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661. It appears that people do not understand tiercide well - in General Discussions [original thread]
With Tiericide you could still unlock variants with increase SP investment too. Level 5 could also unlock tech II variants of each modules. The big thing though is dropsuits in dust, the power differential is far too high.
- by ZDub 303 - at 2014.04.27 14:54:00
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662. Protos In Pubs - in General Discussions [original thread]
I like my proto equipment... As long as I can afford to run it I'm not running anything but my proto logi.
- by ZDub 303 - at 2014.04.26 19:57:00
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663. Laser weaponry, ammo, and frequency crystals - in General Discussions [original thread]
Its essentially a cap booster you are reloading into a laser based weapon. Frequency crystals are an interesting idea but I think it makes more sense to use that idea as variants - maybe if light weaponry is ever tiericided or if we ever get weap...
- by ZDub 303 - at 2014.04.26 18:46:00
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664. Carriers providing orbital support - in General Discussions [original thread]
Strafing runs could be neat for sure. Would be interesting to see a 'drone strike' option for capsuleers. I would love to see a missile option too, it could drop similar to a clusterbomb airstrike in MAG for those who remember.
- by ZDub 303 - at 2014.04.26 18:36:00
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665. Alright, I'll bite. Tank post here - in General Discussions [original thread]
Low slot damage mods and high slot heat sinks... We also desperately need racial parity with vehicles.
- by ZDub 303 - at 2014.04.26 16:17:00
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666. FanFest Patch notes leaked!!! Hatulim 1.0 is the patch! <--------... - in General Discussions [original thread]
Wow.. that is quite the wish list you have there. Some neat things though. A racial HUD? That would actually be kind of cool.
- by ZDub 303 - at 2014.04.26 16:03:00
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667. Can Amarr Assaults have a sidearm bonus please? - in General Discussions [original thread]
Harpyja wrote: ZDub 303 wrote: All laser weapons should have an overheat mechanic... ScP included... imo at least. I'm just thinking out loud here, what if the ScP got its RoF back but with an overheat mechanic? It would make a lot m...
- by ZDub 303 - at 2014.04.26 14:48:00
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668. Can Amarr Assaults have a sidearm bonus please? - in General Discussions [original thread]
All laser weapons should have an overheat mechanic... ScP included... imo at least.
- by ZDub 303 - at 2014.04.26 14:40:00
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669. Fix armor reps - in General Discussions [original thread]
Sev Alcatraz wrote: ZDub 303 wrote: Gallente are active armor tankers. They SHOULD be stacking armor repairs over armor plates. However.. I agree triple rep maddys are a tad overpowered. I would rather see them changed to an active module m...
- by ZDub 303 - at 2014.04.26 05:17:00
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670. Fix armor reps - in General Discussions [original thread]
Gallente are active armor tankers. They SHOULD be stacking armor repairs over armor plates. However.. I agree triple rep maddys are a tad overpowered. I would rather see them changed to an active module myself with some rebalancing. I do hope we...
- by ZDub 303 - at 2014.04.26 04:24:00
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671. Weapons finally feel balanced. - in General Discussions [original thread]
Except the combat rifle.
- by ZDub 303 - at 2014.04.26 02:09:00
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672. Dropships urgently need a PG and CPU upgrade to survive vs current A... - in General Discussions [original thread]
Dropships are overpowered as it is and you want to buff them further!?!? Sigh... *facepalm*
- by ZDub 303 - at 2014.04.26 01:48:00
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673. A better Amarr scout bonus - in General Discussions [original thread]
-10% armor plate speed penalty per level. That makes the most sense to me...
- by ZDub 303 - at 2014.04.25 15:59:00
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674. combat rifle and hmg slowdown effect needs to go die - in General Discussions [original thread]
in a fire
- by ZDub 303 - at 2014.04.25 13:32:00
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675. How do the vets do it? - in General Discussions [original thread]
You take a break for a few months and when you come back you see the game in a much different light. I dunno, I enjoy just playing occasionally. I don't cap anymore though, I don't even bother.
- by ZDub 303 - at 2014.04.24 21:09:00
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676. Hey amarr logis whats your fits - in General Discussions [original thread]
Omega Black Zero wrote: I'm pretty sure the bonuses stay intact until you spawn in with a different class of drop suit than your A Logi. The bonuses shouldn't change if you're using the Amarr logi, no matter the tech variation. 'Pretty sure'...
- by ZDub 303 - at 2014.04.24 20:52:00
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677. Hey amarr logis whats your fits - in General Discussions [original thread]
Ryme Intrinseca wrote: Hadn't considered that you might lose the bonus even if you change to another ak.0 logi. If so, that sucks - three proto uplinks really screws up your fitting... Could certainly use some testing. What happens when ...
- by ZDub 303 - at 2014.04.24 20:20:00
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678. so is the plasma cannon supposed to be AV or AI - in General Discussions [original thread]
It was supposed to be AV, but the devs have stated once or twice that they don't know how to buff it against vehicles without making it OP vs. infantry, so they've left it broken until they can figured something out later. i.e. - the weapon is ju...
- by ZDub 303 - at 2014.04.24 20:13:00
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679. Hey amarr logis whats your fits - in General Discussions [original thread]
Ryme Intrinseca wrote: The correct way to use an Amarr Logi: 1. Fill it with uplinks 2. Drop them 3. Change to a proper suit at a supply depot lose bonus... they kind of nerfed being able to do that. im unsure though if the uplink bonus st...
- by ZDub 303 - at 2014.04.24 19:40:00
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680. Hey amarr logis whats your fits - in General Discussions [original thread]
Amarr Logi ak.0 SB-39 Rail Rifle M209 Assault Submachine Gun Viziam Stable Drop Uplink Allotek Nanohive Wiyrkomi Nanite Injector Enhanced Shield Energizer Complex Shield Extender Complex Shield Extender Complex Armor Plate Complex Armor Plate ...
- by ZDub 303 - at 2014.04.24 18:58:00
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