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3561. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
Weekly skill cap with increased soft cap is the best option....thx for listening. If the softcap is 1 wp = 1sp then it wouldn't matter if there is a cap on the softcap or not. Because 1000 sps will suffice if you guys are adamant on keeping the sk...
- by Ydubbs81 RND - at 2013.01.23 12:54:00
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3562. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
Call them grenades or explosive rounds.....what difference does it make. They behave the same way. In the help screen, it said that shields is more effective against projectile weapons than armor. But armor is more effective against explosive rou...
- by Ydubbs81 RND - at 2013.01.23 07:35:00
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3563. why do all assault rifles outside of the standard variants suck? - in General Discussions [original thread]
xprotoman23 wrote: Altina McAlterson wrote: James-5955 wrote: No, still low on SP. I'm sitting at around 750k. Got some gun skills like sharp shooter and reload speed to level 2, AR OP to 3 for GEK, then worked on mechanics for armor incr...
- by Ydubbs81 RND - at 2013.01.23 07:16:00
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3564. Ahrendee Mercenaries [RNDEE] Recruiting - in Corporation Recruitment [original thread]
BlackWinter RND wrote: Dubbs LOL! I should say looks like you almost got caught slippin, but I won't because you didn't actually record anything. However, if you did that would be my response to your post Haha, they'll never catch me with ...
- by Ydubbs81 RND - at 2013.01.23 07:03:00
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3565. [VOTE IN PROGRESS] To cap or not to cap. That is the question. - in General Discussions [original thread]
Increasing the soft cap to 20% of wps is the only way for daily cap + rollover to work. Once you hit the cap, then 1 wp = 1 sp. So, if you earn 1000 wps or 500 wps, then you earn 200 sps or 100 sps, respectively. The returns are severely diminis...
- by Ydubbs81 RND - at 2013.01.23 06:57:00
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3566. Flaming Open Beta Testers - in General Discussions [original thread]
HowDidThatTaste wrote: Well said Ydubbs. Just do as I try to do and post positive things in their threads. I am sure the ones that have made the effort to post can sort out the flaming comments You should of been here in the beginning it wa...
- by Ydubbs81 RND - at 2013.01.23 06:41:00
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3567. not really impressed so far - in General Discussions [original thread]
whatupgirrrrrrl wrote: i appreciate the feedback, and my plan was to keep playing, its free why not.. its a nice change and i have been looking up on it, seems like when its out its gonna be a monster game filled with lots to do Great attitu...
- by Ydubbs81 RND - at 2013.01.23 06:27:00
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3568. Flaming Open Beta Testers - in General Discussions [original thread]
Guys, we all know that Dust may not hook everyone at first glance because it is different than other shooters. So, when someone comes and post their distaste for something.....it doesn't make sense to flame them. You'll only push them away from th...
- by Ydubbs81 RND - at 2013.01.23 06:23:00
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3569. not really impressed so far - in General Discussions [original thread]
Try and do some homework on the game as well, if you have the time. There are other features and additions coming to the game that helps you enjoy the game more. Dust isn't the best shooter, as far as gameplay, at first glance but it offers much...
- by Ydubbs81 RND - at 2013.01.23 06:16:00
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3570. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: So grenades are fixed.....there's no reason for this skill now. But let's say grenades hadn't been fixed: Let's also say that your suggestion got approved by CCP and immediately implemented. a week after... Some Guy ...
- by Ydubbs81 RND - at 2013.01.23 06:10:00
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3571. the AI on the automated large turrets needs a buff - in General Discussions [original thread]
Beyobi wrote: Yackoff Smirnoff wrote: i am speaking on the behalf of us players who like to seek the protection from AI, we are a small but vocal bunch and our voices will be heard in new eden, perhaps we should lament and lobby to have prec...
- by Ydubbs81 RND - at 2013.01.23 05:48:00
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3572. How can mass drivers be fixed? - in General Discussions [original thread]
No need to nerf damage....just add reload after two grenades. Or, slow the fire rate
- by Ydubbs81 RND - at 2013.01.22 22:26:00
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3573. was so eager to play but.. - in General Discussions [original thread]
Nice try but I doubt you won't play.....especially if you've been waiting all this long and downloaded it. Especially since you're privy to our forums. Who goes on forums of games that they don't intend to play??? Sooo..umm...looking forward to s...
- by Ydubbs81 RND - at 2013.01.22 22:23:00
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3574. Ahrendee Mercenaries [RNDEE] Recruiting - in Corporation Recruitment [original thread]
supersayinb wrote: Ydubbs81 RND wrote: TXSnowman wrote: What is going on in here? sup chief We are still recruiting vehicle operators openly and skilled infantry only. Sniper recruiting is closed at this time So now that the NDA ha...
- by Ydubbs81 RND - at 2013.01.22 20:10:00
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3575. Top players of the Closed Beta - in General Discussions [original thread]
Omega FFV wrote: Ydubbs81 RND wrote: Specter RND is the best forge gunner I've seen in the game, hands down. Be it tanks or infantry...his forge gun precision aim is insane Hello Yduubs81, I would like to ask you if the legendary snipe...
- by Ydubbs81 RND - at 2013.01.22 17:05:00
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3576. DISCUSS: Best sp cap implementation - in General Discussions [original thread]
mikegunnz wrote: I think its less of a problem of daily cap or rollover (the old weekly cap, was essentially a daily cap with rollover) The problem (imo) is the fact that the cap is a HARD cap. You effectively earn nothing once its hit. Go back...
- by Ydubbs81 RND - at 2013.01.22 14:12:00
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3577. DISCUSS: Best sp cap implementation - in General Discussions [original thread]
Sp cap will annoy most people as it has for most of that joined this game. But we stayed and have accepted it because we believe in Dust's potential. But we will be a minority.....dust won't survive if we can't attract new players and keep them. ...
- by Ydubbs81 RND - at 2013.01.22 12:53:00
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3578. DISCUSS: Best sp cap implementation - in General Discussions [original thread]
At this moment, a daily skill cap will only work if there is a rollover and if the softcap is raised to at least 500 sps a game. Noone wants to play a game and feel like it isn't worth it. The weekly cap works as well too....I think we all got a...
- by Ydubbs81 RND - at 2013.01.22 10:58:00
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3579. DISCUSS: Best sp cap implementation - in General Discussions [original thread]
So, instead of total removal of sp cap, the devs are leaving it up to us to come up with the best idea. So, here are their aims: 1. Steady pace progression 2. Disincentivise 24/7 grinding 3. Maintain a manageable gap between casual and harcore pl...
- by Ydubbs81 RND - at 2013.01.22 10:49:00
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3580. Explosive Damage Resistance Skill/Mods are an IMPERATIVE now!!!! - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: What this is more or less asking for is shield hardeners. No, it is a request for explosive damage resistance just like in other fps shooters. In MAG, there was an explosive damage resistance skill. In BF3, there ar...
- by Ydubbs81 RND - at 2013.01.21 16:25:00
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