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221. Reduce squad size to 4 or increase to 8 - in General Discussions [original thread]
TEBOW BAGGINS wrote: we had only 4 man squads in closed beta, no one remembers them because it did not improve anything. currently squads are at a maximum of six people. Typically people try to maximize the number of people who are in their s...
- by Z3dog - at 2014.11.27 00:19:00
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222. Reduce squad size to 4 or increase to 8 - in General Discussions [original thread]
LT SHANKS wrote: Or increase team size to 32! I would like that, but changing the squad sizes i believe would improve gameplay without stressing an already laggy game.
- by Z3dog - at 2014.11.26 23:49:00
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223. Reduce squad size to 4 or increase to 8 - in General Discussions [original thread]
And watch as gameplay dramatically improves.
- by Z3dog - at 2014.11.26 23:46:00
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224. Equipment Bandwidth - Video of Gameplay Style proposed for removal - in General Discussions [original thread]
Equipment spam is a necessary evil and it isn't as common as other exploits. Move the supply depot at the gallente research facilty and BAM, 90% of all cases of equipment spam are gone. The gallente lag facility is the only place i consistently se...
- by Z3dog - at 2014.11.26 23:41:00
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225. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Fox Gaden wrote: So no one has an opinion on this, one way or the other? For this map if you aren't a repair logi, an armor tanked sentinel, or a RE spamming scout you might as well just leave the battle.
- by Z3dog - at 2014.11.22 16:24:00
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226. Boosters - in General Discussions [original thread]
Jacques Cayton II wrote: Not boosting I've reached those numbers by being a logi. Literally run uplinks nanos on 2 fits with a triage fit with nanos nanite injector and rep tool easiest 600k you can get Look at their corps. Top 2 in each lead...
- by Z3dog - at 2014.11.17 01:37:00
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227. Use headphones = no more cloak qq - in General Discussions [original thread]
Mejt0 wrote: Maybe then people would stop qq about cloakers. Right now people with headphones can tell if someone decloak behind them. I died many times because of decloak sound or knives charging sound. Ps. Playing any fps without headphon...
- by Z3dog - at 2014.11.17 01:28:00
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228. Reinstalling - in General Discussions [original thread]
What is the proper way of reinstalling. Someone told me that if i just uninstall the game it biomasses my character. Those of you that have reinstalled after the patch was released. Have you noticed a large improvement in how the game runs?
- by Z3dog - at 2014.11.17 01:05:00
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229. Boosters - in General Discussions [original thread]
Ripley Riley wrote: http://dust514.com/community/support/ Thank you.
- by Z3dog - at 2014.11.17 00:40:00
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230. Boosters - in General Discussions [original thread]
So where do I make a ticket? http://imgur.com/TNQ7Rnw
- by Z3dog - at 2014.11.17 00:36:00
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231. Cloak shotty users - in General Discussions [original thread]
Ryme Intrinseca wrote: Kody Cole wrote: in your opinion whats the best way to counter this no balls tactic Don't play until CCP fix it. CCP will never fix it. They encourage it.
- by Z3dog - at 2014.11.16 02:01:00
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232. Nanite Injector Nerf - in General Discussions [original thread]
CCP Rattati wrote: I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picke...
- by Z3dog - at 2014.11.15 16:56:00
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233. Logi not receiving warpoints. - in Technical Support/Bugs [original thread]
Rep Tool: inconsistent. gives point 50% of the time at best. I might have just respawned and start repping a heavy who is taking damage, and not receive anything. I notice this particularly with sentinels, but less with tanked scouts. Uplinks: of...
- by Z3dog - at 2014.11.15 16:37:00
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234. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: Z3dog wrote: Is anyone else concerned about the nanite injector in 1.9 being opt-in instead of opt-out for team revives? Yes. Thanks. Guess I'll be unequipping my nanite injectors when 1.9 comes out.
- by Z3dog - at 2014.11.02 15:21:00
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235. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gamep...
- by Z3dog - at 2014.11.02 15:19:00
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236. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Is anyone else concerned about the nanite injector in 1.9 being opt-in instead of opt-out for team revives?
- by Z3dog - at 2014.11.02 14:39:00
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237. [Proposal] Mobile Uplink - in Feedback/Requests [original thread]
There was a glitch in this game awhile ago where if you pulled out an uplink it would activate while you where carrying it. Never saw anyone spawn on one while it was mobile though.
- by Z3dog - at 2014.10.25 03:51:00
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238. BAN PROTO FOR A WEEK - in General Discussions [original thread]
FIRSTNAME- lastname wrote: How many of us would be positively affected I think they should... I wonder how duna would do. I also wonder how everyone that runs advanced and basic do. I think they should make it happen Protostompers would play...
- by Z3dog - at 2014.10.25 03:36:00
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239. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
benandjerrys wrote: CCP Rattati wrote: No No No
- by Z3dog - at 2014.10.24 02:17:00
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240. Petition for fitting folders - in General Discussions [original thread]
signed
- by Z3dog - at 2014.10.20 03:37:00
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