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2421. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Oso Peresoso wrote: I think separately they should also tone down the speed penalties on armor. Or change it altogether. Speed penalties are a bad idea in an fps.. always have been and always will be. Be better off with a sta penalty... so...
- by ZDub 303 - at 2013.07.05 20:18:00
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2422. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
Aeon Amadi wrote: ZDub 303 wrote: imho. a much better way of doing is if they were core skills specific to each suit. so... Caldari Logisitics Dropsuit Operation (x8), Caldari Logistics Dropsuit Engineering (x1), Caldari Logisitcs Dropsuit ...
- by ZDub 303 - at 2013.07.05 20:13:00
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2423. CCP can you increase the orbital strike WP requirements to 4000? - in General Discussions [original thread]
It should be 2500*6/4 = 3750 WP require for an orbital. If I play in a full squad of 6, we get 2 orbitals every game of OMS... almost guaranteed. That's too often imo.
- by ZDub 303 - at 2013.07.05 20:01:00
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2424. What happened to Shotguns, CCP? (Uprising 1.2) - in General Discussions [original thread]
I used to do really well on chrome with a shotgun, it felt really good for the ranges it could be used in. I finally got kin cats with this weeks sp... So I tried the infamous Calamity/Annie speed shotgun cal logi build... I can't even go positiv...
- by ZDub 303 - at 2013.07.05 19:50:00
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2425. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Zeylon Rho wrote: Base the shield modifier to scan profile off total shields. It translates to "the drawback" of shield tanking, and so it can be a factor regardless of what modules are in use. Just move the decimal place over twice and use it...
- by ZDub 303 - at 2013.07.05 17:10:00
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2426. [Feedback] Let's talk about Uplinks... - in Feedback/Requests [original thread]
uplink spam is a problem in PC for sure. its not as much about teamwork and tactics... more about swarming objective until you can clear all of the enemy uplinks and lay down around 5-10 of your own. Minimaps in city areas in PC have so many upl...
- by ZDub 303 - at 2013.07.05 17:08:00
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2427. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
imho. a much better way of doing is if they were core skills specific to each suit. so... Caldari Logisitics Dropsuit Operation (x8), Caldari Logistics Dropsuit Engineering (x1), Caldari Logisitcs Dropsuit Electronics (x1) so new players can cat...
- by ZDub 303 - at 2013.07.05 16:35:00
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2428. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Stile451 wrote: Scan profile seems to work properly but the detection distance sucks(seems to be hard capped at 10m - the smaller circle of the minimap). this... we need a scan profile fix similar to the weapon range fix we just got in 1.2. ...
- by ZDub 303 - at 2013.07.05 16:31:00
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2429. Head Shot Sound - in Feedback/Requests [original thread]
just put in an option. Option 1 - Sound vacuum Option 2 - dropped piano Option 3 - no sound for headshot. That will satisfy everyone I think.
- by ZDub 303 - at 2013.07.05 16:20:00
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2430. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Harpyja wrote: Essentially, shield extenders make ships bigger targets, so shield extenders should also increase a dropsuit's hitbox. mess with hitboxes in an fps and you'll see a lot of rage quitting. would much rather they tone down armo...
- by ZDub 303 - at 2013.07.05 16:16:00
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2431. going to lvl 5... - in General Discussions [original thread]
unless it unlocks equipment, i find level 5 is not worth it... not yet at least. i.e. level 5 proficiency, rapid reload, ammo capacity for any weapons are generally not worth it to me... not yet at least.
- by ZDub 303 - at 2013.07.05 16:14:00
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2432. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
~15% increase to scan profile per extender and ~15% decrease to sta/sta recovery for armor plates.. fairly equal penalties imho... while having unique playstyles as well. We just desperately need to get rid of the move speed penalty... as it aff...
- by ZDub 303 - at 2013.07.05 16:08:00
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2433. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Cal Logi is fine. the other logi classes just also need EHP skill bonuses as well. And the assault class needs a damage bonus.
- by ZDub 303 - at 2013.07.05 15:55:00
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2434. was the sp issue resolved after down time? - in General Discussions [original thread]
Dengru wrote: there is obvious cause to be irritated over some people getting over 1 million sp all as some kind of solution to a problem that did not effect them. That is weeks of playtime man.. Yeah but you are getting more than the 90...
- by ZDub 303 - at 2013.07.05 15:34:00
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2435. WTF did CCP actually do too this game - in General Discussions [original thread]
Nothings has changed with the AR, i've been pretty much eclusively using it (as a logi with only 1 weapon slot and skills for 1 weapon). Absolutely nothing has changed with the AR, recoil and dispersion are EXACTLY the same. And no one is going ...
- by ZDub 303 - at 2013.07.05 15:22:00
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2436. was the sp issue resolved after down time? - in General Discussions [original thread]
Dengru wrote: What is the point of having a means to communicate with the staff if assurances like that are worth nothing? It is their responsibility to make sure their special events go well... and to make matters worse they further disadvanta...
- by ZDub 303 - at 2013.07.05 15:17:00
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2437. SP limit cap? - in General Discussions [original thread]
There is no SP cap
- by ZDub 303 - at 2013.07.05 14:46:00
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2438. was the sp issue resolved after down time? - in General Discussions [original thread]
In the end no matter what... this solution gives you the most amount of SP regardless of the situation. So that in that regard... you shouldn't be mad. I know some people will get more SP than others.. buts its not really that big of a deal... a...
- by ZDub 303 - at 2013.07.05 14:16:00
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2439. Triple SP event questions - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=91765&find=unread
- by ZDub 303 - at 2013.07.04 23:46:00
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2440. How is the new Shield Energizer? - in General Discussions [original thread]
Cat Merc wrote: Really. Do you honestly think CCP will ever buff armor? yes I do... as soon as they have the tech in place to fix racial bonuses I think they will rebalance armor against shields. they just work sooooo sloooooow...
- by ZDub 303 - at 2013.07.04 23:45:00
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