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2221. Agreement to not use flaylock and fused... - in The War Room [original thread]
agreement not to use crutch OP weapons... All I've got to say this is... lol I hope nobody takes this post seriously... there is no way you will get all 32 people to agree to this. This is essentially smoke and mirrors to try and get EoN to use...
- by ZDub 303 - at 2013.07.13 07:26:00
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2222. First Streams of EoN & LOI - in The War Room [original thread]
Ghost Kaisar wrote: GG on both sides. Btw, I really hope that most high caliber PC matches don't include that much Fused Locus spam. Kinda depressing. Came over from BF3, and that was mostly gun game. Lol... thats pretty much all high end ...
- by ZDub 303 - at 2013.07.13 05:22:00
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2223. First Streams of EoN & LOI - in The War Room [original thread]
lol... HS taking down the stream for the second match to hide the flaylock spam...?
- by ZDub 303 - at 2013.07.13 05:20:00
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2224. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Logistics gk.0 has 3/5 with 4 equip. Logistics ck.0 has 5/4 with 3 equip. You can argue that 1 equip =/= 1 low slot... and that's okay... but if you take one their low slots then they should probably get a 4th equip slot so they effectively mirro...
- by ZDub 303 - at 2013.07.13 05:15:00
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2225. First Streams of EoN & LOI - in The War Room [original thread]
Kujo, Thanks for steaming this for everyone who wasn't able to show up on time. Just got home and watched the end of the first match, looks like there are some intense battles!!
- by ZDub 303 - at 2013.07.13 04:48:00
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2226. Pausing Active Boosters - in Feedback/Requests [original thread]
Or... how about this... active boosters than are only active when you're in battle. And adjust their time accordingly to something like.. 2 hours per day? (i.e. 30 day booster becomes 60 hour booster)
- by ZDub 303 - at 2013.07.13 02:50:00
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2227. Why does everyone complain here? - in General Discussions [original thread]
Where else are people supposed to complain?
- by ZDub 303 - at 2013.07.13 02:17:00
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2228. Forge Gunner Tries Tanks - in General Discussions [original thread]
If they dropped the price of tanks by 50%... could you imagine the tank spam? Oh my.. the pub tank spam lol. But then maybe there would be a reason for dedicated AV players in every match as well! To keep down LAV murder taxis and to suppress/des...
- by ZDub 303 - at 2013.07.12 23:16:00
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2229. Matchmaking And New Game Mode Idea - in Feedback/Requests [original thread]
I will say... if this new matchmaking system separates players by some metric of ability to kill... then what happens with high sp, high k/d players? Do they just play the same match with the same 32 people over and over? That sounds awful...
- by ZDub 303 - at 2013.07.12 20:21:00
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2230. Dust War 1 - in General Discussions [original thread]
"Beta Test War" or something like that. We really need to highlight the fact that ~40% of this game is unfinished and core mechanics aren't working correctly atm.
- by ZDub 303 - at 2013.07.12 19:25:00
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2231. Assault Rifle Fitting Optimization is not reducing PG usage - in Technical Support/Bugs [original thread]
On a duvolle it should reduce PG by 1 at levels 1-3-5.. at least last time I calculated. They pretty much completely eliminated all CPU/PG reduction passives though, meaning its hard to find things for this to stack with to get that extra point.
- by ZDub 303 - at 2013.07.12 19:21:00
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2232. WTF?!? WHERES MY SP? - in Technical Support/Bugs [original thread]
I had it happen when my last passive booster expired... just restarted the client and it was fixed. Not a big issue.
- by ZDub 303 - at 2013.07.12 19:17:00
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2233. Neutral turret installations DO NOT count - in General Discussions [original thread]
Darth-Carbonite GIO wrote: Duran Lex wrote: Although i found this from another thread, saying they "should". we shall see CCP, we shall see. I wish someone would just give us a straight answer regarding this. I think this is a great eve...
- by ZDub 303 - at 2013.07.12 19:15:00
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2234. Nerf nanite injectors! - in General Discussions [original thread]
Defo could use an 'Accept Revive' option. Enter to call for help, Enter to accept revive, backspace to bleed out.
- by ZDub 303 - at 2013.07.12 17:14:00
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2235. When is 1.3 - in General Discussions [original thread]
around the end of the month sounds like. patch notes? We get patch notes the day before the patch releases.
- by ZDub 303 - at 2013.07.12 16:51:00
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2236. KB/M Tweaks? - in General Discussions [original thread]
depends severly on the dpi of the mouse too, and the move speed of the class he's using. However.. here is what I did. Controller Aim Assist: Off Controller x/y Axis Sens: 100 PS Move Sensitivity: 100 PS Move Deadzone: 0 Mouse Smoothing: Off Mo...
- by ZDub 303 - at 2013.07.12 15:52:00
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2237. How one respec per update helps balance - in General Discussions [original thread]
The ability to change specs would help reveal balance issues MUCH faster.. without a doubt. but does it really matter when they don't release balance changes for 2-3 months anyways? btw its not really FOTM... cause these balance issues are aroun...
- by ZDub 303 - at 2013.07.12 03:21:00
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2238. How one respec per update helps balance - in General Discussions [original thread]
DoubleTap420 wrote: ZDub 303 wrote: DoubleTap420 wrote: I wouldn't mind a respect every major update since we all know they always **** something up trying to fix something else and 80-90% of my sp would go back into the same thing and so...
- by ZDub 303 - at 2013.07.12 03:09:00
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2239. How one respec per update helps balance - in General Discussions [original thread]
DoubleTap420 wrote: I wouldn't mind a respect every major update since we all know they always **** something up trying to fix something else and 80-90% of my sp would go back into the same thing and so it wouldnt bother me at all even tho most...
- by ZDub 303 - at 2013.07.12 02:23:00
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2240. How one respec per update helps balance - in General Discussions [original thread]
We are 138 wrote: NO MORE RESPECS. Hey 3 minutes! I was right! Figured it wouldn't take long.
- by ZDub 303 - at 2013.07.12 02:19:00
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