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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15089
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Posted - 2014.11.26 23:29:00 -
[31] - Quote
IMO You shouldn't have access to logistical tools if you are not willing to keep your logistics players on the field.
If anything I see this as a chance to affirm the role. Using your equipment sparingly and with less intent to simply ring an objective with Nanohives and Uplinks before completely changing role to something else.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Z3dog
BIG BAD W0LVES
16
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Posted - 2014.11.26 23:41:00 -
[32] - Quote
Equipment spam is a necessary evil and it isn't as common as other exploits. Move the supply depot at the gallente research facilty and BAM, 90% of all cases of equipment spam are gone. The gallente lag facility is the only place i consistently see people do this.
Meanwhile I see frisbee REs all the time.
cloaked shotgun scouts literally every match.
Suit switching at supply depots frequently.
and Spawn camping.
All of these could be fixed. We even had a client side update in which none of these things where fixed, in fact the things that where supposed to be fixed weren't fixed!
Anyway, particularly with uplinks quantity is far superior to quality. Here is why:
1. scouts infest the map: there are no clear battle lines because scouts can be invisible on the radar of most suits permanently and relatively unnoticeable due to cloaks (especially in the heat of battle with visible enemies) for extended periods of time. They sneak and destroy equipment that would otherwise survive. The most undetectable suits in the game are also the fastest, equipment is easy to see and easy to scan. All it takes is a single melee hit to destroy it.
2. Logi suits suck to the point they cannot defend their own equipment. If by some miracle a logi wins a fight in which they cannot run away and likely had to reload their gun all that their opponent needs to do is throw a grenade or RE and the equipment is indefensible. So really an enemy hardly needs to engage a logi at all if their goal is only to destroy equipment.
3. Large quantities of uplinks are the only way for a logi prevent a speedy redline if your team isn't as capable competitively. You like the sort of matches where neither team can gain any ground on the other and everyone fights really hard? Thank equipment spam for that. Keeping player's ammo full and allowing a team to respawn in time that all the links aren't destroyed.
Really if one wants to reduce the necessity of uplink spam, reduce spawn time.
also equipment spam doesn't cause lag, so can someone answer? What is the reason to implement this? Just cuz? The maps too blue for people? Do scouts need another edge over logistics suits? Did someone put an uplink by Rattati's uplink while he was shotgun scouting? What is it?
Dust 5/14
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Hyuan BubblePOP
Uber Wanabes
14
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Posted - 2014.11.27 00:05:00 -
[33] - Quote
while we re at it disable the sounds that emits from the nanohives and uplinks or turn it down please ...........its way too dam LOUD! |
John Demonsbane
Unorganized Ninja Infantry Tactics
4734
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Posted - 2014.11.27 00:39:00 -
[34] - Quote
Z3dog wrote: Really if one wants to reduce the necessity of uplink spam, reduce spawn time.
also equipment spam doesn't cause lag, so can someone answer? What is the reason to implement this? Just cuz? The maps too blue for people? Do scouts need another edge over logistics suits? Did someone put an uplink by Rattati's uplink while he was shotgun scouting? What is it?
To get rid of the "tourists" who only use logi suits to crap out equipment as they run to the supply depot to switch to their cloaked shotty scout suit so they can rack up some cheap +25's exploiting EQ and cloaks at the same time.
(The godfather of tactical logistics)
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Thokk Nightshade
Montana Militia
705
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Posted - 2014.11.27 01:30:00 -
[35] - Quote
I will admit I do something similar to what the OP does. I start EVERY match in my logi suit. The big difference is I run 1 set of Nanohives, 1 set of uplinks, and a set of RE's. I will storm out and try to place my uplinks in a tactical place. Then i will find the firefight and drop my nanohives to resupply/triage. After that, I engage and use the RE's either to help hold people off or I will troll and place them on my Uplinks so when a shotgun scout or NK scout runs up and hits it, they die and I get an LOL +50 on my screen. After I die, I come in as either a Sentinel or Commando depending on the battlefield or situation. I only have 2 uplinks placed and 1 or 2 nanohives depending on the type I'm running.
There are several matches where, as it gets closer to the end (especially a 50 man Ambush), my 2 uplinks are the only ones still alive and kicking. If we make it so I have to stay in that suit or they are destroyed, I'm getting shafted. Why should I be forced to use a low HP, slow as hell suit for the ENTIRE match to keep them active? I'm forced to sit in what is, firefight wise, the worst suit in the game because of 3 or 4 pieces of equipment I dropped?
SOOO, I'm all for the bandwidth. Set it so there is a cap of 5 or 6 pieces of equipment total on the map per player with a limit of 3 of each particular type (3 uplinks total, 3 nanohives total). If we want, set squad limits so a squad of Nyain San can't place 30 freaking uplinks and nanohives all over the entire map. This is all we need to cut down on the spam.
RE's are a seperate issue because I have seen enough people run up to tanks and place 4/5/6 RE's on it and run off to detonate. This doesn't answer the RE Frisbee dilemma, but I think that is a conversation for another thread.
Thokk Kill. Thokk Crush. Thokk Smash.
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Cody Sietz
Random Gunz RISE of LEGION
4148
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Posted - 2014.11.27 01:37:00 -
[36] - Quote
Sorry I don't feel bad. There are times I scan and the frame rate drops to zero because the entire map lit up.
Not to mention how impossible it is to see what's happening on the minimap because of all the damn spam.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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CharacterNameWasTaken
302
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Posted - 2014.11.27 01:37:00 -
[37] - Quote
I understand the bandwidth thing because ive been on both sides and it always causes lag when you are close combine that with when your fighting a corp halfway accross the globe and already has a bad connection with you and ive seen framerate drop to 5- per sec. On the other hand it will ruin proxies as they will have it too and only 3 of each can be places (or something like that) and really the only way dor proxies to take out a full health tank is by being spammed so were nerfing one thing that will barely be breathing after why not just put our knee on the proxies throat ans suffocate it by removing it from the game. But as i said i hate logi link diarreah and it should be nerfed into the ground like it is.
"Stop it the bouncing is making me uncomfortable" - Senji/Crow
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CharacterNameWasTaken
302
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Posted - 2014.11.27 01:41:00 -
[38] - Quote
Hyuan BubblePOP wrote:while we re at it disable the sounds that emits from the nanohives and uplinks or turn it down please ...........its way too dam LOUD! it also contributes to fps lag... somehow.
"Stop it the bouncing is making me uncomfortable" - Senji/Crow
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Z3dog
BIG BAD W0LVES
16
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Posted - 2014.11.27 01:55:00 -
[39] - Quote
John Demonsbane wrote:Z3dog wrote: also equipment spam doesn't cause lag, so can someone answer? What is the reason to implement this? Just cuz? The maps too blue for people? Do scouts need another edge over logistics suits? Did someone put an uplink by Rattati's uplink while he was shotgun scouting? What is it?
To get rid of the "tourists" who only use logi suits to crap out equipment as they run to the supply depot to switch to their cloaked shotty scout suit so they can rack up some cheap +25's exploiting EQ and cloaks at the same time. I don't see a problem with this. Their links won't survive the whole game if they do this and they'll have to switch back anyway to put more down.
Dust 5/14
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Joel II X
Bacon with a bottle of Quafe
4803
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Posted - 2014.11.27 02:13:00 -
[40] - Quote
Bendtner92 wrote:While I'm not so sure the proposed bandwidth idea is good (as I haven't actually read about it in detail) I know for sure that being able to play more than one role at the same time, in this case Logi + another, is an incredible stupid mechanic that absolutely needs fixing.
Without knowing the details on the bandwidth idea, I would probably like the idea of deployed equipment selfdestructing if the owner spawns in a suit without that specific item equipped more.
As for solo play being rather stupid, I still, as I always have, blame the rather terrible gamemodes and the pretty much non-existant squad/command structure. What about if the user dies? Should all equipment blow up once he spawns in a different suit, or something? If so, you can still spam or by creating different fits with different equipment to spam. |
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Tesfa Alem
Death by Disassociation
452
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Posted - 2014.11.27 02:32:00 -
[41] - Quote
Sorry OP but its going to be as sad day you players like you and me.
All of the people in favor of this change are have the mentatility of your typical blueberry. As the guys who never droplinks, or bring what they can and switch roles as deemed necessary to the whole team. Nope, they just run around in circles and wonder why i'm getting so many war points for bringing the only uplinks in a dom.
''It not fair to to many thing at once'' just cries out ''I can't do it why should you''
How dare you change suits? How dare you spec into different roles? How dare you get warpoints? How dare play as free as you want?
The kind of people for which spam and gungame are bywords. Call in one tank ''TANK SPAMMER!'', drop multiple proto equipment ''SPAMMER!'' Never got hatemail for resuplying guys, and i never got hate mail for providing uplinks no matter what suit i was in.
You would think blueberries might appreciate the uplinks they spawn in on but no, they actually advocate having their own uplinks dead the second anybody changes suits.
I will have my revenge on these idiots. Just kill any and every CRU you see. Supply depots as well. Then sit back and watch two team with no place to spawn in on run in from the redline. Or watch one side get camped because that one uplink put down might be the only one left considering how few people bring them in.
Redline for Thee, but no Redline for Me.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2350
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Posted - 2014.11.27 03:02:00 -
[42] - Quote
Apothecary Za'ki wrote:ReGnYuM wrote:NextDark Knight wrote:https://www.youtube.com/watch?v=eNqtvTc1_UE&feature=youtu.be ^^ I'm not the best player but I wanted to show off some of the game play that is being REMOVED from the game with the addition of the proposed Equipment Bandwidth. Some say this play style is a EXPLOIT and are fighting to remove it from the game. I'm not so sure I should have to join a squad to enjoy playing the game. But you guys fight it out, not the first time horrible ideas where pushed into Dust 514. Post up your comments here https://forums.dust514.com/default.aspx?g=posts&m=2482085#post2482085 I understand that Dust 514 has a strong logistical aspect, but this is FPS first and foremost. Equipment spam effects Frame rate and overall performance, and I find it unacceptable for a play-style to jeopardize or demote the game play of others... especially when it effects core mechanics. firstly before CCP kills dust with bandwidth lets just see how the new orbitals effect the game and spam first.. EMP orbitals = <3 Eminently reasonable - iterative changes to core game mechanics. So many changes in the pipeline that things are absolutely guaranteed to go screwy if we try and push them through too close together and in the wrong order.
Bandwidth is attractive to many, myself included, but only because we've lived with match crippling spam for too long.
And the peeps who are using this anti-spam topic as an opportunity to change the essential character of DUST by insisting on a single role per match with zero crossover(eg. the logi-heavy example itt) are doing the game a disservice imo.
DUST will gain nothing by restricting roles, it will lose tremendously by giving up role flexibility, its identity watered down and morphing just a bit closer to the vast horde of other forgettable fps products. We can eliminate spam and maintain role flexibility, the two are not mutually exclusive.
The goal here is to limit equipment spam out of technical necessity, end of story. If peeps have an agenda where they want to radically change DUST to be more role-restricted and closer to their personal tastes, that's fine, but please have the balls and good grace to propose it as a separate fundamental game-design topic in a separate thread.
PSN: RationalSpark
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15104
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Posted - 2014.11.27 03:05:00 -
[43] - Quote
Tesfa Alem wrote:Sorry OP but its going to be as sad day you players like you and me.
All of the people in favor of this change are have the mentatility of your typical blueberry. As the guys who never droplinks, or bring what they can and switch roles as deemed necessary to the whole team. Nope, they just run around in circles and wonder why i'm getting so many war points for bringing the only uplinks in a dom.
When my squad needs a hacker I leave my HAV and go it on foot.
When my Squad needs a tank it does not matter what unit I was before I am now a tank.
When a new role is needed your former role should cease to have impact on the battlefield.
Thus if you want logistical options on the battlefield then you must remain a logi to provide your team with access to them.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2350
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Posted - 2014.11.27 03:14:00 -
[44] - Quote
Hyuan BubblePOP wrote:while we re at it disable the sounds that emits from the nanohives and uplinks or turn it down please ...........its way too dam LOUD! iirc, the best discussions we had about PC and framerate and equipment spam with CCP ended somewhere around the point that the audio from the equipment was the primary culprit for the bad framerate.
Does anybody know what happened after that?
PSN: RationalSpark
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Tesfa Alem
Death by Disassociation
452
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Posted - 2014.11.27 03:44:00 -
[45] - Quote
True Adamance wrote:
When a new role is needed your former role should cease to have impact on the battlefield.
This line of reasoning is B.S. People don't comprehend because nearly every role in dust is locked within the suit. As in HMG is for heavies, scouts and their cloaks etc. Nothing can be retroactively destroyed by changing these kinds of suits.
Equipment isn't solely for logis, assaults and commandos have thier compacts hives, scouts carry links and remotes. Logis are however more likely to proto out thier equipment so they can drop more/better hives and ammo. And if the sitaution call for it I like the option of changing out suits without sacrificing any equipment that i took off of my suit where it wont die with my clone and placed on the ground so that I can use it when I need to.
Let me address your tank analogy:
Say you're a good squadmate, you bring out links. Situation calls for a Tank.
Should you lose all of your equipment because tanks have no bandwidth?
Or you jump out of your Tank to hack a point. You are now a Hacker, should your Tank be destroyed because you changed roles?
B.S.
Redline for Thee, but no Redline for Me.
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Ripley Riley
Incorruptibles
5127
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Posted - 2014.11.27 03:48:00 -
[46] - Quote
Being in a tank doesn't require a specific dropsuit. Nor does being a hacker (ironically, logi dropsuits receive a 10% bonus to hack speed). You aren't comparing apples to apples.
This isn't about roles. This is about players abusing deployable equipment to farm WPs while they slay. If you want to drop some uplinks then do so in your assault fitting; I do it in mine. They work fine and the bandwidth update won't effect you except you won't be able to drop a dozen of them now... which is good because you aren't in a logi dropsuit. Dropping dozens of uplinks is a logi-thing.
My advice to you, playa...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15110
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Posted - 2014.11.27 03:50:00 -
[47] - Quote
Tesfa Alem wrote:
Let me address your tank analogy:
Say you're a good squadmate, you bring out links. Situation calls for a Tank.
Should you lose all of your equipment because tanks have no bandwidth?
Or you jump out of your Tank to hack a point. You are now a Hacker, should your Tank be destroyed because you changed roles?
B.S.
I don't believe that I should have my cake and eat it too.
I see no reason that I should be able to reap the benefits of multiple classes at the same time.
If I want people spawns Vehicle wise should I not equip a MCRU? Is that not the MCRU's function?
But back to the point have yet to hear an argument that logically convinces me that you should be able to use a logistics suit to lay down X number of equipment items and then switch out to another suit and spend the rest of the battle in that role.
Honestly I have little experience with Logistics roles beyond the Rep, Rez, Resupply archetype, but if I hear a well reasoned argument I am willing to revise my opinion.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15110
|
Posted - 2014.11.27 03:54:00 -
[48] - Quote
Ripley Riley wrote:Being in a tank doesn't require a specific dropsuit. Nor does being a hacker (ironically, logi dropsuits receive a 10% bonus to hack speed). You aren't comparing apples to apples.
This isn't about roles. This is about players abusing deployable equipment to farm WPs while they slay. If you want to drop some uplinks then do so in your assault fitting; I do it in mine. They work fine and the bandwidth update won't effect you except you won't be able to drop a dozen of them now... which is good because you aren't in a logi dropsuit. Dropping dozens of uplinks is a logi-thing.
I wish high tier vehicle use did require a suit......
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Z3dog
BIG BAD W0LVES
16
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Posted - 2014.11.27 04:48:00 -
[49] - Quote
Lets see... we've nerfed the uplinks, rep tool, hives, scanners, and nanite injector. Hmmm better just **** over the logistics role itself right guys?
Dust 5/14
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John Demonsbane
Unorganized Ninja Infantry Tactics
4739
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Posted - 2014.11.27 05:08:00 -
[50] - Quote
Z3dog wrote:John Demonsbane wrote:Z3dog wrote: also equipment spam doesn't cause lag, so can someone answer? What is the reason to implement this? Just cuz? The maps too blue for people? Do scouts need another edge over logistics suits? Did someone put an uplink by Rattati's uplink while he was shotgun scouting? What is it?
To get rid of the "tourists" who only use logi suits to crap out equipment as they run to the supply depot to switch to their cloaked shotty scout suit so they can rack up some cheap +25's exploiting EQ and cloaks at the same time. I don't see a problem with this. Their links won't survive the whole game if they do this and they'll have to switch back anyway to put more down. Edit: Also isn't this kinda a slippery slope. When will there be penalties for logis who switch to assault to kill people then back?
Umm... now? With the BW thing?
Not sure I understand the question otherwise.
(The godfather of tactical logistics)
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Z3dog
BIG BAD W0LVES
16
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Posted - 2014.11.27 05:27:00 -
[51] - Quote
John Demonsbane wrote:Z3dog wrote:John Demonsbane wrote:Z3dog wrote: also equipment spam doesn't cause lag, so can someone answer? What is the reason to implement this? Just cuz? The maps too blue for people? Do scouts need another edge over logistics suits? Did someone put an uplink by Rattati's uplink while he was shotgun scouting? What is it?
To get rid of the "tourists" who only use logi suits to crap out equipment as they run to the supply depot to switch to their cloaked shotty scout suit so they can rack up some cheap +25's exploiting EQ and cloaks at the same time. I don't see a problem with this. Their links won't survive the whole game if they do this and they'll have to switch back anyway to put more down. Edit: Also isn't this kinda a slippery slope. When will there be penalties for logis who switch to assault to kill people then back? Umm... now? With the BW thing? Not sure I understand the question otherwise. Sorry that edit wasn't clear at all. Beginning of game. Spawn as an assault and head for objective in dom. Lay down uplink before reaching objective. Get to objective and kill 6 advancing enemies in assault dropsuit. Secure objective. Secure supply depot. People late to game spawn on your uplink. Switch to logi suit and lay equipment at objective. Strengthen position.
Wait 2 weeks. Go on forums. "ITS SUCH BS THAT ASSAULT PLAYERS CAN JUST GO TO AN OBJECTIVE AND KILL EVERYONE. ASSAULTS RULE THE BEGINNING OF MATCHES AND THEN THEY JUST SWITCH TO LOGI SUITS AND DIG IN! IF THEY SWITCH TO A LOGI SUIT THEY SHOULDN'T GET TO KEEP THOSE KILLS!"
Dust 5/14
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CharacterNameWasTaken
303
|
Posted - 2014.11.27 06:05:00 -
[52] - Quote
True Adamance wrote:Ripley Riley wrote:Being in a tank doesn't require a specific dropsuit. Nor does being a hacker (ironically, logi dropsuits receive a 10% bonus to hack speed). You aren't comparing apples to apples.
This isn't about roles. This is about players abusing deployable equipment to farm WPs while they slay. If you want to drop some uplinks then do so in your assault fitting; I do it in mine. They work fine and the bandwidth update won't effect you except you won't be able to drop a dozen of them now... which is good because you aren't in a logi dropsuit. Dropping dozens of uplinks is a logi-thing. I wish high tier vehicle use did require a suit...... you mean the two things that will never be in dust aka the pilot suit and higher teir vehicles. Remember that there are only std hulls for each vehicle so what you just said will never happen. Dont suggest something about a thing you donr know about spec into tanks and try them youll see why tanks are bitches to av now because everyone cried for a nerf now a nerf is coming to logis and yall cry about it but you guys wont stop ccp tankers and othed vehicle users have tried before your getteng nerfed deal with it.
Edit: sorry true didnt know it was you but i bet youll agree.
"Stop it the bouncing is making me uncomfortable" - Senji/Crow
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CharacterNameWasTaken
303
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Posted - 2014.11.27 06:12:00 -
[53] - Quote
Z3dog wrote:Lets see... we've nerfed the uplinks, rep tool, hives, scanners, and nanite injector. Hmmm better just **** over the logistics role itself right guys? firsr nanite injectors werent nerged they were buffed. everything else was nerged to its respective logi suit as should be because each assault gets a bonus to its racial weapon same as commandos. Anyway your stull getting nerfed and no amout of complaining will stop it better than you have tried before and failed so dont expect it to be any different for your uplink diarreah having fags.
"Stop it the bouncing is making me uncomfortable" - Senji/Crow
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15122
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Posted - 2014.11.27 06:48:00 -
[54] - Quote
CharacterNameWasTaken wrote:True Adamance wrote:Ripley Riley wrote:Being in a tank doesn't require a specific dropsuit. Nor does being a hacker (ironically, logi dropsuits receive a 10% bonus to hack speed). You aren't comparing apples to apples.
This isn't about roles. This is about players abusing deployable equipment to farm WPs while they slay. If you want to drop some uplinks then do so in your assault fitting; I do it in mine. They work fine and the bandwidth update won't effect you except you won't be able to drop a dozen of them now... which is good because you aren't in a logi dropsuit. Dropping dozens of uplinks is a logi-thing. I wish high tier vehicle use did require a suit...... you mean the two things that will never be in dust aka the pilot suit and higher teir vehicles. Remember that there are only std hulls for each vehicle so what you just said will never happen. Dont suggest something about a thing you donr know about spec into tanks and try them youll see why tanks are bitches to av now because everyone cried for a nerf now a nerf is coming to logis and yall cry about it but you guys wont stop ccp tankers and othed vehicle users have tried before your getteng nerfed deal with it. Edit: sorry true didnt know it was you but i bet youll agree.
I do nothing else but tank in this game mate................
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Bendtner92
Imperfects Negative-Feedback
2236
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Posted - 2014.11.27 07:00:00 -
[55] - Quote
Joel II X wrote:Bendtner92 wrote:While I'm not so sure the proposed bandwidth idea is good (as I haven't actually read about it in detail) I know for sure that being able to play more than one role at the same time, in this case Logi + another, is an incredible stupid mechanic that absolutely needs fixing.
Without knowing the details on the bandwidth idea, I would probably like the idea of deployed equipment selfdestructing if the owner spawns in a suit without that specific item equipped more.
As for solo play being rather stupid, I still, as I always have, blame the rather terrible gamemodes and the pretty much non-existant squad/command structure. What about if the user dies? Should all equipment blow up once he spawns in a different suit, or something? If so, you can still spam or by creating different fits with different equipment to spam. I'm not really sure what you mean.
I'm saying that if the owner of deployed equipment spawns (or switches suits at supply depots) in a suit without the same specific equipment, it would selfdestruct. By specific I mean the exact same type of equipment.
For example if you place a, b and c type uplinks, then die and spawn back in with x, y and z type uplinks, then the a, b and c ones selfdestruct.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Z3dog
BIG BAD W0LVES
17
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Posted - 2014.11.27 17:32:00 -
[56] - Quote
CharacterNameWasTaken wrote:Z3dog wrote:Lets see... we've nerfed the uplinks, rep tool, hives, scanners, and nanite injector. Hmmm better just **** over the logistics role itself right guys? firsr nanite injectors werent nerged they were buffed. everything else was nerged to its respective logi suit as should be because each assault gets a bonus to its racial weapon same as commandos. Anyway your stull getting nerfed and no amout of complaining will stop it better than you have tried before and failed so dont expect it to be any different for your uplink diarreah having fags.
lol wut
Dust 5/14
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LAVALLOIS Nash
QcGOLD
295
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Posted - 2014.11.27 17:48:00 -
[57] - Quote
Bendtner92 wrote:While I'm not so sure the proposed bandwidth idea is good (as I haven't actually read about it in detail) I know for sure that being able to play more than one role at the same time, in this case Logi + another, is an incredible stupid mechanic that absolutely needs fixing.
Without knowing the details on the bandwidth idea, I would probably like the idea of deployed equipment selfdestructing if the owner spawns in a suit without that specific item equipped more.
As for solo play being rather stupid, I still, as I always have, blame the rather terrible gamemodes and the pretty much non-existant squad/command structure.
What you dont understand though, is that its just the logi role that is targeted here. What about slayers who switch fits to have a different weapon/armor setup? What about people that switch to AV to deal with a tank and then switch back? Forge gunners? HMGers? Snipers?
Why is it ok for a dedicated slayer whos obsessed with "FPS" to be able to switch to a double swarm commando to shoot down an ADS, and then put his GK.0 scout fit on after? its that not role switching as well?
When someone shows up at a supply depot and drops 50 nanohives, thats spam. What the vast majority of logis do is not spam. its our job to deploy equipment strategically. its our role.
if you want to play just FPS style, there are hundreds of FPS games out there that contain about as much depth as a bottle cap. Youll be able to line up the center of your screen on a target and press a button for many hours. Here though, its all the roles around that give this game character. COD is just strait up point and click. Dust, is supposed to be the sum of its parts. Dont ruin the game just because you dont want to put up 50$ to buy the latest run and gun title.
Anyway, i made a detailed post awhile ago in the thread in question. I got a like from CCP, so atleast it goes to show that they are listening to all sides of it and will carefully weight their decision.
original post here: https://forums.dust514.com/default.aspx?g=posts&m=2470501#post2470501 |
LAVALLOIS Nash
QcGOLD
295
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Posted - 2014.11.27 18:14:00 -
[58] - Quote
True Adamance wrote: I don't believe that I should have my cake and eat it too.
I see no reason that I should be able to reap the benefits of multiple classes at the same time.
If I want people spawns Vehicle wise should I not equip a MCRU? Is that not the MCRU's function?
But back to the point have yet to hear an argument that logically convinces me that you should be able to use a logistics suit to lay down X number of equipment items and then switch out to another suit and spend the rest of the battle in that role.
Honestly I have little experience with Logistics roles beyond the Rep, Rez, Resupply archetype, but if I hear a well reasoned argument I am willing to revise my opinion.
@True Adamance:
The proposed solution is more of a punishment than a fix. It caters to the PC obsessed CPM members who want to curtail every roles but assaulting.
if you tell me that I have to stay in logi suits the whole match or my equipment vanishes, i would accept that. That means i cant forgegun, I cant HMG, no assaults, scouts, or commandos. Only my weak logi suits. I would be ok with that. This is not what is being proposed.
its my job to deploy equipment. Not spam, deploy. Look....i start the match, off the bat I got to get my dropship and get my uplinks out there. Since I always play solo, I use guerrilla tactics. i always place a remote mine on the uplink. And my uplinks are placed in solid, hard to reach, strategic places. So just in the opening minutes of the game Ive already deployed 7 pieces of equipment. (4 uplinks, 3 mines), all from 1 suit.
Then what? Mines. Proxy mines. i switch to a proxy mine suit and now I lay out anti vehicle traps to create interdiction zones. If I have time, I create anti personnel traps too. Providing that goes well and i dont get killed or bogged down in the process, its back to vehicle time to deliver supplies to people who have spawned in my earlier uplinks. Once they are resupplied and im calling back my vehicle, the match is half done.
Why am i the one being punished? i have Amarr logi Lv5, uplinks Lv5, Remotes Lv5, Nanohives Lv4. Thats a big SP investment. Everyone else with a dep SP investment can continue to use their investment the whole game. Scouts can use their cloak all match. They can switch to a crazy AV fit wtih no "bandwith" things. Its my SP that becomes useless, cause I am then forced into a more frontline role. Im a solo player. Why would i go around repping squads and reviving them? These people kill me all day long. My job and my pay is to provide a supply line to the front line.
Do I switch fits to slay? Only when there are so many people putting equipment that my job is useless. If they want to restrict certain deployables to the logi suits, and make it so that if you deploy you have to stay a logi, im ok with that. But the proposed changes hurt me, a dedicated logi, and does nothing to stop someone who is not a logi from deploying hives and uplinks. 6 non logis and their 1 uplink each is more harmful than me and my 4 well placed ones.
P.S. Dont use the fact that im Gallente against me.
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DUST Fiend
Onslaught Inc RISE of LEGION
15216
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Posted - 2014.11.27 18:31:00 -
[59] - Quote
If you want to provide logistic support, you should have to be in a logistics suit. Just because you feel entitled to free equipment spam while you run around as a different role doesn't mean you should be able to. This is a change thats actually good for the health of the game.
And hey, at least now if you reaaaallllyyyy don't like the change, you can respec.
They could consider giving large pools of bandwidth to logis so you could have like 10 equipments out at a time, but if you switch away from logi at any point, they poof
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1306
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Posted - 2014.11.27 20:08:00 -
[60] - Quote
True Adamance wrote:IMO You shouldn't have access to logistical tools if you are not willing to keep your logistics players on the field.
If anything I see this as a chance to affirm the role. Using your equipment sparingly and with less intent to simply ring an objective with Nanohives and Uplinks before completely changing role to something else.
Ok...so what is the similar trade off that ANY OTHER role will make?
The logi players, dedicated support players mind you, will be forced into far sharper trade offs than any other role because the "cost" of switching suits mid-fight won't be nearly as impactful to any other role on the battlefield.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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