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61. shield tanks need a big buff - in Feedback/Requests [original thread]
Shield tanks need a big buff... armor tank mods make armor way better... Buff shield tanks in, or before the next major update please.
- by Yotta Guns - at 2013.06.13 20:14:00
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62. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
Farsund Solheim wrote: Yotta Guns wrote: I see a lot of posts, on the numbers of damage each kind of tank will take... Those same people keep forgetting that armor tanks can pack on much more HP, and their repers are much better, and they ha...
- by Yotta Guns - at 2013.06.13 05:06:00
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63. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
pegasis prime wrote: Godin Thekiller wrote: pegasis prime wrote: Eris Ernaga wrote: Yotta Guns wrote: Just wondering since shield tanks definitely need a buff and armor reps/resisters need a little bit of a Nerf ALONG WITH the shie...
- by Yotta Guns - at 2013.06.13 05:01:00
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64. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
FatalFlaw V1 wrote: I use shield tank at the moment. As far as the amount of health it has, I find that due to the slot layout and PG limits, a shield tank cannot do a whole lot to buff their armor resists. That means that once you start gettin...
- by Yotta Guns - at 2013.06.13 04:58:00
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65. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
Harpyja wrote: I fitted up and called in a Soma recently after being annoyed. When I hopped in it I was surprised how much faster it accelerated. And it had two plates. Thank you for sharing... About tanks = rather fast.
- by Yotta Guns - at 2013.06.13 04:53:00
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66. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Farsund Solheim wrote: Eurydice Itzhak wrote: Tankin Tarkus wrote: if a armor tank has anything more than a single 60mm plate its slower than shield.... now a properly fit armor tank might outrun a shield tank wi...
- by Yotta Guns - at 2013.06.13 04:50:00
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67. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
I see a lot of posts, on the numbers of damage each kind of tank will take... Those same people keep forgetting that armor tanks can pack on much more HP, and their repers are much better, and they have an extra venue of repping. (infantry logi) i...
- by Yotta Guns - at 2013.06.12 06:27:00
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68. ccp, you gonna balance the tanks? - in Feedback/Requests [original thread]
Just wondering since shield tanks definitely need a buff and armor reps/resisters need a little bit of a Nerf ALONG WITH the shield buff. armor tanks are clearly better than shield. >:(
- by Yotta Guns - at 2013.06.11 17:58:00
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69. armor tank rep modules = super health - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: All numbers from here, which is up-to-date as far as I know: http://wiki.dust514.info/index.php?title=Armor_Repairers_(Vehicles) http://wiki.dust514.info/index.php?title=Large_Blaster_Turret So, the best arm...
- by Yotta Guns - at 2013.06.11 17:47:00
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70. armor tank rep modules = super health - in Feedback/Requests [original thread]
Harpyja wrote: pegasis prime wrote: The first question I would like answerd from the rest of the tanking community is hiw many tanks do you feel it is acceotible to loose in a pc battle? Following on from that what is an acceptable levle of ...
- by Yotta Guns - at 2013.06.11 17:41:00
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71. armor tank rep modules = super health - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Yotta Guns wrote: I'm gonna keep this real simple. The armor tank rep modules are way too strong. Why? Cause they take tons of damage and still the tank manages to net-gain health. Example: point blank scattered neutro...
- by Yotta Guns - at 2013.06.11 10:43:00
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72. armor tank rep modules = super health - in Feedback/Requests [original thread]
Zeylon Rho wrote: Blaster turrets are meant to be anti-infantry. They work well enough against tanks. In fact they're better then missiles and railguns if you're up .
- by Yotta Guns - at 2013.06.11 10:32:00
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73. armor tank rep modules = super health - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: why dont u just not waste ammo trying to shoot a tank wen the modules are active?? they are even more vulnurable when the modules are in cool-down, its prety simple unless ur fighting a tank with tripple reps...
- by Yotta Guns - at 2013.06.11 10:30:00
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74. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
RINON114 wrote: No time to read the whole thing but just my two cents: Shield may not be Gǣas good asGǥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only...
- by Yotta Guns - at 2013.06.11 04:50:00
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75. armor tank rep modules = super health - in Feedback/Requests [original thread]
ladwar wrote: wasn't always an issue.. when they change the turrets skills is when armor HAV win because of the repairer. we told they and let they still did it. Who told you they weren't going to change it? We need to get him and tell him so...
- by Yotta Guns - at 2013.06.11 04:45:00
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76. armor tank rep modules = super health - in Feedback/Requests [original thread]
I'm gonna keep this real simple. The armor tank rep modules are way too strong. Why? Cause they take tons of damage and still the tank manages to net-gain health. Example: point blank scattered neutron blaster brought enemy tank down to half armor...
- by Yotta Guns - at 2013.06.09 07:11:00
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77. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Amanososei wrote: Eurydice Itzhak wrote: ladwar wrote: something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 ...
- by Yotta Guns - at 2013.06.08 21:12:00
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78. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Amanososei wrote: Eurydice Itzhak wrote: ladwar wrote: something.. I surprised that no dev has posted anything, guess they think its balanced then.. There's no way they think its balanced. If it goes around 2 months without anything on...
- by Yotta Guns - at 2013.06.08 21:00:00
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79. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Cass Barr wrote: Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances. What's the point of options if one option is so blatantly inferior to ...
- by Yotta Guns - at 2013.06.01 05:41:00
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80. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
I wanna be clear though it's not the tanks that's are too different. It's the modules. The armor tanks just have way better modules. longer uses with less cooldown, and energized plating that's simply better than shield resisters... Everything on ...
- by Yotta Guns - at 2013.05.31 01:27:00
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