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2581. Wha-wha-what would you do? - in General Discussions [original thread]
I love the general statements in this thread: What would I do? I would balance the game I would fix the performance issues I would add more content That's what I would do if I were a dev.
- by ZDub 303 - at 2013.06.25 22:19:00
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2582. Boundless Fluxlock HMG (no troll this time) - in General Discussions [original thread]
N1ck Comeau wrote: Laser HMG. Shoots projectiles each time instead of one big beam KIlls shields quick, less effective vs, armour So just a HMG that shoots ScR rounds... kinda boring. I wanna see a giant semi auto scrambler rifle, like an ...
- by ZDub 303 - at 2013.06.25 22:09:00
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2583. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Kain Spero wrote: Pretty spot on. I'm not sure about a 3 day lock, but I do like the fact that you reduce production for increased defense. For option 3 for the attacker winning I would say return the clones to the district they came from unles...
- by ZDub 303 - at 2013.06.25 22:02:00
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2584. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
This is what I posted in the CCP PC Feedback thread... I think it could really work. Attacker Wins: Allow a couple options for when an attacker wins their first PC battle on a district: 1. Option for a follow up attack in 10-30m. Follow up attack...
- by ZDub 303 - at 2013.06.25 21:34:00
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2585. Pulse Laser HMG - in Feedback/Requests [original thread]
Amarr Heavy Fluxlock Gun.. its not my idea but I'm pretty sure that's what's coming.
- by ZDub 303 - at 2013.06.25 21:24:00
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2586. Why the QQ over Commando? - in General Discussions [original thread]
It would make much more sense if it was a medium frame suit. Trading almost all of your modules for a second light weapon... even then its still a bad suit imho. module slots are everything in this game... designing a proto suit with only 3 slots...
- by ZDub 303 - at 2013.06.25 21:20:00
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2587. Still no new game modes? are you serious? - in General Discussions [original thread]
meh... so many things need to be fixed first before we even bother with new game modes.
- by ZDub 303 - at 2013.06.25 21:19:00
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2588. Why the QQ over Commando? - in General Discussions [original thread]
hooc roht wrote: Maps and game modes are new content. A heavy with two light weapons is 2 development hours of copy and pasting. Hey now... the suit has a new dark red color too! That took time!!
- by ZDub 303 - at 2013.06.25 21:11:00
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2589. Why the QQ over Commando? - in General Discussions [original thread]
SoTa PoP wrote: that's....absolutely terrible... http://www.youtube.com/watch?v=Kg1E9uwX_Mw 1:35 Commando ak.0 2 Highs 1 Low 2 Light Weapons 1 Grenade Slot 1 Equipment Slot
- by ZDub 303 - at 2013.06.25 21:04:00
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2590. Why the QQ over Commando? - in General Discussions [original thread]
Seamie Schmoove wrote: Suppose the effectiveness of the suit will depend on the slot layout. Are they giving them equipment slots does anyone know? And the QQing will roll onto something else next week...circle of Dust and all that Accordi...
- by ZDub 303 - at 2013.06.25 20:57:00
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2591. Why the QQ over Commando? - in General Discussions [original thread]
Seems to me like its use is biased towards AV... having swarms + AR or something like that. However... if you're speccing into a heavy suit for AV.. why wouldn't you just use the forge gun? The almighty god of AV.
- by ZDub 303 - at 2013.06.25 20:51:00
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2592. Fixes to the AR - in General Discussions [original thread]
IamI3rian wrote: Kevlar Waffles wrote: screw you and your filthy under barrel you little AR *****, if you got underbarrels do you know how unbalanced this game would be? Not if my Boundless Fluxlock HMG had an underbarrel attachment. It ...
- by ZDub 303 - at 2013.06.25 20:36:00
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2593. CCP Continues To Push Pay-To-Win - in General Discussions [original thread]
Fused Locus Grenades are embarrasingly pay to win... gamebreakingly so if you play in PC at all. FLGs comprise of approximately 60% of the kills I get in PC matches... It would be more if CCP weren't ******** and mapped grenades to a key other tha...
- by ZDub 303 - at 2013.06.25 20:29:00
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2594. F r a m e r a t e - in General Discussions [original thread]
Is there an actual way to check this?
- by ZDub 303 - at 2013.06.25 20:25:00
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2595. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
For sure man. Something needs to be done... NPE is atrocious ATM.
- by ZDub 303 - at 2013.06.25 19:03:00
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2596. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
Nobody will ever be evenly matched... there will always be a wide spetrum of skill disparity in any fps game. Gear disparity right now is bad, mostly because the difference between standard gear with standard modules and no passives and proto gea...
- by ZDub 303 - at 2013.06.25 18:02:00
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2597. CCP Should Sell Respec Tokens with limits - in General Discussions [original thread]
Agreed. These last two respecs, allowing me to change things around and try things out at the proto level (only level that really matters) has made this game more exciting than any other time i've played it. And now that I know its 2-3 months bef...
- by ZDub 303 - at 2013.06.25 17:59:00
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2598. Protobear End Game Stats - in General Discussions [original thread]
love it... I would love to see net isk at the end of a match.
- by ZDub 303 - at 2013.06.25 17:53:00
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2599. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
Master Jaraiya wrote: ZDub 303 wrote: What you're proposing would kill this game, hands down. Well maybe my idea isn't perfect or the best, but simply basing matches on gear alone isn't enough because SP gives more of an actual advantage ...
- by ZDub 303 - at 2013.06.25 17:49:00
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2600. [FEEDBACK] Match making for Instant battles. - in Feedback/Requests [original thread]
Master Jaraiya wrote: Liara Kaiba wrote: I agree, the separation is more about gear than SP. A Standard HMG does 18 base damage a Boundless does 19.8 this is a 10% damage increase from Standard to Proto Weapon Proficiency gives 15% more ...
- by ZDub 303 - at 2013.06.25 17:37:00
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