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161. Bug/Red Zone Early Death - in Technical Support/Bugs [original thread]
Riptalis wrote: +1 here. Sometimes when I go to the redzone for a few seconds and go back out the timer still continues and I die by it. Can't be lag because I get good connection, fix? I have experienced the timer still counting down out of ...
- by Y-BLOCK - at 2014.06.30 23:10:00
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162. Bug/Red Zone Early Death - in Technical Support/Bugs [original thread]
Echo 1991 wrote: Are you scanned when it happens because it bugs out if you get scanned. Nope, not scanned at the time of death, jst in the red zone with time to spare when it happens.
- by Y-BLOCK - at 2014.06.30 05:13:00
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163. Bug/Red Zone Early Death - in Technical Support/Bugs [original thread]
I keep dying in the red zone with time to spare on the timer. Usually this happens with 5-7 seconds left on the timer. Please help.
- by Y-BLOCK - at 2014.06.27 20:29:00
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164. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
If we have to spend our hard earned SP & ISk to get access to a higher tier weapon variant, then the value of the increase of damage of that weapon should also correlate with an increased range. To not do so would very much seem unfair; otherw...
- by Y-BLOCK - at 2014.06.10 17:02:00
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165. Combat Rifle RoF - in General Discussions [original thread]
Crimson ShieId wrote: I'd say that's just an automatic response, you're spamming the trigger trying to hit something, but once you hit, you slow down a bit attempting to ensure all your bullets it and you get the kill. That it prob it then.....
- by Y-BLOCK - at 2014.06.05 22:26:00
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166. Combat Rifle RoF - in General Discussions [original thread]
Does the CR RoF seem to slow down when hitting ur mark, or am I imagining things?
- by Y-BLOCK - at 2014.06.05 21:58:00
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167. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Dang, u guyz jst finished rebalancing practically every weapon, when does it end? And now jst when we get used to this setup, now u wanna mess with it some more. There will always b butthurt players who complain that a weapon is too this or not en...
- by Y-BLOCK - at 2014.05.20 17:57:00
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168. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
All Rifles There is no point to skill up for the prototype of any rifle when the damage difference is only a point and a half more than the enhanced version!!
- by Y-BLOCK - at 2014.05.17 02:12:00
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169. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
JUMPING & Jumping should not drain like half your stamina..imagine basketball players being tired after they jump once..ridiculousness.
- by Y-BLOCK - at 2014.05.16 21:03:00
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170. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
SR & CR SR..Lower time to overheat. CR..I feel is fine, only weapon than can effectively do some damage to a heavy other than the RR. Dont nerf the CR!!
- by Y-BLOCK - at 2014.05.16 16:14:00
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171. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
In certain areas of some maps, players cannot walk over small steps ( like the transition from dirt to an installation area) without having to jump. So my merc of the future can run and sprint all over most steep terrain, but has to jump to cross ...
- by Y-BLOCK - at 2014.05.16 16:02:00
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172. Cannot Walk Over Small Steps!! - in Feedback/Requests [original thread]
In certain spots on maps, players have to jump to cross a small step instead of walking over it, stupid really when the step is no larger than the players foot, some of these spots where the dirt transitions to an installation area but there are o...
- by Y-BLOCK - at 2014.05.16 15:58:00
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173. Cannot walk over small steps!! - in Feedback/Requests [original thread]
In certain areas of some maps, players cannot walk over small steps ( like the transition from dirt to an installation area) without having to jump. So my merc of the future can run and sprint all over most steep terrain, but has to jump to cross ...
- by Y-BLOCK - at 2014.05.16 15:46:00
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174. Dust Died a Long Time Ago.. - in General Discussions [original thread]
Dust 514 died back when Ccp first started to rid the battlefield of Bpo's, but the shotty 2 the dome was when they started 2 nerf everything in sight.
- by Y-BLOCK - at 2014.05.03 02:20:00
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175. Dragonfly Scout Change? - in General Discussions [original thread]
Anybody know whats going on? Used to have 3 lows...now I only have 2 on my scout.?!
- by Y-BLOCK - at 2014.04.17 00:29:00
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176. Large Railgun Range? - in General Discussions [original thread]
Large rail gun turret range is whack!! I agree,...a large rail turret can only shoot a couple hundred meters? Ridiculousness!!
- by Y-BLOCK - at 2014.03.30 17:36:00
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177. New player concerns - in General Discussions [original thread]
Your main focus should b 2 earn isk & sp, that way u gain access 2 bettr suits, gear & weapons. I would suggest skilling up on ur dropsuit enhancements, particularly shields & armor, as this affects and adds bonuses 2 all & any dro...
- by Y-BLOCK - at 2014.03.29 16:52:00
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178. Complaints - in General Discussions [original thread]
Hehhehh!
- by Y-BLOCK - at 2014.03.06 03:37:00
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179. Complaints - in General Discussions [original thread]
I hate people complaining about people complaining...Aghh..I hate myself!!
- by Y-BLOCK - at 2014.03.06 00:57:00
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180. Display Resulting Increased Damage for Skilled Up Weapons - in General Discussions [original thread]
If Ur gonna nerf our weapons then at least show us the resulting increased damage gained by skilling up that weapon and using damage mods when we fit our weapons to our drops. ..stupid nerf!!!
- by Y-BLOCK - at 2014.03.05 21:01:00
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