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2361. Charge sniper rifle - in Feedback/Requests [original thread]
Yeah I bought 500 the other day just for the lulz. I don't have any skill in SRs at all lol.
- by ZDub 303 - at 2013.07.08 14:28:00
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2362. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Seriously, we need a fix in 1.3 for this... CCP, you cannot wait until 1.4 to put a fix in for the flaylock!
- by ZDub 303 - at 2013.07.08 14:21:00
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2363. Scrambler Assults & Scramblers - in Feedback/Requests [original thread]
Assault scrambler does mad dps at low range. It might actually be higher dps on armor than the duvolle if you're in its optimal. I don't remember... Sucks at range though.
- by ZDub 303 - at 2013.07.08 13:50:00
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2364. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Buster Friently wrote: They have the advantage of a large player base to do this. I don't think Dust has this advantage, and won't if some balance isn't brought to pubs - before PC. On that note then... ill say this. A nerf to FPs will do...
- by ZDub 303 - at 2013.07.08 05:17:00
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2365. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Buster Friently wrote: Let's see the numbers that back up the usage profiles that are being mentioned for PC. Until that happens, it's just talk son. As we've already said. Most of us can't or won't divulge that information. However CCP sho...
- by ZDub 303 - at 2013.07.08 05:14:00
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2366. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Starcraft 2 and LoL are probably the most balanced pvp games in the world, with most competitive scenes, and the most money at stake in tournaments. I think CCP could learn a thing or two from them.. you know how they balance their game? Purely f...
- by ZDub 303 - at 2013.07.08 05:07:00
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2367. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
I'm down with this... or at least a skill we could put some points into that lets us sit there longer.
- by ZDub 303 - at 2013.07.08 04:53:00
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2368. Burst AR - in General Discussions [original thread]
Morrigan Uroboros wrote: ZDub 303 wrote: Thank god too... its so much better as a three round burst weapon. A little more optimal range it would be amazing for people like me who prefer the ~50-60m engagement range... its not terrible in cq...
- by ZDub 303 - at 2013.07.08 03:58:00
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2369. Burst AR - in General Discussions [original thread]
Morrigan Uroboros wrote: 7 round burst...? That would have been interesting to see :P Also ive just noticed online that the RPM of the advanced is 830, but the proto has 940. I know where the rest of my triple sp is going Allotek is a beast...
- by ZDub 303 - at 2013.07.08 03:58:00
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2370. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Yes the assault rifle is defo the best LW to use.. hands down. It will stay that way until the Scrambler Rifle, Combat Rifle, Rail Rifle, and Laser rifle are all balanced and have all of the variants (officer included) CCP intends to add. ARs are...
- by ZDub 303 - at 2013.07.08 03:52:00
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2371. Burst AR - in General Discussions [original thread]
Thank god too... its so much better as a three round burst weapon. A little more optimal range it would be amazing for people like me who prefer the ~50-60m engagement range... its not terrible in cqc either if you know how to strafe.
- by ZDub 303 - at 2013.07.08 03:39:00
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2372. (Feedback) This game is critically unfinished: a fan's annoyance - in Feedback/Requests [original thread]
sorry dude... tanks are in a bad spot atm... and the module selection in this game is rough for tankers. but hey.. NO MORE RESPECS EVER!!!!!!1111oneoneoneone amirite?
- by ZDub 303 - at 2013.07.08 03:38:00
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2373. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Buster Friently wrote: There's a little more you can get from this. First off, ARs kill 10 times as often as the very similar Scrambler rifle. Yeah, that's a big red flag. Second, again, if a given weapon's "niche" is the entire game, then the...
- by ZDub 303 - at 2013.07.08 03:32:00
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2374. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Deluxe Edition wrote: You cannot balance weapons at the lowest denominator of players. doing so invites disaster such as the flaylock. Most PC corps have a policy against publicly posting our PC matches for 2 reasons: 1) the might give away tea...
- by ZDub 303 - at 2013.07.08 03:29:00
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2375. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
okay... so just comparing anti infantry light weapons... (im omitting plasma cannon cause its unclear what the design intent of that weapon was) We have Assault Rifle Scrambler Rifle Laser Rifle Mass Driver Sniper Rifle Shotguns Now... the mass...
- by ZDub 303 - at 2013.07.08 03:26:00
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2376. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
So much bad logic, I really hope CCP doesn't listen to a word you're saying buster. No offense.
- by ZDub 303 - at 2013.07.08 02:32:00
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2377. Burst AR - in General Discussions [original thread]
I love using it in pub matches.. It requires some skill to use though, its not easy to use. You NEED ARSS5 as well, or hip fire has too much spread. The scope on it is awesome, could use a slight optimal range boost, 5-10m or so.
- by ZDub 303 - at 2013.07.08 02:30:00
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2378. CCP Blam, could you tell us any info on dropship update progress? - in General Discussions [original thread]
Dropships, scouts, heavies, the sp rollover system, combat rifle, rail rifle... all things that have been put on hold while they work on core mechanics. I wouldn't expect new content until 1.5 at the earliest.
- by ZDub 303 - at 2013.07.08 01:28:00
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2379. [Request] SP deposit into Skills - in Feedback/Requests [original thread]
I would love to be able to chip away at some of the more expensive skills while working on other things. Until I could get the price low enough that I can hold out and buy it outright with a week's SP.
- by ZDub 303 - at 2013.07.08 01:17:00
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2380. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: [FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in question offer bonuses t...
- by ZDub 303 - at 2013.07.08 01:14:00
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