get somewhere safe, out of the line of fire when you're low on health. What would you think to those turret-less seats (maybe turreted ones too) giving a small armor repair rate (or shield aswell) quickening their exit if that's their purpose for entering and providing you with some triage points for giving them repairs.
It shouldn't be too much repair, or it'd be taking away from the logistics role, but it could be a small hp boost to their dropsuits regen and provide the driver with some wp in exchange for a short term safe haven.
What you think ? NO That blueberry is already in there since I called it in and he has no intention of leaving. He spent ZERO SP, ZERO ISK, and gives ZERO ***** about my tank. Small gunners are nothing but an annoyance currently with the horrible small turret hit detecton and inability to lock your vehicle. The fact that CCP just started looking into locks just made me lose even more faith in their ability to listen to player feedback. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 05:21:00 -
[8] - Quote
I can't believe it, but I'm agreeing with Ted. The seats should be removed with the guns, and if they aren't then half the reason a tanker removes them goes out the window. I'm also of the opinion that the Gunners should be visible and therefore can be shot out of their seats, as the front gunner can occasionally be when you ram an LAV. |
Needless Sacermendor
Red Fox Brigade
372
|
Posted - 2013.08.31 05:28:00 -
[9] - Quote
KenKaniff69 wrote:Needless Sacermendor wrote:I can understand not wanting randoms just jumping in your vehicles and spending the game riding round earning assist point (that's another subject - the owner should be getting assists for people getting kills using his/her asset - but not gunners - I've even said elsewhere you could possibly get assists for calling in a second vehicle for someone unskilled to use - so long as it's not abusable in any way)
However vehicles are sometimes a good means to get somewhere safe, out of the line of fire when you're low on health. What would you think to those turret-less seats (maybe turreted ones too) giving a small armor repair rate (or shield aswell) quickening their exit if that's their purpose for entering and providing you with some triage points for giving them repairs.
It shouldn't be too much repair, or it'd be taking away from the logistics role, but it could be a small hp boost to their dropsuits regen and provide the driver with some wp in exchange for a short term safe haven.
What you think ? NO That blueberry is already in there since I called it in and he has no intention of leaving. He spent ZERO SP, ZERO ISK, and gives ZERO ***** about my tank. Small gunners are nothing but an annoyance currently with the horrible small turret hit detecton and inability to lock your vehicle. The fact that CCP just started looking into locks just made me lose even more faith in their ability to listen to player feedback. No ... THAT blueberry has just got in your vehicle because he's under fire and low on health and your vehicle happened to be close by.
If you re-read my post the first paragraph is explaining my understanding of you not wanting randoms riding in your vehicle ALL GAME.
The second paragraph is about a different situation (maybe you're in my squad) when you have an empty seat and you're the nearest safe spot to take cover while my suit repairs itself so I can jump out and get back to the fight (if it had a turret I could stay in the fight, but that's not the point) ... it would be nice if that vehicle could assist my repairs, providing the driver with some triage wp and getting me back into the fight quicker. |
gbh08
CAUSE 4 C0NCERN
93
|
Posted - 2013.08.31 05:37:00 -
[10] - Quote
Needless Sacermendor wrote: NO That blueberry is already in there since I called it in and he has no intention of leaving. He spent ZERO SP, ZERO ISK, and gives ZERO ***** about my tank. Small gunners are nothing but an annoyance currently with the horrible small turret hit detecton and inability to lock your vehicle. The fact that CCP just started looking into locks just made me lose even more faith in their ability to listen to player feedback.
No ... THAT blueberry has just got in your vehicle because he's under fire and low on health and your vehicle happened to be close by.
If you re-read my post the first paragraph is explaining my understanding of you not wanting randoms riding in your vehicle ALL GAME.
The second paragraph is about a different situation (maybe you're in my squad) when you have an empty seat and you're the nearest safe spot to take cover while my suit repairs itself so I can jump out and get back to the fight (if it had a turret I could stay in the fight, but that's not the point) ... it would be nice if that vehicle could assist my repairs, providing the driver with some triage wp and getting me back into the fight quicker.[/quote]
That would be fine
But some dudes jump in tank, then dont leave, i park mine up next to our redline because id like to swap my rail out for missiles, yet i cant, coz some scrub just wont get out
and to make it worse
there sat there firing turrets at fecking NOTHING
sooo frustrating
I intend to leave 1 extra turret in, as if i do manage to get a good gunner in, its a bonus and sometimes they help, but overall, i would like a kick & lock option
|
|
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
156
|
Posted - 2013.08.31 05:47:00 -
[11] - Quote
Random game, good dropship map. Call in my assault dropship. Notice half the team afking in the MCC. Fly up in that bay door and one random jumps in my dropship. Proceed to the nearest hive of reds and give homie a good angle, then pin down most of their team at the clone vat.
small group of soldiers actually fighting uses newly provided fire support to push the position. Team mates gun down those that got trapped with out reinforcements. Bravo hacked, swarms come in. Ground team has taken up a good defensive position. Pull out of the area and go to outer points. drop blue on the point and stay in area to cover. D hacked, homie jumps back into the dropship move to other outer point gun down all defenders and drop blue again.
Kill a few while blue hacks, E hacked. 3 reds managed to spawn, land in between reds and homie blue taking fire while he gets into the dropship. Lift up and kill all 3 then proceed to city to lay down some much needed cover fire for ground forces at B. Help retain defensive position. D hacked by a red, Fly back out take out red and destroy hostile LAV.
The second we stop giving people a chance to jump into our tanks/dropships/LAV's is the second all those people who say tankers only want to solo, dropships want to be gunships, and LAV's murder taxis are right. Ted you are a veteran tanker, instead of moping you should be educating blues about the power of tanks, if not through experience then through example. Bring two buddies along and show blues how to properly use the guns and mobility of a tank to the teams advantage.
I'm very happy CCP has been spending their time working on actual content and features rather than making people who play rambo tank happy. I'll still kill your tank with my two gunners and my front gun, and you will wonder why an assault dropship killed you so fast. |
Rogatien Merc
Red Star. EoN.
916
|
Posted - 2013.08.31 06:07:00 -
[12] - Quote
Pvt Numnutz wrote:Random game, good dropship map. Call in my assault dropship. Notice half the team afking in the MCC. Fly up in that bay door and one random jumps in my dropship. Proceed to the nearest hive of reds and give homie a good angle, then pin down most of their team at the clone vat.
small group of soldiers actually fighting uses newly provided fire support to push the position. Team mates gun down those that got trapped with out reinforcements. Bravo hacked, swarms come in. Ground team has taken up a good defensive position. Pull out of the area and go to outer points. drop blue on the point and stay in area to cover. D hacked, homie jumps back into the dropship move to other outer point gun down all defenders and drop blue again.
Kill a few while blue hacks, E hacked. 3 reds managed to spawn, land in between reds and homie blue taking fire while he gets into the dropship. Lift up and kill all 3 then proceed to city to lay down some much needed cover fire for ground forces at B. Help retain defensive position. D hacked by a red, Fly back out take out red and destroy hostile LAV.
The second we stop giving people a chance to jump into our tanks/dropships/LAV's is the second all those people who say tankers only want to solo, dropships want to be gunships, and LAV's murder taxis are right. Ted you are a veteran tanker, instead of moping you should be educating blues about the power of tanks, if not through experience then through example. Bring two buddies along and show blues how to properly use the guns and mobility of a tank to the teams advantage.
I'm very happy CCP has been spending their time working on actual content and features rather than making people who play rambo tank happy. I'll still kill your tank with my two gunners and my front gun, and you will wonder why an assault dropship killed you so fast. That story... you win @ Dust. |
Shadow of War88
0uter.Heaven
55
|
Posted - 2013.08.31 06:18:00 -
[13] - Quote
Ted Nugget wrote:I bet we have the option to take off passenger turrets. However I bet there is still a seat for a passenger there. The point is to eliminate blue berrys free riding in my tank. I could care less if that blueberry has a good match cause he got in my tank and walked away from his tv because i will try my best to stay alive because I put my money into the tank. He put nothing and has no care if we die or if the tank survives. I really hope I don't have to let them ride in my tank at all. All this could have been fixed and not even worried about if we could just que in matches with our corp and not even have to deal with playing with scrub blueberrys
soo selfish |
Blaze Ashra
Ametat Security Amarr Empire
0
|
Posted - 2013.08.31 20:29:00 -
[14] - Quote
I'll be keeping the small turrets on all my vehicles. |
Xender17
Ahrendee Mercenaries EoN.
511
|
Posted - 2013.08.31 20:35:00 -
[15] - Quote
As a gunnlogi driver the worst thing in the world is when I'm on fire. If a blueberry is in my HAV it means my HAV is already dead. I get out to rep it because I don't want to lose it. But the turret guy switches seats to take it away. They just took... and went to the enemy camp thinking HAVs are gods because his locus grenade can't damage it. Like the little COD fish he is... It dies in 2 secs because people who only drive LAVs most likely have no concept of mods. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1401
|
Posted - 2013.08.31 20:37:00 -
[16] - Quote
I hate the whole notion that vehicle drivers want to remove their passenger seats. I understand the issue with it, but instead of flat out removing them (which surely every vehicle user would do) why not instead implement some changes that would make it easy for random blueberries to understand what they need to do to be useful as a gunner. |
Sarducar Kahn
xCosmic Voidx The Superpowers
62
|
Posted - 2013.08.31 20:39:00 -
[17] - Quote
ADS with 1 turret = dual tanking time. :D |
Cody Sietz
Bullet Cluster
844
|
Posted - 2013.08.31 20:45:00 -
[18] - Quote
Zero Harpuia wrote:I can't believe it, but I'm agreeing with Ted. The seats should be removed with the guns, and if they aren't then half the reason a tanker removes them goes out the window. I'm also of the opinion that the Gunners should be visible and therefore can be shot out of their seats, as the front gunner can occasionally be when you ram an LAV. Once you take a gun out, there should be a option on the slot saying Open/Close. This way you can pick if you want to be allowed to put passengers in the seats or not. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1402
|
Posted - 2013.08.31 20:46:00 -
[19] - Quote
Zero Harpuia wrote:I can't believe it, but I'm agreeing with Ted. The seats should be removed with the guns, and if they aren't then half the reason a tanker removes them goes out the window. I'm also of the opinion that the Gunners should be visible and therefore can be shot out of their seats, as the front gunner can occasionally be when you ram an LAV. Ok, then I want the tank driver to also be visible and therefore can be shot out of their seats |
Xender17
Ahrendee Mercenaries EoN.
511
|
Posted - 2013.08.31 20:48:00 -
[20] - Quote
Ted Nugget wrote:I bet we have the option to take off passenger turrets. However I bet there is still a seat for a passenger there. The point is to eliminate blue berrys free riding in my tank. I could care less if that blueberry has a good match cause he got in my tank and walked away from his tv because i will try my best to stay alive because I put my money into the tank. He put nothing and has no care if we die or if the tank survives. I really hope I don't have to let them ride in my tank at all. All this could have been fixed and not even worried about if we could just que in matches with our corp and not even have to deal with playing with scrub blueberrys They said turrets will be choice. (small) They are looking into locks. (just started) (In reply to your last sentence) FW is going to become a Corp queue if wanted. |
|
Rynoceros
Rise of Old Dudes
612
|
Posted - 2013.08.31 20:50:00 -
[21] - Quote
HAV Pilots requesting vehicle locks, squad locks, etc:
Can you not have builds without the gunner turrets unequipped for scrub pubs?
Like, I have some jerkoff builds that I sacrifice a grenade or sidearm for - just to squeeze in stacked Complex KinCatz and stacked Complex Shields with a GEK.
Not trolling. Curious.
|
Exmaple Core
Ancient Exiles
1017
|
Posted - 2013.08.31 20:51:00 -
[22] - Quote
WTF ppl actually think its okay to lack vehical locks and seats in tanks? you guys are speds, complete imbeciles |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
158
|
Posted - 2013.08.31 21:14:00 -
[23] - Quote
Exmaple Core wrote:WTF ppl actually think its okay to lack vehical locks and seats in tanks? you guys are speds, complete imbeciles Not only do I think its okay, I think its better. Funny how after I posted a story of how blues can be very useful I got on to fly some pythons. Picked up three blues and did amazing point control. I know they learned to love dropships, though I'm sad that they might try to get in a dropship only to have it be locked. It takes good pilots to make the vehicle reach its full potential, I will never put a lock on my vehicle. I will instead educate blues about the glory of the dropship. |
Mortedeamor
The Black Masquerade
179
|
Posted - 2013.08.31 22:05:00 -
[24] - Quote
i was under the impression the goal of ccp is to have a vehicle lock in 1.5 ..while it would be nice to conserve the pg and cpu a needless useless turret takes up. it wont matter if we can or can't because we will be able to prevent people from being in our vehicle's for most of us that have lost small fortunes over the past year to bluebies afking in vehicles or theft this will mean no one will ever be in our vehicles again. |
Kira Lannister
Ancient Exiles
1125
|
Posted - 2013.08.31 22:09:00 -
[25] - Quote
All of you tankers are so salty. When I ride shot gun in someones tank I jump out and kill AV infantry when they get too close. Or I ride with a forge gun incase another tank comes up on you.
Not all blue berrys are evil.....
>:D |
Mortedeamor
The Black Masquerade
179
|
Posted - 2013.08.31 22:12:00 -
[26] - Quote
Pvt Numnutz wrote:Exmaple Core wrote:WTF ppl actually think its okay to lack vehical locks and seats in tanks? you guys are speds, complete imbeciles Not only do I think its okay, I think its better. Funny how after I posted a story of how blues can be very useful I got on to fly some pythons. Picked up three blues and did amazing point control. I know they learned to love dropships, though I'm sad that they might try to get in a dropship only to have it be locked. It takes good pilots to make the vehicle reach its full potential, I will never put a lock on my vehicle. I will instead educate blues about the glory of the dropship. yeah its sad that bluebies who want to contribute in that way wont be able to but not really not when vehicle user have had to deal with their vehicles being stolen..or afked in when trying to recall...or when your trying to sneak up ona tank and a bluebie shoots at them with the small turret giving you away... screw team support and screw having bluebie turreters ina vehicle they are more of a hindrance by their mere presence than they are a help. logis who use logi lavs for transport av specs as well lose em all the time to theft and thats why u never see me using my logi lav to transport my logi why help the team that hurts me more than the enemy we are fighting.
and in fw warfare...think about this all those bpo lav bluebies like to call lavs and drive around crashing into my logi lavs and tanks damaging them...will be team fireable...in fact if for instance a bluebie steals my proto lav...costing me 200k ..i could spawn a proto breach forge and kill every friendly vehicle in sight.
if tanker leave their tanks locked and durpships and logi lav pilots its thanks to the idiocy bluebies exhibit in pubs and their own fault..and in fw idiocy like that will be punishable.
as it should be if a friendly lav comes crashes into my lav 1 time i may just go ona rampage
i can imagine how some of the tankers may react if given friendly fire to those bluebies who exhibit such stupidity
screw blue dots the only people you can trust not to muck things up are vets you know and have voice communication with |
Rynoceros
Rise of Old Dudes
613
|
Posted - 2013.08.31 22:36:00 -
[27] - Quote
Turret Operation Level 5 to enter gunner seat. (Seems like a significant enough commitment to play an auxiliary role in a vehicle, part-time)
Too easy? |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
158
|
Posted - 2013.08.31 23:16:00 -
[28] - Quote
Mortedeamor wrote:... screw team support and screw having bluebie turreters ina vehicle they are more of a hindrance by their mere presence than they are a help. logis who use logi lavs for transport av specs as well lose em all the time to theft and thats why u never see me using my logi lav to transport my logi why help the team that hurts me more than the enemy we are fighting. This is why no one will remember your name |
The Robot Devil
Echo Galactic Industries
881
|
Posted - 2013.08.31 23:24:00 -
[29] - Quote
Locking yes but no to kicking. I think kicking a merc out would lead to farming. A random jumps into an HAV, the pilot drives to their corp mates on the opposite team and kicks them out for free kills. |
Lurchasaurus
SVER True Blood Public Disorder.
1280
|
Posted - 2013.08.31 23:30:00 -
[30] - Quote
Ted Nugget wrote:I bet we have the option to take off passenger turrets. However I bet there is still a seat for a passenger there. The point is to eliminate blue berrys free riding in my tank. I could care less if that blueberry has a good match cause he got in my tank and walked away from his tv because i will try my best to stay alive because I put my money into the tank. He put nothing and has no care if we die or if the tank survives. I really hope I don't have to let them ride in my tank at all. All this could have been fixed and not even worried about if we could just que in matches with our corp and not even have to deal with playing with scrub blueberrys
you're bad and you should feel bad |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |