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841. Why no STD variants? - in General Discussions [original thread]
STD variants were removed in like ... 1.1 or 1.2 if i recall correctly. You need to invest into a skill tree to get a hold of specialized variants. Whether or not you like it that is their intention i'm pretty sure. I wouldn't hold my breath for...
- by ZDub 303 - at 2014.03.05 20:24:00
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842. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Ydubbs81 RND wrote: ZDub 303 wrote: Ydubbs... watch the video again. You start shooting at him at 0:31 and he's dead by 0:32. He did die in 1s... You would have died in about 1-2s as well if he was a decent shot. The first video? Yea, ...
- by ZDub 303 - at 2014.03.05 19:06:00
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843. If there's a respec in 1.8 - in General Discussions [original thread]
If you aren't playing, don't reskill... just sit on it until you decide to return.
- by ZDub 303 - at 2014.03.05 18:45:00
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844. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Vrain Matari wrote: I'm thinking the thing that was frustrating was the disfunctional Hit Detection, and having to reload when you knew damn well you hit the guy.....this will be different because hits will count as hits(mostly) so you'll reall...
- by ZDub 303 - at 2014.03.05 18:39:00
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845. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Ydubbs... watch the video again. You start shooting at him at 0:31 and he's dead by 0:32. He did die in 1s... You would have died in about 1-2s as well if he was a decent shot.
- by ZDub 303 - at 2014.03.05 18:36:00
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846. Range and DPS should be inversely proportional. - in General Discussions [original thread]
I'm not disagreeing with you necessarily. Just trolling. Its not nearly as simple as you are thinking though. I'm sure not if I have the exact numbers right but I think the AR is 40 optimal and 65 effective? and the rail is 65 optimal and 85 eff...
- by ZDub 303 - at 2014.03.05 18:28:00
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847. Range and DPS should be inversely proportional. - in General Discussions [original thread]
and a weapon with 100% more range should have 100% less damage. In fact, comparing the sniper rifle with the assault rifle, it should be healing enemy suits for somewhere around 300-400 per shot. bonus healing to armor and penalty healing to shie...
- by ZDub 303 - at 2014.03.05 18:13:00
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848. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Ydubbs81 RND wrote: We've always had to think about our fitting. I've always thought about my fittings.....anyone that didn't before is crazy. But you just described why it is carebear 514. If CCP is catering the game to newbies instead of ...
- by ZDub 303 - at 2014.03.05 13:04:00
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849. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Spectral Clone wrote: ZDub 303 wrote: Snip Hey ZDub! A bit off topic, but: Do you still run GIMX? Im getting one USB-adapter this week, gonna try it out. Do you have any settings left for dust in GIMX and are willing to share? Post her...
- by ZDub 303 - at 2014.03.05 12:50:00
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850. Let's Be Real About the Railgun - in General Discussions [original thread]
Spool before every shot makes a lot of sense for the railgun I feel like. At long range the spool will be relatively meaningless, at close range its gonna hold you back for sure. Coupled with removing or reducing the 'spool down' time and a sligh...
- by ZDub 303 - at 2014.03.05 12:45:00
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851. Unofficial - Official TTK Discussion - in General Discussions [original thread]
Ydubbs81 RND wrote: I remember gun fights being so frustrating in Uprising because it used to take forever to kill someone. Poor hit detection and effed up aiming system...reloading to down one enemy wasn't really fun. See i don't remember ...
- by ZDub 303 - at 2014.03.05 12:42:00
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852. Scrambler Rifle Noooooooooooo! - in General Discussions [original thread]
ScR is recieving a fairly light nerf compared to the RR and the CR. Remember, these guns are being shot back at you as well. Honestly think you should be happy. ScR looks like, in relation to the other rifles, its even stronger than it is in 1.7.
- by ZDub 303 - at 2014.03.05 12:39:00
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853. Unofficial - Official TTK Discussion - in General Discussions [original thread]
I don't know... maybe its just me but in 1.3 - pre auto aim the TTKs were quite high in PC and even in pubs again people not in MLT gear. Mostly due to lag and poor hit detection. Most fun I've had in this game by far. I come back and play a few ...
- by ZDub 303 - at 2014.03.05 12:35:00
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854. Calling it now 1.8 will be the last nail in the coffin for Dust - in General Discussions [original thread]
Otrera Goddess wrote: The TTK will not really change though based on racial suit bonuses. All that will happen is a new FOTM will come in, tanks will stay the same and flood of QQing will happen. Wait.. if the TTK wont really change... then ...
- by ZDub 303 - at 2014.03.05 12:29:00
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855. DEV BLOG! - in General Discussions [original thread]
Changes look fairly positive overall. Thanks for the update Remnant.
- by ZDub 303 - at 2014.03.05 11:11:00
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856. What playstyle allows the fastest character progression? - in General Discussions [original thread]
If you are starting with 10 million SP, first thing you should get is Core Upgrades 5, Electronics 5, and Engineering 5. It hurts, and it sucks saving for those later. Just get them now. Then you can figure out what kind of playstyle you want la...
- by ZDub 303 - at 2014.03.04 22:15:00
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857. So... who else is going to... - in General Discussions [original thread]
Gonna wait for the PC version, but oh hell yes I will be buying DS II on day 1. praise the sun!
- by ZDub 303 - at 2014.03.04 21:55:00
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858. Remove heavies from all Skirmish modes. - in General Discussions [original thread]
0/10 - would not read again. The first thread was okay but you are trying way too hard with this one.
- by ZDub 303 - at 2014.03.04 20:19:00
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859. Cal Logis are funny - in General Discussions [original thread]
Happy Violentime wrote: ZDub 303 wrote: Patrick57 wrote: I run my Cal Logi with 500 Shields and 300 Armor. :3 Same here. its like 502/330 or so (and that's only with 1 in armor upgrades and 3 in armor plates) and proto equipment with...
- by ZDub 303 - at 2014.03.04 19:41:00
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860. Cal Logis are funny - in General Discussions [original thread]
Patrick57 wrote: I run my Cal Logi with 500 Shields and 300 Armor. :3 Same here. its like 502/330 or so (and that's only with 1 in armor upgrades and 3 in armor plates) and proto equipment with a basic rifle. Does pretty well, I can logi ...
- by ZDub 303 - at 2014.03.04 18:00:00
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