Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
241. Delta Feedback: Plasma Cannon - in Feedback/Requests [original thread]
Hello, Plasma Cannon speed is great but, that ark needs to come back. The trajectory removal completely breaks some of the aspects that really helps the Plasma Cannon against vehicles and infantry. apart from hat all good.
- by XxGhazbaranxX - at 2014.09.24 22:54:00
|
242. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: So how are you ADS pilots going to use the 15% savings on CPU/PG for small turrets? I personally will use it to fit a higher tier AB. After the changes those will be needed. The cooldown time are realllllyyyy high but I ...
- by XxGhazbaranxX - at 2014.09.24 06:32:00
|
243. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Range on the railgun is pretty much irrelevant beyond what we have now,because at longer ranges you need a finer degree of control, which piloting simply lacks due to drift and thrust interfering with aiming unlike how in...
- by XxGhazbaranxX - at 2014.09.24 02:36:00
|
244. POSSIBLE ADS fix; thinking outside the box even though I dont want t... - in Feedback/Requests [original thread]
CCP Rattati wrote: I would think that removing the 70% efficiency against vehicles on small rails could be a start. Again, the ROF bonus was just not a good bonus, and especially bad for lower SP pilots. Let's think outside of the box and ...
- by XxGhazbaranxX - at 2014.09.24 02:14:00
|
245. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: I would think that removing the 70% efficiency against vehicles on small rails could be a start. Again, the ROF bonus was just not a good bonus, and especially bad for lower SP pilots. Let's think outside of the box and ...
- by XxGhazbaranxX - at 2014.09.24 02:06:00
|
246. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
ORIGINAL POST XxGhazbaranxX wrote: ...This is to say that even though I do not agree with the changes I would have fully supported them if they had been done in an ordered manner instead of the nerf hammer that has failed CCP countless times ...
- by XxGhazbaranxX - at 2014.09.23 18:41:00
|
247. ADS Nerf. - in Feedback/Requests [original thread]
GENERAL the ADS had enough isk/sp barriers to actually warrant such a high bonuses. Apart from that the thing that really broke the game wasn't even the fact that it existed, the fact was that so much isk was currently in the game because o...
- by XxGhazbaranxX - at 2014.09.23 18:34:00
|
248. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: ... back then and the only remedy we have is the transport bonus WP. Is that WP system salvageable in your opinion, if we play with those parameters, distance traveled, duration, etc? Transport Warpoints would be good if ...
- by XxGhazbaranxX - at 2014.09.23 17:10:00
|
249. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Hello, I haven't played a lot in ages and haven't posted for longer than that I think; down to business though: Assault Dropship changes ADS RoF nerf will completely erase the necessity of using these vehicles. Many people were mainly...
- by XxGhazbaranxX - at 2014.09.22 22:40:00
|
250. Logistics dropship idea - in Feedback/Requests [original thread]
I-Shayz-I wrote: I would like to see the reintroduction of logistics vehicles as sudo-MAVs In other words, slow moving, medium HP vehicles with high resists that are focused on troop movement and support. mCRU is a MUST. Unfortunately it would...
- by XxGhazbaranxX - at 2014.08.23 00:22:00
|
251. Logistics dropship idea - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: i like most of this idea, i dont want to loose the turrets at all, if u dont want turrets dont fit them. as for the turret variants being specificly forced to fit on only one class of vehicle i dont like that...
- by XxGhazbaranxX - at 2014.08.23 00:20:00
|
252. Logistics dropship idea - in Feedback/Requests [original thread]
Hello Based on this post that demonstrates CCPs willingness to look into re-introducing old vehicles such as the Logistics dropship I would like to suggest some ideas on what the bonuses these ships could have to help in the support role. C...
- by XxGhazbaranxX - at 2014.08.22 21:53:00
|
253. misspost - in General Discussions [original thread]
ss
- by XxGhazbaranxX - at 2014.08.22 21:38:00
|
254. Aim assist disussion - VIDEO!! - in General Discussions [original thread]
medomai grey wrote: Damn, and I thought my aim was getting better. Turns out the hit boxes were just larger then the art assets. ... No that is not bullet magnetism. And thank you for pointing out this problem. Yeh no.... This doesnt ha...
- by XxGhazbaranxX - at 2014.07.11 10:20:00
|
255. Aim assist disussion - VIDEO!! - in General Discussions [original thread]
NEW VIDEO - Bullet magnetism OLD AIM ASSIST VIDEO Hello guys, Whether people want to believe it or not, aim assist exists. It's here to make you feel better about yourself. Does it need to go? Does it need to be toned down? You decide.
- by XxGhazbaranxX - at 2014.07.11 10:00:00
|
256. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
Beld Errmon wrote: If you must keep saying that its not a bug because its been around for a long time then I'm gunna have to keep pointing out that just because a bug is around for a long time doesn't make it a feature, HMG users can reload qui...
- by XxGhazbaranxX - at 2014.07.11 06:19:00
|
257. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
aaaasdff ertgfdd wrote: Yes, but you are comparing the defensive capability of a forge gun, to the offensive capability of a python with missles and 3 gunners. By your own argument he can one shot you, so being able to stack bonuses would not ...
- by XxGhazbaranxX - at 2014.07.10 23:56:00
|
258. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
Spademan wrote: Really? Even in early uprising? Chromosome? I remember being told before the resuffle of skills that it work liked that. Oh well. If you ask me I'd have either it work the way I thought it did or have Pilot skills affect all. ...
- by XxGhazbaranxX - at 2014.07.10 23:42:00
|
259. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
Spademan wrote: I always figured that skills only apply from the guy using the gun to the gun he's using. That's how it used to work, right? Stacking skills with gunners has always been a part of the game. This is just the new witch hunt cre...
- by XxGhazbaranxX - at 2014.07.10 23:25:00
|
260. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
DUST Fiend wrote: It's not breaking. I dont know how many times I can say this. If it wasn't intended then how come there are skills that stack and skills that don't? I've given the example, proficiency doesn't stack but ammo capacity does. In...
- by XxGhazbaranxX - at 2014.07.10 23:13:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |