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41. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Zene Ren wrote: i have to repeat any kind of timers and districts control from corp will only result in stale PC and vets playing FW or pubs because their primary activity is locked for the time being timers and locks ...
- by Zene Ren - at 2015.01.21 16:39:00
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42. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
i have to repeat any kind of timers and districts control from corp will only result in stale PC and vets playing FW or pubs because their primary activity is locked for the time being timers and locks are a bad core mechanic that needs to disapp...
- by Zene Ren - at 2015.01.21 16:28:00
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43. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Zene Ren wrote: man seriously i've read most of your comments about the matter, you do not need to double post this kind of stuff rather advocate for leaving the timers behind us that is what you can do inventing a more ...
- by Zene Ren - at 2015.01.21 15:51:00
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44. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Zene Ren wrote: what we have now is stale isk farm elite club and it will always be like that with timers and what we should have is 90% or 100% of SP eligible people to play PC all the time thus leaving PUBs for newbies a...
- by Zene Ren - at 2015.01.21 15:19:00
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45. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Zene Ren wrote: timers in any form in PC are only hindering game play people that have few hours of play time and want to log in for some PC action are denied that form of fun only because any form of timers if those so ca...
- by Zene Ren - at 2015.01.21 15:06:00
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46. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
timers in any form in PC are only hindering game play people that have few hours of play time and want to log in for some PC action are denied that form of fun only because any form of timers if those so called "skilled vets" worry about not bein...
- by Zene Ren - at 2015.01.21 13:44:00
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47. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we want to talk about District Timers, in particular, the not-so-much-intended practice of safeguarding Districts into difficult timezones. There are a few ideas already on the table, not a complete list and I...
- by Zene Ren - at 2015.01.21 00:10:00
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48. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
the only thing i would change would be to equalize shield normal/advanced/prototype extender and armor plates values and add a signature penalty to shield extenders like armor plate has with movement speed, nothing more nothing less IMO that woul...
- by Zene Ren - at 2015.01.15 14:20:00
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49. Damage Profile Modifiers - in Feedback/Requests [original thread]
can we have damage profiles and resistances for suits and weapons just copy pasted from Eve and added resistance modules ? /thread
- by Zene Ren - at 2015.01.12 14:05:00
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50. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Echo 1991 wrote: I would think about increasing player count in matches before even considering touching squads. +1 can we at last get our 18 man teams? damn how long we can wait for promised increased number of people in match?
- by Zene Ren - at 2015.01.12 14:00:00
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51. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
Aeon Amadi wrote: Made a new thread since I can't find the other one for the life of me. Mostly just a few spit-balled ideas I was thinking about while bored at work. Most of this is based on the (dramatic) misconceptions I had back in closed ...
- by Zene Ren - at 2014.12.21 12:26:00
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52. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
no SP cap/limit no respec only SP that can and should be refunded is for instance: we have one heavy suit and in 1.8 they will at last give us all racial variants - refund for only heavy suits nothing more they remodeled vehicles - only vehicles ...
- by Zene Ren - at 2014.02.17 20:05:00
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53. Respec System, PLEASE! - in Feedback/Requests [original thread]
there is no cap for SP that is why no one needs a respec you can have all you want only by playing the game longer if the SP numer was limited then by all means go ahead and whine for respec but there is no limit so NO ps. not saying that after...
- by Zene Ren - at 2014.01.31 17:28:00
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54. PC 2.0 and getting more than 1% of the Dust Playerbase involved - in Feedback/Requests [original thread]
the only way to stop that would be to enable district defence only to the members of corporation that owns it and you know that this will never happen in this game...
- by Zene Ren - at 2014.01.31 17:22:00
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55. The bigger problems of dust, analysis and possible solutions: The grind - in Feedback/Requests [original thread]
i honeslty think CCp is awere of that but there is still a ton of things missing in the game shared market and racial equipments not to mention racial vehicles and infrasructure is absent so you should not be exxagerating things that people are aw...
- by Zene Ren - at 2014.01.27 16:08:00
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56. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
over all +1 fpr the changes to the whiners please just HTFU, i really did not liked the direction Dust was going from some time if you want a quick respawn, twich based combat, fast TTK be my guest there is plenty of other FPSs on the marked that...
- by Zene Ren - at 2014.01.22 15:19:00
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57. excessive droplinks / equiptment = lag - in Feedback/Requests [original thread]
IMO only one active uplink per person should be the rule and nano hives should work on all allies and enemies
- by Zene Ren - at 2014.01.11 15:16:00
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