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741. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Bendtner92 wrote: These equipment changes are all good. Good job on this. I honestly want to know what your thinking when you say the equipment changes are good.... seriously HOW?
- by XxGhazbaranxX - at 2014.01.22 09:22:00
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742. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Doshneil Antaro wrote: So far Im liking what Im seeing with the equipment changes. These changes will go a long way to the equipment spam nonsense that is going on. Placing equipment (beyond supply depots) will have to take thought, which in tu...
- by XxGhazbaranxX - at 2014.01.22 09:15:00
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743. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
HREpair tools now OMG Max distance is the same as the std fluc core focused repair rate will be less than it is now andeven now it has troube keeping up. Just with that people will be looking to take out their weapon and kill with their logi ...
- by XxGhazbaranxX - at 2014.01.22 09:06:00
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744. Why the caldari heavy shield delay makes sense - in General Discussions [original thread]
Many people are asking why the caldari heavy shield delay takes just one second to kick in. This is a simple matter to review. It take the Caldari heavy 4 seconds for the " not fully depleted recharge" to start. Having no way for a logi to give...
- by XxGhazbaranxX - at 2014.01.22 08:55:00
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745. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Ronan Elsword wrote: All my equipment is being nerfed... I'll be ok with this if they add in the skill bonus's that many people are suggesting. going to happen. Same if this nerf comes without the supporting skilltree for each equipment t...
- by XxGhazbaranxX - at 2014.01.22 08:48:00
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746. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
jordy mack wrote: PLEASE! Give me a side arm only, take my grenade, all my high slots... But don't hurt my rep tools, they never hurt you! Another Logi who know what he is talking about. CCP we must be heard. The TRUE LOG's dont care for a...
- by XxGhazbaranxX - at 2014.01.22 08:45:00
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747. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Mregomies wrote: XxGhazbaranxX wrote: Mregomies wrote: ... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logist...
- by XxGhazbaranxX - at 2014.01.22 08:42:00
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748. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Mregomies wrote: ... now I have to rethink my logi play... I'll still be caldari all the way but my job is to rep and resupply. Repper is nerfed... uplinks nerfed... I must go and check caldari logistic bonus if there is some relief to my sadne...
- by XxGhazbaranxX - at 2014.01.22 08:11:00
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749. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I have no words at the moment. A blanket nerf to all equipment.... I have to say I would actually have liked this if CCP was going to put all the support skills for each equipment in the same way an assault rifle has skills to make it better. ...
- by XxGhazbaranxX - at 2014.01.22 07:52:00
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750. [Request] Range buff - in Feedback/Requests [original thread]
There is a lot of misunderstanding about the HMG. Making the optimal a bit farther out will not in any way make it op. The the amount of spread the HMG has; the farther aways you are the less damage you are going to do based on the sole dispersio...
- by XxGhazbaranxX - at 2014.01.21 23:44:00
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751. "Without rail turrets assault dropships would go unchecked!" - in General Discussions [original thread]
To be honest the real problem with rail gun tanks and turrets is that when they see an ADS they get their double or triple damage modded redline railgun tank to take them out. The before mentioned tactic has no drawbacks or risk due to positionin...
- by XxGhazbaranxX - at 2014.01.21 00:07:00
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752. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Texs Red wrote: XxGhazbaranxX wrote: Texs Red wrote: I know this has been suggested before but I don't see any of you mentioning it, as I recall CCP liked the idea too. Burn damage. Keep the current damage, then on a direct hit the weap...
- by XxGhazbaranxX - at 2014.01.19 22:29:00
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753. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Texs Red wrote: I know this has been suggested before but I don't see any of you mentioning it, as I recall CCP liked the idea too. Burn damage. Keep the current damage, then on a direct hit the weapon dealing that damage again over 5 seconds...
- by XxGhazbaranxX - at 2014.01.19 21:44:00
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754. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Henchmen21 wrote: Fix the reload animation so as not to block my view of the impact on all but the longest shots. Let me throw a nade while the shot is in the air, and perhaps a better reticule and some feedback telling me I actually hit the ta...
- by XxGhazbaranxX - at 2014.01.19 21:40:00
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755. Will Railguns ever be fixed? - in General Discussions [original thread]
rail guns need some fine tuning but the biggest problem is that they are being used from the red line most of the time. I havent been shot down by any tanker that is not in the redline where they can stack damage mods without fear of being killed,
- by XxGhazbaranxX - at 2014.01.19 12:18:00
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756. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Banjo Robertson wrote: Would having 2 shots in your clip really make things bad? maybe 3 shots? Boost direct damage, keep splash radius and damage the same. having more than one shot will simply make the weapon completely OP against infant...
- by XxGhazbaranxX - at 2014.01.19 07:55:00
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757. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Komodo Jones wrote: I've suggested this several times but I haven't gotten much reply to it, how would you feel about removing the reload function altogether, putting all of the ammo in 1 clip, and just putting a cooldown on it so you can't fir...
- by XxGhazbaranxX - at 2014.01.19 06:12:00
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758. [request] helmet cam/ hud - in Feedback/Requests [original thread]
Ripcord19981 wrote: it would be cool if our mask hud or what ever its called shakes when we run and doesn't feel like a scree. It should feel like a actual mask or helmet we are wearing. I know my wording is bad so here's some examples: Crys...
- by XxGhazbaranxX - at 2014.01.18 23:17:00
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759. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Fizzer94 wrote: XxGhazbaranxX wrote: Fizzer94 wrote: You have to remember that after a certain point, increasing its direct damage has no affect on infantry, because it will always be a OHK(which isn't unbalanced, considering the difficu...
- by XxGhazbaranxX - at 2014.01.18 21:58:00
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760. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
Fizzer94 wrote: You have to remember that after a certain point, increasing its direct damage has no affect on infantry, because it will always be a OHK(which isn't unbalanced, considering the difficulty of direct hits). Giving it comparable D...
- by XxGhazbaranxX - at 2014.01.18 21:41:00
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