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281. PC map changes? - in Feedback/Requests [original thread]
Dust User wrote: Zaria Min Deir wrote: All I can say is... Rattati hadn't mentioned anything about randomising maps in any of the official feedback threads (afaik) until THIS thread popped up... So I'll know who to blame if we end up with s...
- by Zaria Min Deir - at 2015.01.23 18:18:00
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282. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: I think something that would work as a compromise for the randomization of the map is that the map stays the same until a flip happens then the map gets randomized again. And, once again, I would like a response from Rattati...
- by Zaria Min Deir - at 2015.01.23 17:53:00
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283. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Roman837 wrote: Zaria Min Deir wrote: CCP Rattati wrote: Updated Concept: Maps We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated and possibly all SI' bonus...
- by Zaria Min Deir - at 2015.01.23 17:47:00
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284. PC map changes? - in Feedback/Requests [original thread]
Dust User wrote: Zaria Min Deir wrote: Dust User wrote: If maps are going to be random every time you attack/defend a district then we need some sort of intel displaying the map at time of attack/defend. This is crucial to pre-game squa...
- by Zaria Min Deir - at 2015.01.23 17:16:00
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285. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
John ShepardIII wrote: I just deleted dust. Time to redownload it Well, it has become pretty common knowledge that doing that regularly does, at least slightly, improve client performance ;)
- by Zaria Min Deir - at 2015.01.23 16:15:00
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286. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: All these "We'll bleed the landholders dry!" suggestions are concerning me slightly. Here we have mechanics to allow corps to attack districts with no actual cost to themselves other than the investment of CP and manpow...
- by Zaria Min Deir - at 2015.01.23 16:07:00
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287. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
CCP Rattati wrote: Updated Concept: Maps We want to move from always fighting on Cargo Hubs, so while PC2.0 is being implemented, maps should be more randomly generated and possibly all SI' bonuses set to zero. This concerns me, as it c...
- by Zaria Min Deir - at 2015.01.23 15:53:00
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288. PC map changes? - in Feedback/Requests [original thread]
Dust User wrote: If maps are going to be random every time you attack/defend a district then we need some sort of intel displaying the map at time of attack/defend. This is crucial to pre-game squad building and tactics. Turn it into a pub m...
- by Zaria Min Deir - at 2015.01.23 15:42:00
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289. Feedback on PC timers from the leadership of every corp active in PC - in Feedback/Requests [original thread]
Gyn Wallace wrote: I don't dispute the elite status of many PC regulars. I have relatively terrible gun game in Dust (or any game where I can only aim with gimped mouse/keyboard controls). But I enjoy the game nonetheless. I'd like to partic...
- by Zaria Min Deir - at 2015.01.23 04:51:00
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290. PC map changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? "Random", I certainly object to. There is no justification for the map on the district to change between fights, that's just nonsensical. So...
- by Zaria Min Deir - at 2015.01.23 04:18:00
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291. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Hawkin P wrote: This is a horrible plan. This means the players will be making even less ISK than they are now. Which already isn't enough to cover expenses. More importantly, What happens if a corp just no shows the battle? No one makes any ...
- by Zaria Min Deir - at 2015.01.22 06:32:00
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292. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, another topic on PC, but now on self attacking to lock Districts. There are multiple ways to use alts and clone packs to self lock. One way is to create a corp, fill it with alts, send them ISK from your overf...
- by Zaria Min Deir - at 2015.01.22 05:56:00
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293. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Zene Ren wrote: Holy ****. What part of "WE DON'T HAVE ENOUGH PLAYERS IN ALL THE TIME ZONES TO MAKE TRUE MULTI-TIME ZONE ALLIANCES" are you not getting? If we had 50,000 players logging in and playing daily I would ac...
- by Zaria Min Deir - at 2015.01.21 23:51:00
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294. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well to be fair, isn't that middle ground supposed to be FacWar or PC Raiding? And then Conquest being the most challenging? Yes, it's supposed to be. Which is why it is particularly ridiculous that so many people wan...
- by Zaria Min Deir - at 2015.01.21 23:35:00
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295. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: Zaria Min Deir wrote: A lot (not all, by any means, but the majority I have heard from) of the people who do actually do play PC don't think region locking districts is a good solution. Zaria, here's my problem with this...
- by Zaria Min Deir - at 2015.01.21 23:25:00
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296. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Zaria Min Deir wrote: Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually intereste...
- by Zaria Min Deir - at 2015.01.21 22:03:00
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297. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Do you people really not get what will happen in planetary conquest if a completely timerless system is implemented? No shows. More and more no shows. Because some people want to play with their friends, make corps with people they actually like ...
- by Zaria Min Deir - at 2015.01.21 20:12:00
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298. Any progress on the framerate issues? - in Technical Support/Bugs [original thread]
I am happy for you, if installing an SSD solved all the issues for you. I have heard that before, from some people. I have also heard some people with SSDs complain about framerate drops. So... yeah. Even if modifying one's PS3 was the magical fi...
- by Zaria Min Deir - at 2015.01.21 15:05:00
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299. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: Soraya Xel wrote: With regards to raiding: I definitely agree that is the area to work on low-warning more-flexible battles, and something I really want to see. Locking down timers for capture battles...
- by Zaria Min Deir - at 2015.01.21 06:05:00
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300. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Before anyone freaks out, just let me explain this. Those of us who were around through Chromosome and up to 1.7 probably remember how Logistics vehicles were just better at everything than their "Basic" chassis. Part of t...
- by Zaria Min Deir - at 2015.01.19 15:34:00
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