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101. Capturing the MCC (Skirmish) [Request] - in Feedback/Requests [original thread]
absolutly love this idea!... i can't see any negative side to this.
- by Yotta Guns - at 2013.04.01 17:39:00
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102. feedback on tanks, and their worth. - in Feedback/Requests [original thread]
TheBLAZZED wrote: Tanks need work.... especially shield tanks. A good SOMA can take out an advanced shield tank. They need another high slot and some extra pg or make shield hardeners last 60 seconds like the armor versions. I've noted that a...
- by Yotta Guns - at 2013.03.16 17:57:00
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103. feedback on tanks, and their worth. - in Feedback/Requests [original thread]
Detective Scroats wrote: They are just going to weaken the power of militia tanks. Problem is people need to get attached to the game. spending even 150000 isk on a tank is alot about a whole match worth. The only way its going to work is if th...
- by Yotta Guns - at 2013.03.16 17:41:00
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104. [request] logout button - in Feedback/Requests [original thread]
Where's the "logout" button?... switching charterers, or some glitches currently require quitting the game altogether... Y u no have logout button? Xp
- by Yotta Guns - at 2013.03.13 06:25:00
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105. feedback on tanks, and their worth. - in Feedback/Requests [original thread]
The prob with the gunnlogi is that even with it's extra slots, the CPU/pg doesn't go up enough to allow you to add anything particularly good to it... But actually the dif between tier 1 and 2 is almost worth it, but the dif between tier 2 and 3 i...
- by Yotta Guns - at 2013.03.13 06:20:00
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106. feedback on tanks, and their worth. - in Feedback/Requests [original thread]
I'm not gonna go into super deep detail here, but just something to put on the table. It seems calling in a non-milita tank chassis is disproportionate and not quite worth it. (Sica is roughly the same as gunnlogi, but almost twice the price) Sug...
- by Yotta Guns - at 2013.03.12 05:35:00
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107. Scout aircraft. - in Feedback/Requests [original thread]
I like this idea. It would have to be cheap, and I kinda think a vertically flying one would be better though. Scouts get up high too often for it not to... Not to mention, that if it couldn't get up high, out might miss vital Intel on the ba...
- by Yotta Guns - at 2013.03.12 05:06:00
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108. railgun turret range - in Feedback/Requests [original thread]
Well something should be done. the across endless across the map shots are annoying. At least make the tank really glow or add a slight trail so we can tell where it's coming from. Sometimes I think someone's just chucking grenades and don't behav...
- by Yotta Guns - at 2013.02.26 21:28:00
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109. railgun turret range - in Feedback/Requests [original thread]
Jotun Hiem wrote: Get a Forge Gun. Forge guns don't seem to go quite as far. But this isn't about infantry as much as the other tanks. The railgun tank on the mountainside kinda makes other armor obsolete all together. When the range is as ...
- by Yotta Guns - at 2013.02.25 09:30:00
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110. railgun turret range - in Feedback/Requests [original thread]
Balzich Rotaine wrote: Boo nerf thread. Say no to nerf Not saying it should be nerfed. It's strength is fine. It's just incredibly hard to fight back when it's shooting grin miles away. Especially since rails and forges don't have trails and...
- by Yotta Guns - at 2013.02.25 09:24:00
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111. The Missile Nerf. - in Feedback/Requests [original thread]
They overdid it though. Now I think frags have a wider splash. When someone is engulfed in the fire from the explosion of a large missile turret missile, and they come out fine, then there's a problem. They don't have to be super strong, but the s...
- by Yotta Guns - at 2013.02.25 09:08:00
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112. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Doubling the HP for Shields/armor would probably make skilling millions sp into tanks and their related fields closer to worth it. I'd be happy with that probably. Other main issues: railgun needs some limit on it's currently endless range. #dista...
- by Yotta Guns - at 2013.02.25 08:50:00
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113. railgun turret range - in Feedback/Requests [original thread]
The railgun needs a range Nerf... Or a range at all. Everything else is fine, but when things start exploding cause 1 adventurous tank decides it wants to sit up on a mountain safely out of range of everything else, it's annoying... As another tan...
- by Yotta Guns - at 2013.02.25 08:36:00
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114. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
as a tanker i only sometimes manage to get a decent amount of kills... offen times i find myself being bombarded with swarm/forge or a even 1 teir 2 av weapon is usually enough to kill my gunnlogi... these tanks on their own aren't so bad in terms...
- by Yotta Guns - at 2013.02.16 00:51:00
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115. Who keeps the tank? - in General Discussions [original thread]
thunderdick7 wrote: Should have just driven his tank into the red zone, make him paid for the lost. But in my opinion I don't think you should be able to use any vehicles with out the skills in them. So you could hack yes. But not drive with ou...
- by Yotta Guns - at 2013.02.16 00:31:00
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116. Smoke granades - in Feedback/Requests [original thread]
Good idea
- by Yotta Guns - at 2013.01.31 04:03:00
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117. tank feedback Shields vs armor, and missile turrets - in Feedback/Requests [original thread]
Is armor that much weaker to swarm launchers? Still emp weapons will be a thing... And armor still has many more ways to repair, and since sheriffs can recharge themselves one would supposedly be able to actively repair ain't while Shields fix the...
- by Yotta Guns - at 2013.01.31 02:45:00
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118. spawn uplinks in obscure places - in Technical Support/Bugs [original thread]
Most noticeable with you throw one under a car. You can safely spawn inside the car and (hopefully) walk out through a wall of the cat or truck at your leisure... While not as common, sometimes you can do similar things with tight crevices around ...
- by Yotta Guns - at 2013.01.30 11:34:00
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119. request points for preventing virus uploads - in Feedback/Requests [original thread]
As the title implies... Sometimes it's more beneficial to let someones hack finish so you can hack it back to actually get points.
- by Yotta Guns - at 2013.01.30 11:28:00
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120. misc glitches noticed - in Technical Support/Bugs [original thread]
Triage, team spawn, and revive points are not always awarded for some reason, in the gallente (I think) merc quarters, standing as close as I can to the battle finder terminal causes my player to shake crazily, on one I'd the original maps (has 4 ...
- by Yotta Guns - at 2013.01.30 11:23:00
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