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261. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
True Adamance wrote: Its a shame that Tankers or LAV pilots did not get skill stackings bonuses...... Certainly dropships were the only ones able to take advantage of this given the inherent and comparable T2 nature of their vehicles. If Mar...
- by XxGhazbaranxX - at 2014.07.10 23:09:00
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262. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
I like how everyone keeps calling it a bug even though It was in all vehicle iterations. It's not pushing turrets beyond their intended capabilities because CCP intended the skills to stack. Even before the "NEW" vehicle balance stacking was a a t...
- by XxGhazbaranxX - at 2014.07.10 23:02:00
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263. Fixing Caldari Logistics - in Feedback/Requests [original thread]
SirManBoy wrote: Just work a nanite injector bonus in such a way that a 30% injector is elevated to 50%, 50% is elevated to 70%, and 80% is now essentially a 100% nanite injector. All you would need to do is make it a 4% efficacy increase per l...
- by XxGhazbaranxX - at 2014.07.10 10:13:00
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264. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
Foundation Seldon wrote: 1. It's a bug if it's an unintended effect that they had no real desire to bring to the game. Given that we were not privy to the development process of vehicles as a whole, we only have CCPs word to go on here. If they...
- by XxGhazbaranxX - at 2014.07.10 10:08:00
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265. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
hello, Recently CCP posted in their Hotfix charlie post that skill stacking was a bug. Any true vehicle user knows that skill stacking has always been a game mchanic and was not a bug at all . Back when turret operation used to give 2% to dama...
- by XxGhazbaranxX - at 2014.07.10 09:42:00
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266. Fixing Caldari Logistics - in Feedback/Requests [original thread]
Sum1ne Else wrote: That is a great idea; nanocircuitry does include the needle. I would say keep the nanohive efficacy levels and add in a 24% per level to nanite efficacy. Why 24% per level?; well if I have an 80% needle, to revive somebody ...
- by XxGhazbaranxX - at 2014.07.10 09:22:00
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267. Fixing Caldari Logistics - in Feedback/Requests [original thread]
Faquira Bleuetta wrote: U noooooooo RR nano triage camping ? I beleive that equipment spamming is detrimental to the game in general. RR triage camping goes away with 1 flux/mass driver round/plasma cannon round/grenade. Not really an effect...
- by XxGhazbaranxX - at 2014.07.10 08:01:00
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268. Fixing Caldari Logistics - in Feedback/Requests [original thread]
INTRODUCTION While CCP is deciding to give all logistics the same amount of fitting slots i recognize that the caldari logistics is missing something. A simple bonus to nanohives does not create a good enough incentive to use caldari logist...
- by XxGhazbaranxX - at 2014.07.10 07:04:00
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269. I Have a Dream - in Feedback/Requests [original thread]
Side gunners will fall out of relevance. The fitting costs and hit to defense will not account for an extra gunner and the necessary flight style to have effective gunners. Bug or no bug; side guns on ADS will now be a huge Fail. Anyone can say...
- by XxGhazbaranxX - at 2014.07.10 06:03:00
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270. Hotfix - Episode Charlie: Scotty must die - in Feedback/Requests [original thread]
VIDEO Hello guys. Here I leave a small video of how the current matchmaking system is working to enhance the conversation about it's change. As rattati said, they are working on fixing matchmaking and the video is just to give an example of wh...
- by XxGhazbaranxX - at 2014.07.09 23:51:00
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271. Hotfix - Episode Charlie: Scotty must die - in Feedback/Requests [original thread]
In all honesty I would seriously suggest giving up on matchmaking; it would be too much of a hassle to develop an effective algorithm. I would simply just extend squad sizes to 16 players and be done with it. Include team match option that cycles ...
- by XxGhazbaranxX - at 2014.07.09 06:56:00
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272. I'm torn about the Python. Real pilots care to weigh in? - in General Discussions [original thread]
ratamaq doc wrote: I'm actually really glad to hear that. Btw, love your work and good luck with the naming. So as an AV weapon in general can you describe the improvements of the PLC? How much success have you had bringing down vehicles with ...
- by XxGhazbaranxX - at 2014.07.09 06:36:00
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273. I'm torn about the Python. Real pilots care to weigh in? - in General Discussions [original thread]
The only reason the python is good is because it can "Strafe" in air. Evading shots is it's strong point and the main reason it can't be killed. But to be honest, it all really depends on the pilot. If the pilot stands still I can kill the python...
- by XxGhazbaranxX - at 2014.07.08 22:14:00
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274. I know I'm not the only one... - in General Discussions [original thread]
I pick and choose what I like about a suit for a specific role and get on that one for example I have Minny logi - for repping bonus Went gall scout before the other scouts got introdued and specced into it again because of the scan range that w...
- by XxGhazbaranxX - at 2014.07.08 21:39:00
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275. For Rattati - in Feedback/Requests [original thread]
If Tanks get different Variants with a better slot layout I am afraid AV would have to get better to compensate. As it stands 1 guy with av can barely do anything apart from making a tank run needing at least 2 or 3 to kill a tank. With a 4/3 3/4 ...
- by XxGhazbaranxX - at 2014.07.07 17:23:00
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276. A/V UNITED-Tank hunters - in General Discussions [original thread]
just putting out there: 6 man swarm squad = nothing survives if you sync shots 1 volley from 6 people using basic swarms = 5,280 damage. The second swarms comes after the OH SH*T moment and they are dead if they weren't after the first volley
- by XxGhazbaranxX - at 2014.07.07 05:30:00
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277. To CCP Rattati - in General Discussions [original thread]
Alena Ventrallis wrote: You're going about it wrong. you're making the pilot just that, a pilot. He does nothing other than fly the thing, which is why you almost never see a regular DS or LAV used like it should. Because someone doesn't want ...
- by XxGhazbaranxX - at 2014.07.07 05:21:00
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278. this game needs to be fixed - in General Discussions [original thread]
Dust has no Pay to win. All equipment has their ISk/FW variant. everything is obtainable, easily with isk.
- by XxGhazbaranxX - at 2014.07.07 04:46:00
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279. To CCP Rattati - in General Discussions [original thread]
CCP Rattati wrote: We are open to smart prioritized suggestions, for example, a LogiLav with Tank speed Well I think the solution is simple; Reduce speed to one that is in between the LAV and The tank, Call is an MSV (medium support vehic...
- by XxGhazbaranxX - at 2014.07.07 04:41:00
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280. Feedback: Incubus + Small Blasters - in Feedback/Requests [original thread]
VIDEO!!! Adding this for the purpose of enriching the conversation and for people to understand how the mechanism is actually working in the assault dropship, specially the one designed to have this mounted on it
- by XxGhazbaranxX - at 2014.07.07 00:32:00
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