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2781. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Honestly feel like the gun is right where it should be now... the hip fire dispersion might be a little too high, but I only have ARSS3 so I can't comment on that yet until its at 5. RoF feel perfect for what it should be in terms of balance.
- by ZDub 303 - at 2013.06.07 20:13:00
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2782. CCP I would perfer you to start using the BUFF MAGIC WAND over the NERF HAMMER. - in General Discussions [original thread]
Panther Alpha wrote: I will "prefer " if CCP just stops trying to balance the game...and from now on they just concentrate in finishing the ****** game. Really... you need to finish the fuc.....g........ game......CCP. What does finishing th...
- by ZDub 303 - at 2013.06.07 14:55:00
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2783. Sorry i killed you fellow ASR user. - in General Discussions [original thread]
That would be the laughable amount of dispersion on the ASR that has no sharpshooter skill like SMGs and ARs do.
- by ZDub 303 - at 2013.06.06 23:15:00
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2784. Did everyone else read a different Quickgloves transcript? - in General Discussions [original thread]
Who doesn't love a little nerd drama. Wouldn't this be what everyone calls 'metagaming'?
- by ZDub 303 - at 2013.06.06 22:08:00
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2785. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Also, dont make militia gear its own tab on the marketplace, put each piece of militia gear as a no skill variant in each category it belongs in. So you can see militia assault rifles when you look up assault rifles in the market. When I started...
- by ZDub 303 - at 2013.06.06 19:07:00
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2786. Team Deployment - in Feedback/Requests [original thread]
Yes... but definitely limit this to faction warfare. Pubstomping IB is bad enough when you get cycled in with a full squad of [insert corp here] . So limiting this to an 'elect in' system would really help. I also think that FW matchmaking needs...
- by ZDub 303 - at 2013.06.06 17:54:00
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2787. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Love the changes, they all look great. Im assuming you guys plan to get rid of the squad member role because it would be redundant and all players who aren't one of the other roles would already be a squad member by default, I think thats fine an...
- by ZDub 303 - at 2013.06.06 16:41:00
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2788. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I would consider making the starter dropsuits for new players a little better. Like a standard level suit with standard level mods, maybe reach out to the community for suggestions on how to better build these loadouts. Allow them to stay in the...
- by ZDub 303 - at 2013.06.06 16:21:00
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2789. [Feedback] Simple change to help suit balancing and decrease disparity between n... - in Feedback/Requests [original thread]
universalize the number of slots between each tech variant in each class. i.e. standard, advanced, and prototype caldari logi suits would all have 5 highs, 4 lows, and 3 equipment slots, The PG/CPU limit would force std/adv suit users to caref...
- by ZDub 303 - at 2013.06.06 15:54:00
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2790. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I've seen a couple posts that say 'a few weeks' now... So probably sometime mid July.
- by ZDub 303 - at 2013.06.06 02:34:00
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2791. Communication, It Makes Dusties Happy - in General Discussions [original thread]
Posts like that really help us to manage expectations for the future. I have to say... of all of the Shanghai devs, Remnant might be the most communicative on the stuff he is working on. And it really helps. +1 to you CCP Remnant.
- by ZDub 303 - at 2013.06.06 02:00:00
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2792. when's the scrambler rifle getting a range boost - in General Discussions [original thread]
Charge damage build up plus damage fall off is gonna make the ScR quite a long range weapon. It probably won't need a range buff after fall off is in place.
- by ZDub 303 - at 2013.06.05 21:16:00
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2793. Infantry combat effective range in this game is a joke. - in General Discussions [original thread]
Damage fall off to be implemented in next major patch. CCP, you can close this thread, as question has been answered.
- by ZDub 303 - at 2013.06.05 21:10:00
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2794. [Feedback] Tactical Assault Rifle - in Feedback/Requests [original thread]
Rynx Sinfar wrote: Isn't it bad if the Tac users are happy? I mean if every tac user is happy then that means every tac user still uses tac. Granted there are players out there who would be murdertastic with or without an "OP" weapon but if ...
- by ZDub 303 - at 2013.06.05 20:21:00
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2795. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Yeah fair enough, shield tankers have to go between rechargers and extenders too, its just not that big of a deal with the passive recharge that comes with the suit. Maybe moving all EWAR modules to high slots would be the better way to do it. T...
- by ZDub 303 - at 2013.06.05 19:20:00
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2796. [Feedback] Tactical Assault Rifle - in Feedback/Requests [original thread]
D'squarious Green Jr wrote: Just curious, but did the clip for the GLU also get reduced to 18? or was it further reduced being that it has a smaller clip than the Duvall? 18 for both.
- by ZDub 303 - at 2013.06.05 19:13:00
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2797. [Feedback] Tactical Assault Rifle - in Feedback/Requests [original thread]
Yep, this game is coming together, slowly but surely. Hopefully this rumored 'major client update' that's coming soonish will bring some of these direly needed fixes.
- by ZDub 303 - at 2013.06.05 19:12:00
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2798. Petition: Remove all hand thrown Detination upon Impact Grenades - in General Discussions [original thread]
Maybe its cause the meta game hasnt settled yet.. but I havent died to a fused nade yet, and still havent seen a thukker on the battlefield at all. Buddy of mine tried the thukker and said he actually prefers the core, the radius on the thukker i...
- by ZDub 303 - at 2013.06.05 18:50:00
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2799. [Feedback] Tactical Assault Rifle - in Feedback/Requests [original thread]
Dear CCP, Good job with the changes today. Tac feels solid and pretty well balanced now. I can still hip fire in a pinch, and I can't spam it at range. RoF feels pretty much just right. Clip Size is annoyingly small, like it should be. Whatever...
- by ZDub 303 - at 2013.06.05 18:46:00
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2800. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
After having thought about this some more... I think i'm starting to get a feel for what CCP intends with armor tanking. First off, buff armor tanking, dont nerf shield tanking!! Shield tanking is in a great spot right now in terms of TTK. Just ...
- by ZDub 303 - at 2013.06.05 14:27:00
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